|
(What
do you mean Suchet's backed out at the last minute? But we've got
those photos of him in that sauna in Frankfurt… Yes, I know I'm
meant to be in charge of organising the guest reviewer but… Well
there's no time for that now, someone's just clicked on and wants
to read it… I'll have to try and do it myself. If I can just get
the voice right then perhaps no one will notice… Okay, sharp suit...
check... comical Belgian accent... check... fake, waxed moustache...
double check. Alright 'ere we go…
Mesdames
et Messieurs. Ze reason zat I 'av called you all togezer like zis
is because not long ago a crime was committed and, after my investigation
most thorough, it is the belief of Poirot that ze one who carried
out zis act most heinous may be among us at zis very moment. I 'ad
come to Egypt for a vacation; a cruise down ze waters of ze Nile
seemed like ze perfect tonic to relax both ze body and ze mind;
because nowadays, ze little grey cells don't re-energise zemselves
as easily as zey once did. Yet no sooner 'ad I made myself comfortable
on zis wondrous vessel zan my constitution was required to be at
its stiffest and my powers of deduction at zeir sharpest, as Monsieur
Simon and Madame Linnet Doyle, a pair of young people seemingly
in ze first blushes of love, suffered not one but two tragic events.
Firstly, Monsieur Doyle was shot in ze leg by Mademoiselle Jacqueline
de Bellefort, the woman he 'ad jilted for 'is new bride, and zen,
only hours later, 'is wife was killed in 'er cabin by a single bullet
to ze head. Since zen I 'ave occupied every waking second trying
to unravel zis mystery most complex. But it was only a short time
ago zat I realised zat I 'ad been operating under a foolish misconception,
and zat I 'ad been playing a deadly game in all ze worst possible
senses of ze words.
Alright,
I'm sorry. I can't do this any more. This was never going to work.
I'm taking off the stupid wig and false pot belly and starting this
review properly... Oh wait, the pot belly appears to be mine...
Here's
a question for you. Who invented the mini-game? Answers on a postcard
please to AceGamez. The prize is a rare copy of one of Agatha Christie's
lesser known works, Murder on the Manchester Ship Canal in
which Hercule Poirot tires to work out whether it was Noel Gallagher,
Sir Alex Ferguson, Joy Division, Burt Kwouk or Terry Christian who
killed Curly Watts. It's a gripping read.
The
thing about mini-games is that they're so frequently used by companies
nowadays that removing them would leave some videogame heavyweights
out of a job. Imagine the queue outside your local employment office
snaking around the block with the likes of the Raving
Rabbids and Wario
being forced to 'shake it' in some seedy nightclub just to make
ends meet. It wouldn't make for a pretty sight. Thanks to Oberon
Games, even the world's greatest detective, the man who cracked
the murder on the Orient Express, has decided to hop on this gravy
train to re-solve one of his most famous cases; but the real mystery
here is who will get anything more than minimal enjoyment out of
the experience.
Now,
it's important to remember that Death on the Nile is very much a
casual adventure game and it would be completely unfair to criticise
it for not being something more than this. As such, it doesn't have
high-end graphics and sound or a huge amount of different gameplay
options (it just has the one mystery to solve; the murder of Linnet
Doyle that our friend, Hercule, gave us the set up to above). Despite
all of this, Death on the Nile isn't without its virtues. The main
case is considerately divided up into twelve smaller investigations,
each of which gives you twenty-five minutes to search amongst the
clutter in a handful of the twenty-four rooms on the S.S. Karnak
for items that are then either eliminated from matters or revealed
as important clues. It's simple Where's Wally style gameplay that
caters well to the pick up and play market it's aimed at and it's
exactly the kind of thing that someone walking past you at your
computer will pull up a chair to join in with.
Rather
than alienating its target audience by being too rigid or punishing,
the game almost does itself an injury by straining to display the
kind of flexibility that casual players appreciate, continually
bending over backwards to provide guidance and assistance with its
challenges. You can wander back and forth between rooms as you wish,
request up to five hints to pinpoint objects that still need to
be found, and pause time whenever you want for as long as you want.
In any event, the clock stops dead during the bonus puzzle rounds
that complete each level or when you decide to examine clues or
question some suspects in the saloon - and at these points the game
even highlights those individuals that are worth interrogating and
leads you, via Poirot's notebook, through the possible questions
you can ask them. The difficulty curve is smooth, slowly increasing
the number of rooms and items from one investigation to the next
and, if you fail a section, giving your enquiries a much better
chance of proceeding the second time around by varying some, but
not all, of the objects on your list. At around six to eight hours
in length and at a price that puts it firmly in the budget range,
the game even seems like good value for money.
