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An MMO is a serious investment. Not only is there a monthly fee
to keep track of but gear requires regular maintenance and upgrading,
regular interaction with a guild is required for those higher level
quests and raids and don't forget the time required to level up
to take part in endgame events that, many argue, are the real point
of playing.
It's
no surprise, then, that when a game hits upon the winning formula,
it's very hard to break away and try something new. Recognising
the dominating power of World of Warcraft, still the number one
subscribed massively multiplayer online game after five years, NCSoft
have produced Aion which, whilst not revolutionary, tries to inject
some fresh ideas into the genre. Even at this early stage, it is
impossible to acknowledge many of the features in Aion without referring
back to World of Warcraft. It's true that WoW borrowed many of its
ideas from Everquest and earlier titles such as the Ultima Online
series but nothing has managed to approach the enduring pull of
adventuring in Azeroth.
Aion
revolves around a battle that has literally torn the world of Atreia
in two; the shattered remnants orbiting one another in a cruel reminder
of what the planet once was. Each broken half is home to the descendants
of Atreia's original native population. On the lower segment, enriched
by the sun's rays and a stable, lush ecosystem are the heavenly
Elyos. The upper world is home to the fierce Asmodians, hidden in
permanent darkness on their cursed, barren rock. While these are
the only two races available, there is enough customisation to keep
things interesting. Players have control over every aspect of their
avatar's appearance and it has led to an impressive level of diversity
in a game that could have so easily become overpopulated with generic
doe-eyed heroes with impossible haircuts (Aion wears its Korean
heritage proudly on its sleeve). Wandering through the starting
areas, I was struck by the variation in the characters. There was
the odd unfortunate combination; a gigantic head on a body barely
two feet tall and a mage so tall and skinny that they could barely
be seen side-on but it provides an excellent outlet for the player's
creativity beyond their choice of name.
The
characters also fit well into the extravagant worlds they inhabit.
Aion make use of a heavily modified Crytek engine and the environments
benefit greatly from the graphical force it provides. The air is
filled with swirling, sparkling creatures, forests are densely packed
with lush vegetation and the Elysian sky is a truly breathtaking
sight as it diffuses from a clear blue to a harsh pink, reminding
those below of the menacing world above. The sound is standard MMO
fare, filled with battle cries and softly piped music, but does
not detract from the brilliant visuals. Key quests are preceded
by voiced cutscenes which serve as a refreshing alternative to the
written instructions most NPCs provide. This, while stylishly delivered
in the game's pseudo-medieval vernacular, can be overwhelming at
times and I did find myself skipping through pages of dialogue to
find out how many pink-crested skinks needed murdering.
Aion
presents itself as a somewhat more mature online world than is found
in WoW, partly thanks to its spartan attitude towards race and class
options - only four basic choices are available at first but these
soon branch out into more specific paths. The user interface has
also been radically streamlined, allowing for quick, simple navigation
without the need to hunt through windows to find the right option.
While veteran players may want to hold on to their carefully designed
macros and customised toolbars, Aion puts new players at ease with
its intuitive controls. Every action can be controlled through the
heads-up display and the skill chain system keeps things from getting
too cluttered. Linked skills run on from one another, allowing a
long stream of actions to be accomplished with only a few keystrokes.
Successfully dodge an attack and the option to counter-attack replaces
the previous icon. Should that stun your enemy then you can run
behind them and use them same button to unleash a devastating surprise
attack before they come to their senses. With enough of these options,
developed through branching menus, a higher level player is able
to deliver a varied range of attacks, spells and defensive moves
in a number of different ways depending on the situation.
This
tailored combat system is almost enough to mask the repetitive tedium
encountered when grinding through those first few levels. Almost.
No traditional MMO can avoid the seemingly endless quests revolving
around killing x amount of a specific creature and it isn't soon
before you realise that Aion, like so many games before it, has
failed to provide a novel replacement. Amidst the fetch quests and
animal slaughter are some true adventures, including sneaking into
an enemy compound to recover a beloved pet and the developers have,
at least, tried to keep things fresh with plenty of entertaining
reasons for why you need to kill 20 pigs before you can level up.
Also, by providing a realistic goal early on, players have a strong
motivation to reach it to level 10 and leave the starting area.
Progression is made even clearer thanks to the three different types
of quest on offer. To prevent confusion, campaign-specific missions
are marked separately from other tasks and there are also a large
number of work orders that, when completed, offer profession bonuses
to diligent players.
Once
the last Kobold has been slain and your XP bar rolls over for the
tenth time, you are able to ascend. In recognition of your skills
and devotion, you are called upon to join the ranks of the spiritual
warriors who fight the centuries old battle for control of the shattered
world. As well as opening up the rest of the map for exploration,
this allows you to pick your character class from the usual selection
including assassin, ranger, healer, mage, paladin etc. More importantly,
like any good angel (or demon) you also earn your wings. Limited
to sixty seconds of flight initially (but upgradable), this provides
a range of exciting new possibilities for combat and exploration
as well as looking fantastic. It may be needless but nothing beats
being able to swoop in on an enemy and deliver a devastating aerial
attack before launching off in search of your next victim. After
all the hard work it normally takes to acquire a flying mount in
other games, the early gift of flight in Aion allows it to be implemented
in a far more rewarding way. Unique flying quests open up previously
inaccessible areas and certain bosses require strategies where agile
flight matters as much as brute force and damage points.
As
well as flight, NCSoft have developed another intriguing gameplay
mechanic to attract subscribers. Rather than separating the role
players from the brawlers, the Aion servers cater to all types with
a "player-verses-player-verses-environment" system. While something
of a mouthful, PvPvE is an elegant solution, allowing rival factions
to fight it out in the spectacular battlefield of the Abyss (where
much of the endgame will be spent pitting high-level characters
against one another) while also having to fend off the game's real
antagonists, the sinister and destructive Balaur.
For
all of its innovation, Aion doesn't quite manage to feel like the
great step forward it could have been. As I mentioned earlier, it's
virtually impossible to judge any MMO without comparing it to the
mighty WoW and, while NCSoft have delivered more graphical punch
and put a clever spin on some traditional gameplay methods, I can't
see it tempting too many players away from Blizzard's grasp. Only
a few days old, Aion has also already been plagued by technical
issues. Queues to get on to busy servers have lasted for as long
as seven hours for some unlucky subscribers and one of the game's
new features backfired as players who were unwilling to leave (and
risk a long wait upon their return) set up personal shops to keep
their character idle but online while they went AFK. This practise
has been curbed by the introduction of a half-hour limit on idle
sellers but it hasn't prevented dozens of players from clogging
high-traffic areas, causing severe slowdown for everyone else.
A
few years ago, Aion could have emerged as the seminal MMO experience.
Unfortunately, the market has become more crowded recently; World
of Warcraft continues to grow, fuelled by its regular expansions
and, with more progressive titles such as Bioware's The Old Republic
due for release next year, Aion runs the risk of disappearing into
obscurity - especially if its server issues aren't quickly addressed.
It's with a hint of sadness that, even for all its charm and original
aspects, I'm not able to recommend Aion over a game five years its
senior. NCSoft have produced a fine game but, in the end, it's simply
too little, too late.
Reviewed by Henry Osadzinski for AceGamez (All Rights Reserved).
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