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WWE is another one of those large franchises that tends to appear
on every console imaginable, like FIFA or Tony Hawk's. Usually when
you see a brand name game, you know what you are getting. In this
instance, however, looks can be deceiving. THQ Wireless slapped
their name on the publishing rights to this one and at this point
we should all take a moment to remember the diabolical mess that
was Moto
GP, which was also a product of THQ's wireless member of the
family. So how does WWE Aftershock fare in the ring? Well, I'm afraid
it doesn't put up much of a fight, as you are about to find out.
At
the main menu you can choose to play through a few different single
player modes, multiplayer or visit the N-Gage Arena to upload or
download high scores. The menu feels like it's been ripped straight
from FIFA 2005 (N-Gage) and just had a WWE theme slapped on. But
it's quite nice, as a different superstar is displayed at random
each time you make a selection. In the options menu you have the
choice of turning on vibration, which uses the vibrate function
of the N-Gage's phone hardware. Nice feature, but only available
on the N-Gage QD model, due to battery restrictions on the previous
model. A little sensitivity on the vibration would have helped,
as a punch heeds the same powerful vibration as a full on suplex,
which is a bit iffy.
The
single player modes available to you are Main event, King of the
Ring, Survival and Tag Team. Selecting Main event brings up another
slew of game modes, Exhibition, which is a straight up fight, First
Blood, which means basically the first one to bleed loses, plus
other longer game modes, for when you have a lot of time to kill,
like Best of 3 Pinfall, Best of 5 Pinfall, I Quit matches and No
Disqualification matches. The in game controls are a little overwhelming
at first and you may find yourself checking the control layout a
few times during your first few matches. Key 9 makes your superstar
run around the ring like an ape, while key 5 punches and slaps.
This sometimes feels unresponsive; I know these wrestlers are by
large a slow bunch of brutes, but it can be frustrating when you
press 5 and the punch doesn't execute, or doesn't execute quickly
enough and you get slogged in the face, then an onslaught of slow
grapples in your opponent's favour then ensues until you manage
to regain momentum. This got under my skin too quickly.
The
game looks quite rough. There are a number of different famous arenas
to choose from, like 'WWE Raw', 'WWE Smackdown!' and 'WWE Heat'.
The only way I could tell these apart however was from the different
colours used on the entrance stage. The crowd exists in the form
of a dark, blocky pixelated mess with a few dots of colours thrown
in for good measure. The flashing lights help to make an otherwise
static arena appear less dead. Characters are poised like cavemen,
which I know doesn't say a lot for wrestling superstars but this
is ridiculous. They look hunched over. Some of their upper arms
are far too large looking for their bodies. They tend to run like
the tin man from Wizard of Oz, with completely and utterly rigidity.
It's laughable, but in contrast most of the actual grapples moves
look really fluid, which helps the game's credibility somewhat.
Speaking
of moves, compared to console wrestling titles, the move list here
is quite pitiful - even compared to WWF Attitude, way back on the
PSOne. The superstars all share most of the same generic moves,
like punch, dropkick from the turnbuckle, suplex and DDT. The ground
moves fall into the same category - leg stomps and one or two different
submission holds. Aside from how the character looks, it's often
difficult to tell that you are actually using a different superstar.
Key 4 performs an Irish whip and picks up weapons, key 3 tags a
partner in tag team mode, key 6 acts as a counter attack, key 7
enters into a grapple formation and key 8 picks your opponent up
off the mat.
The
heads up display is simple and works well, showing your superstar's
name, Smackdown gauge, number of total Smackdowns and health status.
The health status icon is particularly useful in knowing where you
or your opponent is damaged. If you are taking excessive beatings
to your head then the colour indicator turns from green to yellow,
to red and then dark red. Blood even spurts out at a certain damage
level. Attacking your opponent increases your Smackdown gauge. Once
it's full, pressing the 5 key in front of a dazed opponent performs
that superstar's signature move. Usually after pulling this move
off successfully, you can pin your opponent by pressing the 1 key.
A
plus, albeit a minor one, is the inclusion of licensed music for
superstars. Average quality and short lived they may be, but the
songs add a little bit of WWE spirit to a bland game. Crowd noise
can be repetitive, as it's almost the same audio on a constant loop.
The atmosphere in the ring is like a knitting circle; extremely
quiet. Due to storage capacity limitations and possibly licenses,
commentators weren't included in this title, which would have made
me feel slightly more positive towards it.
There
are 10 superstars to begin with and 2 unlockable. Big Show is unlocked
via successful completion of the King of the Ring mode, which could
take all of ten minutes of your time. Kane however can only be unlocked
by uploading a high score to the N-Gage arena. This is where players
with no Internet connection lose out; in a game with such a small
roster and little replay value, they could have at least made the
unlockable wrestlers available to everyone, possibly with a tougher
single player mode. This is where a Career mode would have been
a great addition; I found myself missing the over the top storylines
and general charisma of wrestling entertainment.
Only
hardcore wrestling fans and those craving a fix of men in tights
on the go need take a look at WWE Aftershock and even they will
be disappointed. While it is fun to an extent, it becomes uninteresting
after one or two bouts. I think this one could be dropkicked into
the bottom of the bin after you finish playing it; maybe that's
a little harsh but WWE Aftershock really isn't all that it could
have been and goes down for the 1,2,3 count all too easily.
Reviewed by Dan Whelan for AceGamez (All Rights Reserved).
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