In
fact, the way that Death on the Nile, quite rightly, issues a thirty
second penalty every time your clicking with the mouse stems more
from desperation than deliberation is about the only obviously non-player
friendly feature - at least that's the way it initially seems. The
trouble is, however, that it's not very long before you discover
the game's major problem: it's boring. We've all come across titles
before that are just a collection of mini-games bundled together,
but Death on the Nile has taken just one of these, saddled it up
with a licence and tried to pass it off as a full release. It's
not even a one trick pony - it's a one trick miniature pony. The
slightness of the central idea is something you notice as early
as the second investigation, which not only resorts to asking you
to look in most of the same rooms as before but also for some of
the same items.
These
limitations are further compounded by the ones that the game itself
imposes by always keeping the same objects in the same places and,
if you have to repeat a level, always requiring that the same clue
items are found to drive the same plot forwards. Not content with
presenting every room that you have to search as a veritable curiosity
shop, where exotic and obscure objects are piled high and strewn
across the screen, Death on the Nile resorts to a variety of tactics
to try and distract from its shortcomings. The colour or size of
items can vary in order to camouflage them, or they might be placed
in unexpected positions - a paintbrush, for example, doubling as
part of the stand for a lamp. There are times when the game even
resorts to more desperate measures, making things that you need
to find almost indistinguishable parts of other objects, like pictures
on walls and, at one point, hiding an item in a dark wardrobe that
is located right at the back of a scene. The descriptions the of
objects that you have to find also periodically seem deliberately
imprecise; a 'Man of Steel' turns out to be a suit of armour and
requests like the one that simply states 'rhyme for cradle' appear
born out of the fact that the game has run out of ideas. In a title
that isn't far removed from completing a jigsaw puzzle, it quickly
becomes irritating when you start to suspect that the game is deliberately
hiding the pieces from you down the back of the sofa. Perhaps the
way in which the hints system work is the game's acknowledgement
of its slightly underhand methods; a silent admission that "there
are a few of these we really don't expect you to get."
Despite
being simple, Death on the Nile sometimes lets you down by failing
to register when you click on an item or not explaining clearly
what it wants you to do when it tries to make things slightly more
exciting by getting you to move objects around. Apart from when
you're looking for items as your time is running out, excitement
is probably the one thing you'll have to search hardest to find
here; Death on the Nile makes its alternative, non-hide-and-seek
sections so simple that they become the kind of child's play that
it doesn't take Nancy Drew, let alone Hercule Poirot, to figure
them out. The bonus puzzle rounds include putting the torn up pieces
of a letter back together by moving them around on a grid and an
awful chemicals test where you spend ages waving a pipette about.
They're all very easy, especially as there are no time constraints
and some heavy assists. The questioning suspects portions are even
worse, as the game basically leads you through them, doing all of
the hard work for you. The limit on the number of questions you
can ask is very rarely a concern, as the game tells you which characters
to speak to and exactly what to ask them. All you have to do is
sit, repeatedly click the mouse, read the unimaginative text (there's
no voice acting) and watch events unfold during largely static,
1930s style cut scenes that are so dull that they conspire to leave
Christie's brilliantly drawn characters looking more two dimensional
than the cardboard cut out style is used in Death on the Nile to
depict them, and her twisting plot creaking more than the game's
flimsy theatrical sets. It's just a shame there isn't an option
to use Poirot's cane to beat a confession out of someone.
Upon
reaching our denouement then, it's difficult to know who Agatha
Christie: Death on the Nile is actually for. Anyone who doesn't
know how the mystery unravels would be better off reading the book
or watching its TV adaptation. Anyone who likes puzzles can choose
from amongst the many, more well rounded suspects available on the
PC. Other Christie books like And
Then There Were None and Murder
on The Orient Express have been translated into more entertaining
adventure games, while both CSI and Law & Order have done this type
of title better. There's something unfulfilling about solving crimes
with mini-games, which is why Columbo never whips out a balance
board from inside his tatty raincoat and why Inspector Morse hung
around with Lewis rather than Luigi & Co. By relying primarily on
just one of these entertainment hors d'oeuvres, Death on the Nile
is so short on ideas that it quickly becomes repetitive and bland,
making such stunted use of its source material that it fails to
capture even a taste of its excitement or romance. The thing is
that, even after all of this, you still can't accuse Poirot of being
the guilty party; but by stepping into his shoes in Death on the
Nile, you realise who is - the guy who invented the mini-game in
the first place.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
|