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While I make no bones about wanting to see a little more game design
innovation from developers these days, sometimes it is the simplest
of games that wind up hooking me more than anything else. Case in
point: CDV's and Sigma Team's new arcade shooter/action RPG Alien
Shooter: Vengeance is probably the most downright entertaining game
I've played this year so far and it does nothing that even an older
classic like Diablo didn't do. But that's the beauty here; Alien
Shooter revels in its identity as a straightforward guns blazing
action-fest without care of pushing any design boundaries to their
breaking point, and because of that it's easy to dive in for some
serious alien ass-kicking fun.
For
everything Alien Shooter: Vengeance gets right, its only real weak
point would have to be its largely forgettable plot, although with
this type of game it's not like some epic story is to be expected
anyway. As the game starts, you get to choose from one of eight
different characters hired as a mercenary by the M.A.G.M.A Energy
Corporation and you're immediately called into one of their facilities
that has been overrun by an invasion of aliens after some experimenting
with fusion power goes terribly awry. From there the mission, simply
put, is to survive the assigned task and cash in on your contract,
and in order to survive you have to delve into dark underground
facilities, dank sewers and brooding forested environments, all
infested with hordes and hordes of aliens seeking to rip you limb
from limb.
But
certainly you don't just stand by and let the aliens have their
way with you; what would be the fun in that? Instead you shred through
the alien swarms using a diverse arsenal of high-powered weaponry,
from traditional firearms like handguns, shotguns, rocket launchers
and machine guns in various makes and models to more advanced weapons
like flamethrowers, freeze guns and laser rifles - you even get
to spend select moments plowing over the alien scourge in a few
vehicles. Controlling all of this frantic dungeon-crawling action,
which unfolds from a top down isometric viewpoint similar to games
like Diablo and Baldur's
Gate, couldn't be easier to control either, with the usual WASD
keyboard controls handling character movement (although you can
also use the right mouse button if you prefer the point-and-click
method), the left mouse button being your trigger finger and the
mouse wheel your all-encompassing holster for swapping weapons on
the fly.
Don't
let the simplistic play structure fool you though, because this
game hearkens back to the old-school days when games actually put
up a hardcore challenge. Although the alien AI is rather rudimentary,
their myriad forces swarming at you from all sides in never-ending
waves are enough to overwhelm your puny little mercenary if you
should so much as blink. Compounding the difficulty is the lack
of mid-mission checkpoints or the option to save game progress,
so if you run through all your allotted lives before completing
a mission, it's back to the very beginning for you. This system
may be a little too unforgiving for the casual player, but the game
does offer a variety of difficulty settings to choose from and on
the easier settings the degree of challenge is noticeably subdued
for those who may not be hardcore masochistic gamers.
In
an effort to introduce at least some form of depth to the gameplay,
Sigma Team has added a basic RPG levelling system to Alien Shooter:
Vengeance. Via the time tested, gamer approved flow of killing creatures,
gaining experience and increasing in level, you can customize your
virtual alien-slaughtering avatar by building up various weapon
skills and physical attributes over time, gaining access to more
powerful weapons and equipment in the process. By smashing crates
and uncovering hidden secret areas, you also build up a heaping
pile of cash to finance the purchase of new weapons, equipment and
ammo at shop terminals, which normally appear at the beginning of
each mission.
Containing
a prolonged string of fifteen tough missions, Alien Shooter's story
mode lasts a good long while before it comes to an end too, with
optional side objectives and hidden areas to uncover adding more
to the replay value. But once the campaign has concluded, there's
still so much more fun to be had; two survival mode variants are
offered to seriously test your abilities at surviving the alien
opposition for high score bragging rights in retro arcade style.
After completing these different modes you can upload your scores
to an online leaderboard to compare skills with other players, and
even though there is no support for full online play you can prolong
the fun even more in some competitive and cooperative multiplayer
action for up to six players via LAN and/or direct IP.
As
intense and long lasting as Alien Shooter is, it's the outstanding
atmosphere, both in graphics and audio, which help it to work so
well. From strictly a technical perspective, there is no denying
that this game is dated when compared to any of the current cutting-edge
PC titles, featuring low resolution settings and some awkward character
animations, but to me there is so much more to great graphics than
polygon counts, bump-mapped textures and other graphical mumbo jumbo.
For one, the art direction is perfect for its subject matter, with
insect-like alien designs that are both creepy and cheesy at the
same time, like a B-movie sci-fi action flick. What's even better
is how these aliens explode into satisfying chunks and splatter
all over the environments' floors and walls, in a fireworks display
of gore (yes, this is rated "M", so parents keep this one away from
the kiddies!). And on top of that, the 3D special effects truly
cap everything off with flashy explosions and dynamic lighting effects
that generate a feeling of frightful seclusion as you walk down
tight corridors with only the glowing cone of a flashlight guiding
the way. On the downside, small blips of slowdown do crop up from
time to time when screen activity is in full force, but when you
see how many aliens the game engine can render on-screen at once
you'll hardly care.
Rounding
out the other half of the atmosphere is an incredible overall audio
package. Despite lousy voice acting, Alien Shooter: Vengeance is
packed with rich sound effects and superb ambiance. A sinister musical
score flows in the background as you quietly trudge along, waiting
for a batch of aliens to pop up behind you, at which point the music
kicks into gear with heavy rock riffs and techno tunes blaring as
the action intensity rises. Resounding over the music to even more
satisfaction are high-impact weapon blasts that thud and explode
with each tap of the mouse, all pulling you into the action that
much more.
In
the current era of big-budget, hype-driven game productions, it's
always a joy to see a game sneak onto the market under the mainstream's
radar that unabashedly embraces its hardcore old-school roots and
unexpectedly dishes out a comprehensively fulfilling play experience,
and Alien Shooter: Vengeance is 2007's best early example of this
type of sleeper hit. As a no-frills action RPG, this game knows
what it is and does what it does exceptionally well in all areas
- and I for one couldn't be any more ecstatic over how it turned
out. And better yet, it only costs a mere 20 bucks to get in on
the fun, so what in the hell are you waiting for? Killing aliens
has never been so satisfying (or affordable)!
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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