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Nokia pulled a major scoop when they secured the first ever video
game version of the Palladium Books RPG, Rifts. Many of the fans
were utterly gobsmacked when creator Kevin Siembieda decided that
the mobile device would be the perfect platform for Rifts' debut.
Well, those fans can rest easy in the knowledge that the developers
have done an utterly incredible job of recreating the sci-fi/fantasy
universe and have produced what might just be the most compelling
purchase for the platform yet seen.
The
universe itself is certainly a fascinating one; a nicely drawn introduction
briefly describes a future Earth where a cataclysm has resulted
in dimensional rifts opening all across the world, awakening dormant
magical forces and allowing monstrous entities to enter our reality.
The result of this is the total collapse of existing society, with
the surviving human population living in small shanty towns, not
unlike those depicted in the Mad Max films. The concept of
modern technology combined with wizards and magic is certainly not
a new one and I found it very reminiscent of the classic Super Nintendo
title Shadowrun.
Another
similarity to Shadowrun is how the plot unfolds. You begin the game
as a prisoner who has lost his memory and are quickly joined by
a fellow inmate wishing to make an escape. It's an excellent plot
device, as you have a believable reason why your character needs
to constantly ask about the world and means that repeat plays never
really become tedious - and you will be back to replay the game.
For an N-Gage game, this offers some incredibly diverse character
development options. From the initial choices, it is possible to
go one of 12 different paths, some being combat monsters, some magic
users and others with more specialised skills. This means that it
is possible to play the game through a number of times to try out
different abilities.
Gameplay
is divided between real time exploration and turn-based combat,
not unlike Final Fantasy Tactics. Each battle map is represented
as a grid of squares and each participant has a number of action
points that are used to pay for movement, shooting a gun, casting
a spell, healing or getting your character into cover. It's a system
that works very well and presents the player with lots of strategic
options, especially later in the game when you can be joined by
other NPCs to form a party. It also forces you to balance such parties
well; combat experts need to be backed up with firepower and magical
support.
Graphically
this game is nice - in fact it's very nice. The isometric view works
very well on the N-Gage screen and can be rotated manually as you
navigate the maps in real time. The shanty towns look suitably dank
and depressing as you explore and chat with the NPC cast, with each
character having a nicely drawn portrait to accompany the interaction.
Character sprites are basic but clear and easy to make out, while
the effects of gunfire and magic are also impressive. Nothing screams
stunning about the visuals, but that actually works to Rifts' favour;
by keeping the visuals relatively simple and the screen uncluttered,
the player is never overloaded with information. By the press of
a button you can call up the nicely presented menu screens.
Character
development has also been handled well and RPG novices can elect
to let the CPU choose development options for you. This is definitely
recommended for a first play through, until you get the hang of
what skills are important and what physical attributes are suitable
for the class you are playing as. Like in most RPG's you accrue
experience points that are used to pay for improving your characters'
abilities. However, because of the future setting you can also buy
implants that further benefit your character. Of course, shops are
on hand for you to spend the money you accumulate and a full range
of weapons and armour are made available to you, as well as the
obligatory health packs. The only real downside to the game is the
soundtrack and effects, which suffer from the little memory available
to the developers. Most music tracks are played on an endless loop
and some weapons sound a little limp. This is a minor gripe though
and one that certainly does not detract from the game at all.
Rifts:
Promise of Power is quite simply a game created by fans of the series
and it really shows. Backbone have done a terrific job and created
one of the best games yet seen on the Nokia platform. Not only does
it boast over 40 hours of gameplay, but it also supports Bluetooth
and online play for up to four players. This is an RPG that deserves
to hold its head up high with any of the great console role playing
titles, and if you are a fan of the tactical RPG genre and have
not yet tried the N-Gage then I suggest you try this gem out as
soon as possible.
Reviewed by Ashley Martin for AceGamez (All Rights Reserved).
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