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The joy of books is that they draw upon your imagination. The locations,
descriptors and protagonists all take on a unique identity in your
mind, a vision that is different from anyone else's. Then when a
film or game is based upon a book, it shatters your elaborate mental
constructions and replaces it with a reality that is often far removed
from your own visualisations. So if you have ever read the eponymous
novel by Agatha Christie - And Then There Were None, don't expect
to be marvellously thrilled by this reinterpretation. And to save
myself the irksome task of typing out the full title, the game will
from henceforth be referred to as ATTWN.
The
basic structure of the book is adhered to rather less than religiously.
A new character is invented so as to grant a way in which to tell
the story. You play the part of an 11th character, Patrick Narracot,
and from his perspective, must solve the mystery. To those who never
read the book, the storyline brings together a number of unconvicted
murderers and starts killing them off, one by one. It must be mentioned
that the game's ending differs from the book, and is a good deal
less satisfying. The inclusion of the book's ending as an extra
does mollify this gripe somewhat though, and I suppose that to use
the same ending would have spoiled the game for anyone who has already
read the book, and vice versa.
In
terms of creating an atmosphere, ATTWN manages to generate a remarkably
moody milieu, with every scene somehow just managing to exude a
foreboding miasma. The graphics are all pre-rendered, which limits
their interactivity with the 3D characters, but allows the capability
for some truly gorgeously styled backgrounds. The 3D models do look
a little out of place plodding around a rendered scene that is clearly
dimensionally deficient, but if you squint you may be able to overlook
this.
Having
created a wonderfully atmospheric mood in which to immerse the player,
ATTWN sadly fails to follow this up with a game that actually plays
very well. The story itself and the cut scenes wind an elaborate
tale, and can easily capture the attention. But then as soon as
interaction is required, you start to see why this magnificent tale
should have forever remained as a book.
Gameplay
falls under the generic format of most adventure games, requiring
you to converse at great length with the in-game characters to ascertain
why their cat is feeling poorly, or why Mrs Bladdersnitch's lawn
is neater than Mr Blubberingale's. In fairness, the voice acting
is pretty decent on the whole, and not all the conversation is dull
waffle. Then the rest of your chores involve acquiring as many items
as you can and combining them with all your other items in the hope
that some abstract puzzle might somehow solve itself. A lovely soundtrack
accompanies your progression through the game, helping build the
tension even more as time inexorably ticks by. The ominous tone
of the plot is well represented musically throughout the entire
game, while the ambient sounds also add character.
The
problem with ATTWN is that it should simply never have been converted
into game format. As a story it is magnificent and it allows you
to unleash your imagination upon the horror of what is happening.
But when it tries to add interaction into the equation, the attempt
falls flat. A car is never used as a salad seasoning is it? So why
is a perfectly good novel squeezed into the mould of an adventure
game. It just doesn't suit interactive gameplay as well as it does
a work of literary fiction. Sure, the whole game does suffice to
deliver up a healthy wedge of intrigue, but it seems strange that
a story should be offered that so many people already know. Admittedly
the ending is different, but being so unsatisfying, it is bound
to annoy a good deal more people than it pleases.
Agatha
Christie: And Then There Were None is generic adventure gaming bolstered
by a decent plotline. There is nothing new here, but if you are
looking for some tense, atmospheric adventuring, then you could
do worse than add this little title to your collection - whether
or not you've read the classic novel upon which it is based.
Reviewed by Adam Shirley for AceGamez (All Rights Reserved).
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