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Adventure games aren't cool. Apart from a brief period in the mid
Nineties when I sat my friends down in front of the original Discworld
and watched them laugh themselves to death, I have walked the path
to adventure alone and friendless. This is beginning to change thanks
to companies like Telltale and Capcom, but for every Sam
& Max there's another shoddy Myst
clone. So it was with both excitement and trepidation that I took
a look at the preview code for Agon: Lost Sword of Toledo, hoping
for a slice of Sam & Max excellence but prepared for a poor man's
Myst. So which one was it? Well, I find myself exercising my journalistic
fence-sitting technique and saying ... both.
I
was firmly perched on this particular fence from the moment I loaded
up Agon. Take the intro sequence for example; it looks very nice,
but adventure games don't need to look pretty - Discworld Noir looks
like a dog but it's still as fun to play as it was back in 1999.
The opening sequence introduces the game's hero, Professor Samuel
Hunt. He's a distinguished chap with a First World War general's
facial hair. This is a brave choice; any game that doesn't have
a main character in his or her twenties has strayed so much from
gaming's beaten track that it deserves our attention. It was an
interesting sequence, reminding me of an Agatha Christie novel -
a mysterious story, characters who are probably more than they seem
and highly enigmatic plot points - promising stuff.
The
game is set in Toledo, Spain, in the year 1903. The set up is fairly
simple: the good professor must track down a mysterious sword, simply
called the Sword of Toledo. From there on in, though, things get
considerably more complex; there are scandals with the aristocracy,
tales of revenge and the old favourite - secrets that relatives
have taken to the grave. It's not exactly nail biting, but it should
be intriguing enough to engage most players.
Aside
from the impressive graphics, the first thing you notice is the
sound design, which is also very good; the music is atmospheric
and the voice acting is remarkably well done. It won't keep the
big budget titles up at night with worry, but it doesn't grate on
your ears in the way that Aura
2: The Sacred Rings did. It is also nice that every line of
dialogue is recorded - I know this is the norm for PC adventure
games, but as someone who plays a lot of games on the Wii, I've
learnt to appreciate it.
It's
soon after the intro sequence where things started going wrong for
me. I was appalled to discover that, yes, Agon plays in the same
way as Aura 2 and all those other embarrassments to adventure gaming
does. For those who managed to dodge that particular bullet, you
are not free to roam around the environments you find yourself in.
You look around using the mouse from a first person viewpoint and
can switch between a few set views in each location. In any of these
views there may be something you can pick up, but it's always far
too hard to tell between something you can interact with and something
that's just part of the scenery.
There
were only a few puzzles to discover in the version I played and
the word for them would be "obscure". They can be solved, but they
seem to rely a little too heavily on the old 'find an item hidden
away in a tiny location you didn't know you could get to' mechanic
for my taste, especially, as I've all ready stated, it's so hard
to tell what you can and can't pick up. To counterbalance these
factors, though, are the characters. Hunt himself is a softly spoken,
gentle character, with a surprising amount of depth to him. The
supporting cast are equally well thought out too; the character
animations, script and voice acting all work together to create
characters that seem, for want of a better word, realistic. You
are drawn into their lives by the stories they tell and find yourself
getting attached to them.
So
here I am, still on my fence, trying to come up with any meaningful
conclusion from all of this. In some respects, Agon: Lost Sword
of Toledo is shaping up nicely, with interesting characters, good
graphics and a plot that could go either way when the full extent
of it unfolds. It also has awkward controls, occasionally frustrating
puzzles and uses the age-old 'Myst' mechanic of limited movement
and viewpoints, making it hard to spot the items that you'll need
for solving those sometimes obscure puzzles. If you were a huge
fan of Myst back in the day then you're sure to get a kick out of
Agon; but if you like intuitive puzzles and an interface that isn't
inherently frustrating then you should come and join me on the fence
until the full game is released and can be fully explored.
Previewed by Michael Morwood for AceGamez (All Rights Reserved).
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