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Alpha Prime is a very ambitious project for developers Black Element,
because it competes with the likes of first person shooter giants
like Halo and Half-Life.
Those are some big shoes to fill, but here at AceGamez we like ambition.
First and foremost though it is gameplay that we thrive on, which
Alpha Prime fails to deliver in any new and exciting way. However,
it does manage to save some of its dignity by being very exciting
as a concept to be developed upon in the future.
Alpha
Prime looks like a very promising game before you get started, a
sci-fi first person shooter with a nice graphics engine and a strong
storyline. It has even borrowed what works from other shooters,
so navigating and controlling your character will seem very familiar.
For example, the gun selection uses a similar method to Half-Life,
you can use a hacking device like in Alien
Vs Predator 2 (only Alpha Prime does it better) and it even
throws in some Max
Payne style bullet-time into the mix for good measure (only
Alpha Prime's is less exciting). With these familiar abilities and
some unique features, Alpha Prime has the potential to be an extremely
cool game. Unfortunately, it's not quite ready to brawl with the
big boys like Halo and Half-Life just yet. You do have to be patient
to see some of the cool features it offers, and while the storyline
is great, it takes too long to get going.
The
story begins with a cut scene that focuses on the main characters,
who are workers for a company that mines a rare substance called
Hubbardium, which can do strange things to people who work closely
with it and become infected. Hubbardium is a precious liquid metal
that can be used to fuel ships and, luckily for you, when it is
refined it can also slow down time, for when you're dodging bullets!
But Hubbardium isn't enough for some and there is talk about an
even more rare substance on Alpha Prime that some nasty people want
to get their hands on at any cost, corrupt workers employed by the
mining corporation who will stop at nothing to obtain it and will
kill anyone who tries to get in their way. Furthermore, a lot of
robot workers are malfunctioning and (you guessed it) attacking
humans. You will come across these later on, as well as some Special
Forces soldiers who want you dead too, private soldiers used by
the mining corporation to hunt down any intruders on Alpha Prime
to ensure that they don't live to talk about what they have seen.
But to get to all of this you have to wait through the opening cut
scene, which is a bit of a chore, as it lasts a good few minutes
and is heavy on the dialogue.
This
doesn't get the game going with a bang, and there are also some
sound issues with characters during cut scenes. The voice acting
is great and there are subtitles so you can read everything that
is said, but when the characters are no longer close to the screen
they go quieter and sometimes become inaudible. I also noticed that
later in the game you can get shot during cut scenes, even though
you no longer have control of your character! This doesn't happen
often, but it is very frustrating because there is nothing you can
do about it. The initial cut scene does serve a purpose though,
to introduce you to your character, Arnold, and his friends. Arnold
clearly displays some mixed affections for another worker called
Livia, who wants you to find Warren, another miner somewhere on
Alpha Prime. Somewhat reluctantly you give in to her pleas, despite
the fact that Warren might not even still be alive. You meet other
characters along the way, who help you through communication and
or at one point in battle.
The
cut scene does end eventually, and when it finally ended I was ready
to rock... or so I thought. The control system is pretty standard,
apart from the fact that you can hold the right mouse button down
to make the crosshair smaller and get a better aim. But this part
of the game takes a while to get going too, thanks to the tutorial
style opening level, which eases you in gently with prompts to help
you learn the controls. It's helpful, but Halo introduces you to
all the controls just fine with one of the most exciting opening
levels ever. I was itching for action and excitement, yet it took
a long time for the game to finally provide some.
This
is partly because the weapons you get early on are very dull, your
standard pistol, machine gun and shotgun. While I personally prefer
simpler weapons in a shooter, these ones have no feeling of power
behind them and don't seem to offer many advantages or strengths
in any situation. Worst still, they don't have a secondary function,
making them very standard and not even vaguely exciting to use.
The resulting effects of these weapons, as well as the explosions
of fallen robots, feel somewhat lacklustre. Your arsenal increases
as the game continues, and eventually you can truly be a threat
to the bloodthirsty robots and Special Forces that are out to get
you, but still there's nothing too out of the ordinary, with a sniper
rifle, rocket launcher, flame-thrower and grenades being the types
of weapons on offer - plus the axe, which you carry as a melee weapon.
Don't bother using this unless you absolutely have to though, because
it has about the same effect on an enemy as slapping your passport
in the face of an armed security guard at a Middle Eastern airport;
it doesn't hurt them all that much, but it will make them angry
enough that you might get shot!
