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Sam Fisher is back on N-Gage but this time, instead of skulking
in sheepishly as a 2D side scroller, Sam busts down the door brandishing
fully 3D environments and characters, to bring true stealth action
into the palm of your hand. I'm very excited to be reviewing Tom
Clancy's Splinter Cell: Chaos Theory!
When
you first boot up Chaos Theory, you are treated to a short FMV intro
- exciting stuff. The menu offers you the options to start a new
single player game, multiplayer game or connect to the N-Gage Arena.
It is vital to run through the training level first of all, to become
accustomed to Sam's acrobatics and the keypad layout. In a nutshell,
7 is the action key, the * key allows you to select an object/weapon,
1 is to draw your currently selected weapon and 5 is to jump/shoot.
Keys 2, 4,6 and 8 control the camera. I do appreciate this control
layout; it isn't the best for all out armed combat but that isn't
the aim of this game - when caught by the guards, you usually end
up being shot to pieces in seconds!
With
the introduction of full 3D environments we finally have full stealth
on the N-Gage; sneaking around corners, hiding behind walls or boxes,
skulking in dark corners and even hanging overhead from a pipe.
Sam uses his surroundings to his advantage whenever possible; for
instance, you can use two walls to advance upwards by performing
split jumps or climb pipes, poles and ladders, all moves akin to
the console versions.
And
on the subject of the console versions, well, talk about evolution;
this is a whole world away from the first instalment of Splinter
Cell on the N-Gage. I take my hat off to Gameloft for this one -
it's not only extremely similar to the console versions but it's
even optimised and improved for handheld. Pretty much all of Sam's
moves are intact, along with the light and shade meter that you
use to gauge how easily the guards will detect you, plus the use
of different goggle modes; thermal imaging and night vision remain
intact, both being just plain awesome to look at as well as coming
in very useful too!
One
of the best things about Chaos Theory is the way the missions vary
so much. You are briefed at the beginning while you wait for the
game to load (incredibly quickly!) The first mission is infiltration
and assassination; you must gather information about one particularly
bad egg, by hacking numerous computers and interrogating goons along
your way, then track him down. But, alas, you are too late and your
only other option is to pick him off from a distance, followed by
a dramatic cut scene. This is a refreshing change from sneaking,
neck breaking and sneaking some more and an example of how the mission
objectives change and throw up surprises once you're in the field
- you truly never know what's going to happen next!
Along
the way, you will encounter numerous obstacles that hinder your
path. Security cameras appear regularly and you can pick up sticky
cams to shoot at them, which disables the camera, giving you 15
seconds to dash past. Or you could throw a smoke bomb to get past
cameras and guards, which fills the area with thick smoke, allowing
you to sneak through. But if you want to be truly undetected, sticking
to the shaded areas and walking slowly always does the trick. The
shaded areas are not hard to locate; hug close to walls or corners
and you should stay in darkness throughout most of the game. The
light and shade gauge is an integral part of the gameplay and hugely
useful, so keep a keen eye on it.
It's
not just about sneaking however, as Sam is equipped with a five-seven
silenced pistol and short blade as standard, picking up other weapons
along the way, such as the SC-20K assault rifle. All of these are
useful in different situations and sometimes killing can be the
best approach. Aside from weapons, Sam can use other techniques
to maim his enemies, one such technique being the neck breaker.
You can do this from behind an enemy by grabbing him and pressing
the 5 key - be sure not to hit 7 by mistake though or you'll use
your knife to cut him a second smile!
Enemy
AI isn't fantastically sharp but it's there. Once you are in darkness,
even semi darkness, the guards can't see you, even when you are
directly in front of them. I guess this is similar to the console
versions, so I can't really complain, but it does seem a little
unrealistic. Other than that, the enemy reacts to sound, lights
and movement as convincingly as a real person. Adding in that this
is all in a tiny mobile game, this is quite an impressive feat.
