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Ah, monkeys! You can always rely on them for a good laugh, eh? Who
can forget the Helper Monkey in The Simpsons [Certainly Marge never
will! Ed], BJ and the Bear and of course good old 'right turn' Clyde?
Game developers certainly haven't and we've been blessed with islands
full of monkeys, gun toting monkeys and of course monkeys in balls.
This last has been translated to many consoles and devices, so if
you haven't played Super Monkey Ball up to now, after all the rave
reviews each has had, I can understand you wanting to get it for
your shiny new N-Gage QD. I have one word of advice for you - don't!
For
those new to Super Monkey Ball, the concept is very simple. You
have a monkey in a ball and a 3D landscape you can tilt. Your job
is to steer the monkey ball over a course, collecting bananas and
hitting the goal without falling off the sides. Besides some mini-games
(which I'll come to later), the gameplay really is that simple and
as a result has made for incredibly addictive versions on other
formats. Torturous level design, hills, kinks, turns, moving platforms
and Evil Knievel style leaps into the unknown have all been trademarks
of the previous releases, which in turn have made for real edge
of your seat and 'just one more go' replayability.
Well,
this version has some of the above but it is also let down by a
number of key factors. First of all, the camera is all over the
place and moves to the most inappropriate spot when you're trying
to negotiate a particularly fiddly part of the course. Secondly,
the N-Gage screen doesn't seem well suited for this type of game,
as you really need to see what is coming up on the horizontal rather
than vertical plane. When you're rolling a ball quickly down a ramp
you really need to see what is to the left and right of you. Picture
this; your ball is rolling fast, you can see the landscape is coming
to an end dead ahead of you and your poor monkey will plummet to
his doom unless you choose quickly to go left or right. You look
left and you see the direction pad. You look right and you see the
keypad. Forced to make a random choice due to this poor screen design,
you find yourself veering madly left and plummeting off that side
anyway. Talk about exasperating! The only way you can judge which
way to go on some of the courses is to play it and play it and eventually
through trial and error (and lots of dead monkeys) you'll have a
map of the course in your head.
Other
than that, some of the playability of the game is retained and you
do feel victorious when you have collected all the bananas and safely
steered your monkey to the end of the course, despite all the odds.
The beginner level is a nice way to ease the novice into the game,
being 10 levels of slightly tricky simplicity. The next step up,
of 15 levels, is more taxing and involves a lot of thin, moving
platforms and levels of different height joined by steep sloping
ramps. I struggled with this but made it through. The final 20 levels
are just madness, absolute pure frustration. This is a combination
of the carefully crafted level design but also because of some of
the problems mentioned above and will tax anyone.
Visually
it does appear stunning at first. The flat areas you roll over are
chequered in a lovely way and the monkeys in their balls are distinct
and detailed, while the backdrop over which each area hovers is
quite simply breathtaking. 'Oh great!' I hear you say, 'something
positive at last!' Sorry to burst your bubble but this in turn leads
to further problems and that is the frame rate. At first it's not
that noticeable but the further you get into each section, the more
you can tell all these graphical shenanigans are taxing the poor
QD to its limit. The bigger the area you roll over, the choppier
it gets until you get the impression the controls aren't responsive
enough, only to find the controls responded but the frames couldn't
keep up with the demand and made it look like something else was
happening. What does this lead to? More dead monkeys of course.
I think this is the first time I have found that really decent graphics
have seriously impacted the gameplay and it's a real shame it had
to be on such a popular puzzler as this.
Also,
when you first play this game, I recommend you do not start it up
in a dentist's surgery while waiting for your check-up. Firstly,
the start-up music is incredibly loud; secondly, it's incredibly
grating; thirdly and finally, it's stuck on something like a 5 second
loop that plays over and over. Before I'd figured out how to turn
the sound down (which was still too loud) and finally off, most
of the dentist's patients were prepared to yank their own teeth
out just to distract themselves! To say I got filthy looks is an
understatement - it was a mud bath! The tunes certainly were familiar,
having heard them before on the Gamecube but there only seemed to
be four varieties and that short loop drove me up the wall. Similarly,
the sound effects from the monkeys (like screeching when they get
a banana) is enough to make me grind my teeth into oblivion. [At
least that'll mean no more trips to the dentist though! Ed]
If
you can get past these obstacles and are able to play the game long
enough to collect 7,500 points, you'll be able to open up the three
mini games. Monkey Race involves dashing down a course as quickly
as possible, fending off the furry spherical competition. Monkey
Fight is a simple case of smashing your opponents over the edge
of a small arena before they do it to you and Monkey Target sees
you taking a roll down a huge ramp, to fly off the end Eddie the
Eagle style before opening the ball into wings and trying to hit
a target in the distance.
These
are all fair games, which extend the lifetime of the title a little
but there is one vital thing missing - multiplayer. No Arena, no
Bluetooth, nothing! It was this multiplayer aspect that made the
original versions such fun; many a happy night was had when armed
with some mates, a few beers and some monkeys in balls. Not this
time though and the omission is frankly criminal. Question to the
developers: What were you thinking?!?
I'm
really sad to be giving Super Monkey Ball such a low score, as I
can see some effort has been put in to make it work on the N-Gage.
Despite the frame rate and the vertical screen issues, some of the
playability remains and the graphics are very good. I can appreciate
cramming in the original soundtrack must have been a tough order
but the sheer volume and repetitiveness could have been worked on.
However, when all is said and done, you won't be playing this game
long. The single player only has 45 levels, 30 of which aren't too
taxing and the lack of multiplayer is the killing stroke. I only
hope these issues are addressed if they come to release Super Monkey
Ball 2, which could still be a classic N-Gage puzzler if they can
fit it on here.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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