The
ways in which you interact with the environment aren't all that
exciting either. You can pick up and thrown many objects that are
scattered around, but this doesn't distract or hurt the enemy in
any way. You can crouch behind boxes and lean around corners to
avoid being hit by bullets, but this is unexciting too, because
the weapons aren't accurate until you aim (holding the right mouse
button) and they aren't that powerful when you do hit the enemy,
so popping up and picking people off during a large fire-fight is
much harder than it should be. The bullet-time features don't help
that much either; you can't perform diving moves like in Max Payne
or El Matador, or dodge
bullets in anything other than a frantic strafing side-to-side fashion
(hardly elegant, is it?)
Another
problem I came across in the later stages, when there are more enemies
to deal with and larger environments, was one of performance; I
had to turn the graphical settings down considerably to keep the
game running smoothly, and my computer is practically brand new,
a competent machine with plenty of disk space. Alpha Prime is a
very crisp looking game when the graphics settings are at maximum,
but when the action really got underway I had to turn them down,
to the point that they looked no better than Xbox graphics. So,
unless you have all the latest gaming hardware, you should be ready
to sacrifice some graphical power in the video settings menu before
you get started.
So
far almost everything I've said about Alpha Prime is negative -
and you probably won't enjoy the early stages that much, the impatient
among you giving it up as a lost cause before it really gets going.
However, stick with it and you might begin to see past the initial
annoyances and appreciate its potential. If you do have a PC that
can run at high settings, the graphics look pretty great, particularly
the guns and the various lighting and shadow effects. The blast
of your guns and the fire from your flamethrower are very realistic,
further lighting up your surroundings when you're blasting away.
Although a lot of the locations are similar in theme, they are rendered
well and attempt variation between the confined areas with open
spaces on each level.
The
sounds of explosions and weapons fire however are hardly an electrifying
presence; they do the job, but I would have liked to hear a bit
more punch in the weaponry. The up-tempo music that plays during
large shootouts adds an atmosphere of excitement without trying
overdoing it as well. The sound effects while hacking and activating
computers/cameras are spot on, and while the bullet-time isn't particularly
effective as a game mechanic, the switch from real time sound to
slow-motion is very convincing and stylish.
The
AI is fairly standard; enemies initially use the stand and shoot
method, but they have strength in numbers on their side, and they
are intelligent when they need to be. If they are in trouble, they
will find a vantage point and as they are running away they may
turn back towards you to continue firing as they retreat. They dodge
your fire and they can fire from cover without exposing themselves
too much. This is also a positive point for the graphics, because
the developers have taken the time to add convincing and smooth
animations to your foes.
People
who enjoy a challenge will be right at home with Alpha Prime, because
even on the easiest setting there are a lot of enemies to deal with,
including some cool spider-like robots with machine guns attached
to them. Homing mines are often dotted around the map too; step
too close to one and it flies through the air at you, so dodge it
to ensure that you're not blown into something that resembles spaghetti
bolognese. Automatic machine guns on tripods will cut you to pieces
and rocket launching gun turrets will blast you to smithereens if
you're too slow driving your jeep too.
This
brings me onto my next positive point of how you can use vehicles
(just the jeep unfortunately) and also use a hacking device called
a ReCon to control lots of gadgets. When using the ReCon, you can
control mini earth mover buggies to clear your path when obstacles
block the way. You can also use it your ReCon to unlock certain
doors, or see through a nearby security camera and scope out a room
before you head in. It isn't much help in reality, but it is a neat
touch. The rocket launcher can be a lot of fun when you have enough
ammo, and you really do need it towards the end of the game. Rather
than using set save points, you can use the F5 and F9 keys to quick
save and quick load, which takes some of the pressure off the great
challenge this game can be at times.
These
cool features almost make most of the initial frustration worth
it, but it is still not enough to make it a classic. The most important
aspect, the gameplay, is too lifeless for much of the time. Apart
from when you have plenty of ammo for your rocket launcher, the
action is never engaging or high octane enough to compete with the
best shooters on offer. The cool end of game boss (which is extremely
hard by the way) and the amazingly entertaining plot twist at the
end almost made me love Alpha Prime and shout to the heavens that
it was all worth it. Whether or not you will feel that way if you
reach the end I don't know, but there is a lot of rough to take
with the smooth.
Alpha
Prime is a hard game to review because the game has huge potential
for the long term, even if a lot of it remains unfulfilled at this
point. There are a lot of fun elements, like the effects that Hubbardium
has on people, the spider robots that are hungry for your blood,
hacking into the environmental defence systems to use them for your
own survival and a whole manner of other nice touches that I would
like to see more of. If only the dialogue had been tighter and the
storyline faster, then at least the story would have carried the
duller parts of the game better. I would like to see the storyline
continued though, and if the developers can build on this foundation,
injecting more life into the gameplay and weapons next time around,
I'll be eager to snap up the sequel, which has the potential to
give the big sci-fi shooter giants some competition.
Reviewed by Liam Bennion for AceGamez (All Rights Reserved).
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