Every enemy poses a threat, as if spotted you can be killed quite
quickly or you may set off the alarms one time too many and receive
the 'mission failed' message. You must learn to evade them or take
them out, using the neck breaker or the blade for a silent kill.
From a distance you can pick them off with the rifle and then dispose
of the body in a dark corner area. When indoors, try turning off
a light switch or cutting the power from a panel and the enemy nearest
will come running, attempting to switch the lights on again. This
is often a great way to nab one and take him out in darkness.
One
truly cool thing about this title is how closely Gameloft worked
with the console team. An awfully large amount of work and effort
went into making this game as good as it could possibly be on a
handheld. Sam's animation and motion is taken from the Xbox/PS2
versions of Chaos Theory and the artwork team did all of the N-Gage
media design for the game. This is high profile stuff and sets a
benchmark for the quality of future N-Gage titles.
On
the N-Gage Arena, you can upload your scores and fastest times on
each level, then compare them to other players' scores, and try
to beat them. Simply choose your desired level, then choose a player
from the ranks, then the game downloads their 'shadow' for you to
view and compete against.
Computers
and communication of data play a large part in the game, hence you
will find yourself hacking a lot of laptops and computers on the
way. Sam stores the information and if you take some time out to
pause the game and have a look through the emails, you may come
across some secret codes. On one occasion, there were cheat codes
for Ghost Recon Jungle Storm, another N-Gage game, in an email!
Now that's dedication to a platform! Also, it is possible to locate
different costumes if you work hard enough to find them, which is
another nice bonus.
Let's
talk lifespan. There are two sides to this. On one hand, there are
about 10 or so levels in the game, each taking on average of at
least an hour to complete - at least! So it will most likely take
new players significantly longer to pass each stage. On the downside,
the levels are restricting in the linear sense. There really isn't
an option to choose your own path through a level, which can shorten
the life of the game from a replay value standpoint. There's always
multiplayer mode, which was a surprise to fans of the series when
Gameloft decided to include the fantastic Spy vs. Mercenary mode
in the game, where you can pit yourself against another friend or
team up in twos and battle as a team via wireless Bluetooth technology.
The difference in available moves, weapons and technology between
the Spies and Mercenaries, combined with some fantastic level design,
makes for incredibly tense and exciting gameplay; without doubt
this is one of the strongest multiplayer modes on the N-Gage.
Chaos
Theory is a real stunner in the looks department; most of the levels
are dark and murky, while some very nice texture work combined with
excellent use of light and shade means everything is pretty lifelike.
Nice little touches exist in the form of paintings, furniture and
televisions through different locations; I often found myself stopping
to take a look around at my surroundings, this game has that effect
on you. A lot of these objects are interactive also and play a part
in the level, so don't overlook anything. Gameloft enhanced the
Ghost Recon: Jungle Storm 3D engine for Chaos Theory. This was a
great game engine to begin with and provides the fluid 3D motion
throughout the game. A little slowdown in frame rate is evident
from time to time, but otherwise it runs smoothly and for the amount
they're putting on screen, it's more than acceptable.
The
sound is amazing, it's atmospheric to say the least, perfect for
creating the tension that this game is filled. It gives the feeling
that something, anything could happen, so stay alert. The background
soundtrack reacts to what's going on in the level, so dramatic music
replaces the calm but edgy standard theme when an enemy is sniffing
you out or an alarm is raised.
Tom
Clancy's Splinter Cell: Chaos Theory is another high quality production
from Gameloft, following their successes with Ghost Recon: Jungle
Storm and Asphalt: Urban GT. It comes close to being awarded a perfect
ten out of ten but falls slightly short in certain places. Still,
with amazing and atmospheric graphics and sound, full 3D action,
tense gameplay and a host of weapons and gadgets to help you complete
a range of missions, this is certainly another must own for the
N-Gage. Add to this the awesome Spy Vs Mercenaries mode and I suggest
you infiltrate your wallet and pick this baby up!
Reviewed by Dan Whelan for AceGamez (All Rights Reserved).
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