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I'm a big fan of adventure games, but when the main character an
elderly professor, you've got to wonder how much action and adventure
there's actually going to be. Set in 1903, it's up to you to track
down the lost Sword of Toledo - the question is, just how interesting
will this quest turn out to be?
Following
on from Agon: The Mysterious Codex, this new adventure, Lost Sword
of Toledo, takes place in the historical Toledo and sees you unravelling
an age-old mystery that underlies the calm atmosphere of the historical
Spanish town. There have been three previous episodes that were
recently released as a compilation (The Mysterious Codex) and are
referred to as Chapter 1, whilst this episode is dubbed Chapter
2. It might be a good idea to play the previous edition if you want
the full background of the story so far, but all the important story
details can be found in the Extras section of this game.
Agon
is a point and click adventure that utilises a first person viewpoint,
using the mouse to move around in a full 360 degree rotation. You
play a fairly mild-mannered professor by the name of Samuel Hunt,
who has travelled to Spain and ended up in the town of Toledo on
his quest to decipher an ancient manuscript. However, the man you
were supposed meet up with had unfortunately died a year earlier
(I guess news didn't travel so fast in the old days!) Upon discovering
this, you decide to help protect his daughter, whilst continuing
your investigations into the mysterious Sword of Toledo. You have
to help her by aiding her jailed future husband, amongst other things.
The deciphering of an ancient script isn't new to the genre, but
the side story concerning helping the daughter is a positive inclusion
to break up the obscure, mind-bending puzzles that you have to trawl
through during your journey.
The
characters you meet along the way have a lot to say for themselves
and the main "adventuring" of the game seems to be gathering clues
and secrets from the residents of Toledo. This works in a character
building sense; as you learn all the ins and outs of daily life,
you get to know the personal histories of the characters, who are
incidentally portrayed with decent voice work - the accents don't
strain the ears and you develop a general interest in what they
say, especially the daughter's plight. The professor is softly spoken
throughout, sounding like an inquisitive old man, which is exactly
who he is. Some conversations last way too long without uncovering
anything new, which slows the already leisurely pace of the game
down even further. I couldn't find a way of skipping any of it the
dialogue, which just adds to the frustration while you sit there
for what seems like hours. The voice work is fine and corresponds
well with the characters involved; it just takes too much time to
finish a conversation.
The
control mechanics are very simple to use, as all you do is point
and click. However, it seems as though every object has only one
action attributed to it, which makes things very restrictive. Most
of the items you interact with are fairly straightforward to find,
but there are times when searching for something small that you
need to scroll slowly across the screen, top to bottom and left
to right - it's hard to determine what is scenery and what is an
interactive item that you cannot proceed without. This reminded
me of the annoyance often found in Myst, a game that is very similar
to Agon in terms of pacing and control. You don't carry many items
and I didn't have to combine anything together, which is a little
disappointing; given that you're playing as a professor, it would
have been a good idea to include the mixing of chemicals or something
similar. The puzzles range from logic and memory to simply finding
things. Usually you would feel a sense of achievement once you accomplish
a fiendish puzzle in an environment like this, but the lack of urgency
dissipates much of the satisfaction that can be gained.
The
town of Toledo has some beautifully designed backdrops that add
to the relaxed, almost idyllic atmosphere that is generated by the
visuals. There's a lot of detail to be appreciated, especially in
the daughter's house, whilst attempting to look at the sun beating
down at you makes the screen glisten with an almost white hot shine,
which is a nice inclusion and very lifelike. The character models
are a little blocky and their faces don't show too much emotion,
which is quite weird considering that you're in Spain (where's the
passion?!) This doesn't really help with the relaxed atmosphere
you're already experiencing; it's almost like you're just looking
around a holiday village and not actually doing any adventuring!
I did enjoy the transitional comic-like pictures that appear when
you moved between areas, while the ambient sounds enhance the relaxed,
lethargic vibe that this game seems determined to create. Various
bird sounds and the hustle and bustle of town life do their best
to involve you, but the pace is too slow to generate any real excitement.
The
problem with Agon: The Lost Sword of Toledo is that it's an adventure
game that starts off slowly and never seems to pick up any pace.
Too much time is spent muddling through what seems like a whole
year's worth of dialogue, so by the time you reach the interesting
bits you've lost the will to truly care. There's no replay value
either, so once you play it through you won't want to go back to
it. If you like adventure games then you might find some limited
enjoyment here, but you won't find anything that hasn't been done
a lot better elsewhere.
Reviewed by Christopher McNally for AceGamez (All Rights Reserved).
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