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The Nokia N-Gage has been pretty starved of quality role-playing
titles with both The Roots and Requiem of Hell receiving less than
stellar reviews. Nokia turned to the land of the rising sun and
experts Falcom to bring them the game N-Gage owners have been crying
out for. The Xanadu series has been loved by role-playing fans for
a great many years, and hopes were high that Xanadu Next would really
deliver. Unfortunately, that is simply not the case.
The
plot to Xanadu Next is a simple one. You play a hero new in town
and eager to make a name for himself. Upon learning that the village
chieftain's daughter has been taken captive by an evil ruler, it
is up to you to set forth on a quest to save her. The game format
is extremely similar to that of Blizzard's Diablo series. Viewed
from an isometric standpoint that is quickly becoming an N-Gage
trademark, you need to explore the large dungeons, hacking and slashing
your way through an army of vicious monsters. Just like Diablo,
there is one town that acts as the central hub to the game; however,
there is only one main dungeon too, which is something of a let
down!
On
the positive side, there is a nicely unique take on character enhancement.
At the start of the game you are asked to choose a guardian that
dictates your character powers, choosing one for example that focuses
you toward melee combat while the other focuses you on magical attacks
and defensive spells. There are other skills that you can manually
level up, which also affect what your character can do in the field.
In typical RPG style, there is also various weapons and armour,
which you can acquire throughout your quest to aid you. However
nice the guardian system is though, it is also a fatal flaw in the
game; unlike most other games of this type that grant you these
level bonuses straight away, Xanadu Next forces you to return to
your guardian's shrine each time you wish to level up. This is actually
very awkward and means leaving the dungeon and returning to the
village each time.
Graphically,
Xanadu Next leaves a lot to be desired on even the humble N-Gage.
Characters and monsters have very low polygon counts, meaning they
look very indistinct, with the chosen colour pallet not helping
at all. While I realise that the developers were trying to convey
a foreboding and darkly atmospheric world, I couldn't help but be
put off by the sheer amount of brown and grey in use. The other
issue with the 3D world is the amount of slowdown that occurs during
fights. After the brilliant conversions of Tony Hawk's Pro Skater
and Splinter Cell: Chaos Theory, it's hard to believe that Xanadu
Next is running on the same system. Any amount of serious activity
and noticeable slowdown kicks in, which really starts to hurt the
gameplay; this really should have been tweaked during play testing
and it makes me wonder if the game was simply rushed to the shelves.
Sonically
the game is to be honest just like the graphics; drab and monotonous.
The music is bearable but dull and combat is accompanied by the
usual twangs of swords clashing and squeals of monsters. There is
certainly nothing bad about the music and effects, it's just that
when you combine them with the graphics and repetitive gameplay
it starts to make you wonder what life is all about.
On
a plus note, Xanadu Next does feature some connectivity options.
During the game you can collect artwork cards that can be traded
over a Bluetooth connection with other owners of the game, which
I suppose is an interesting diversion. Two players over Bluetooth
would have been better though. Over the N-Gage Arena wireless portal
you can download three different time trial missions, which gives
the game definite longevity. Essentially you start at the village
and proceed into the dungeon to take on a boss monster, and your
time can then be posted to an online leaderboard.
The
core problem with Xanadu Next is that while there is no one thing
that's really bad about the game, the whole is the sum of its parts
and in this respect all the aspects I have highlighted come together
to make one incredibly dull experience. The core gameplay boils
down to nothing more than going to the dungeon, fighting some monsters,
returning to the village to level up and repeat until you are ready
to play something else. With little variety, the game falls into
levels of utter tedium. Most casual gamers will be bored with this
title, although I am sure there are some N-Gage owners prepared
to give Xanadu a home.
If
you are one of the stat crunching RPG hardcore and you are looking
for a new game for your handheld, then by all means give Xanadu
Next a go - it might just be what you are looking for. For more
casual RPG lovers, I would suggest that you avoid this and pick
up the infinitely superior Rifts: Promise of Power instead.
Reviewed by Ashley Martin for AceGamez (All Rights Reserved).
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