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My word, commanding an entire army of thousands sure is difficult,
and while I kind of assumed as much, it takes a game like American
Conquest to really hammer home the point. While previous American
Conquest titles put you at the head of such important historical
events such as the War of Independence, Divided Nation sets its
sights on the American Civil War, or to be more precise, the numerous
battles that encompassed it.
It
doesn't exactly get off to a flying start. Though often a tutorial
would feel unnecessary for many strategy games, here the lack of
one severely hampers your early progression. Divided Nation isn't
exactly an easy game, putting its focus primarily on large scale
combat as opposed to fiddly resource managing, although base building
still plays its part, only in a more limited form. Yet without the
knowledge beforehand on how to actually control the game and relevant
information needed to better use all of the different troop divisions
under your command, the early stages are spent losing various battles
as you attempt to understand how things work.
There's
no learning curve either, with no gentle introductory level easing
you into the greater campaign structure. The very first level for
the first campaign sees you in a rather tricky position, in command
of a Confederate army (who begin under the control of the computer)
you have to prepare defences when your troops retreat before re-organising
them to fight back the Yankee aggressors. Trouble is, you don't
really know how you're supposed to do all this.
Although
the briefing gives some small hints as to what you should be doing,
such as building a hospital tent for wounded soldiers, you are never
told where to build it or indeed quite how you're supposed to use
it when you do. The same goes for the General, who turns up minutes
after the level begins. He's clearly an important unit that can
alter the success of the battle, but how you're meant to use him
when you've only just been introduced is a mystery. The battles
themselves are no less confounding, but visually are at least very
impressive.
While
it's no looker, with an aged 2D graphics engine, Divided Nation
handles large scale battles better than most. The battlegrounds
themselves seem to stretch for miles to encompass the hundreds,
or what at times feels like thousands, of soldiers. Seeing lines
of troops march across wide open fields as they engage an equally
matched enemy while cannons and muskets fire all around them makes
for some thrilling battle scenes, although at times the scale of
the game works against it.
Even
with the speed setting on full, it can take what seems like an age
for entire armies to march across the map, and by the time they
do arrive at their destination you'll either have little time to
set up formations or still be bogged down with organising the reinforcements
that keep pouring in. Attempting to manage all this while at the
same time trying to win a battle can become to much to bear, and
the rather awkward AI doesn't help things either, with soldiers
either too stupid to get past a simple fence or the enemy being
so smart he'll crush your forces before you even know what's going
on.
The
resource management side of the game, while not having as pivotal
a role as the combat, does make things a little easier. Through
skirmish games, Divided Nation begins to unravel like any other
Age of Empires inspired RTS. Taking a traditional route, here you
build up entire colonies, gather resources and spend vast amounts
of money on upgrades. There are no massive armies to worry about,
as you have to train them yourself, and consequently the game eases
you more gently into its complex structure better than the main
campaign mode. The AI lets this down too though; the enemy in particular
seems to have a frightening aptitude for building his settlements
and armies faster than you, often launching full scale attacks before
you've even had chance to begin building an army of your own.
It's
not all doom and gloom though; while a very complex game, it's also
very rewarding for those who crave a challenge and revel in historical
detail. The campaign mode is vast and varied, allowing you to control
the armies of both the Union and Confederate forces, while also
covering the most famous of battles during the Civil War (including
Gettysburg and Pittsburgh) and it even includes additional campaigns
set around the battles leading up to, during and after the Alamo,
letting you see both sides of the war as either the Texans or Spanish.
Divided
Nation is a game that'll only really appeal to established American
Conquest fans and strategy gamers looking for a more complex game
with which to test their abilities. Casual gamers will find little
entertainment here, unless they persevere and attempt to breach
the virtually vertical learning curve.
Reviewed by Kieron Giacopazzi for AceGamez (All Rights Reserved).
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