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The Rayman series has always been one of the most prominent platformers
in gaming history. In 1996, Michel Ancel created the decapitated
hero, and with releases for various platforms, Ubi Soft had themselves
a new gaming icon. Of course, they were bound to make a sequel,
and in 2000 they made the masterpiece, Rayman 2: The Great Escape.
Since the golden days, Rayman hasn't really had another crowned
era and even though the next sequel, Rayman 3 (original, isn't it?)
was a very decent game, fans of the series were hungering for more.
However, if only they'd looked as far as Finland, they would have
noticed that a new gaming device called the N-Gage had had the honour
of getting a great game set in the Rayman universe.
The
Rayman games have never really used a story that much. It has always
been there, but it never plays an essential part, and all you have
to worry about is using your flying fists to knock out the enemies.
But, if just for formalities, it's also in the N-Gage version and
it starts with Globox (Rayman's big blue friend) swallowing a dark
lum. The robot admiral Razorbeard discovers the lum and, wanting
its power for himself, sets out to collect it from the inner confines
of Globox's body. Rayman wants to protect his friend, and so there
you are with a simple plot that's enough reason for plenty of platform
hi-jinx!
Hunting
down a robot admiral through a weird world of giant plums, powerful
lums and magic fairies proves to be quite a challenge at first,
but if you're familiar with the series you won't have such a hard
time. As usual, you start the game with a minimum of special powers,
not being able to do much more than jumping and running. But as
the game progresses, the ever-helpful fairy, Ly, grants you more
powers, such as throwing your fists off to hit enemies, using your
hair as a helicopter and even flying. All of these skills are essential
for completing the game, since most levels are built around one
specific skill. For example, if you've just got the flying skill,
you're likely to get to a level where the only way through is up.
Even though it might sound repetitive, once you're at it you won't
even notice, because the folks at Ubi Soft made sure the game keeps
your brain active at a fairly relaxed yet engaging level.
Every
level is made for you to use one or two skills; they never ask too
much of you, such as solving difficult puzzles or outrunning giant
enemies. It's all platform action, so if you just got the skill
to smash the ground below you with your body, that's what you'll
be spending most of your time doing. And being a typical early Nineties
platformer, there are a lot of chasms to jump over, unstable platforms
to get across and, of course, one of the trademarks of the Rayman
series - the floating plum! You'll notice that a plum is a lot more
than just a fruit, as you can float on it, use it to scoot across
ice and even drop it on top of your enemies - it's very useful!
But belly smashes and plums aside, all the levels are basically
just getting from point A to point B, hopefully in one piece. Since
all levels are split up into multiple sections, which are lacking
an in-game save button, you'll be running through the levels more
than once, because that bogeyman keeps surprising you.
As
in any other platform game, there is something to collect. This
time you have to collect more yellow lums, like the ones you spent
hours searching for in Rayman 2. Or maybe that was just me... Oh
well, the point is that they're here for you to collect. You don't
have to collect all of them, (which is also a very hard job) so
it's up to you if you want the game over with 100%. There are also
the obligatory Teensies that are, again, trapped in cages spread
over the levels; you just destroy the cages with your fist to free
them.
The
enemies Rayman bumps into on his quest to stop Razorbeard from fishing
the lum out of Globox's stomach are all fairly basic. You're able
to kill most of them with a single hit of your giant fists, and
those you can't are probably bosses. But all enemies feel more like
traps than real creatures, springing out once you get to a certain
point, and even though this is not a game that's meant to be atmospheric,
it does pull it down a little. There are various boss levels throughout
the game, where Rayman confronts giant creatures that are in league
with Razorbeard. They are all fairly simple and it's pretty much
just the two of you trying to hit each other. All bosses in the
game have a weakness, and once you find it, they're doomed. You
might have to try again a couple of times to be crowned victor,
but it's pretty easy once you know how. Most of them get back at
you the magical three times (what is it with that number?) but they
don't really change that much. Fortunately, they don't play a very
big part in the overall experience, so they don't manage to drag
down the score.
Rayman
has an absolutely amazing soundtrack. As crazy as the game itself,
all of melodies fit neatly into the levels and many of them are
memorable. Rayman 3 is the closest thing you'll get to the original
if you insist on staying away from retro games, and, as with the
rest of the game, the soundtrack borrows most of its tunes from
the original. There are sequences from it as well, like when you're
beaten and Rayman stands with a basketball, and it's up to you whether
or not the ball is going into the hoop. That sequence is taken directly
from the original classic, complete with music, sounds, and the
down-and-out look on our hero's face. You'll be humming the themes
from this little wonder before you know it! Your enemies sound right
as well, from the metallic grinding when you destroy a robot to
the melody you get when you open a locked door. Even though everyone's
incoherent mumbling of non-existing words and Rayman's yells of
ecstasy when he's swinging in a magic lum would have been nice,
you rarely notice they're missing. It could do with some sound when
it's loading too, but again it's not something that'll really bother
you that much.
Visually,
this is a very simple game. Based, like the original, on a moving
2D environment with still backgrounds, the game's textures all look
clean. The sprites are fine as well - they're never just a moving
bunch of pixels on the screen and you can even make out the small
details. Right from the great idiotic robots to the flying lums,
you're never in doubt as to what any enemy is (maybe why it's there,
but never what it is!)
Rayman
3 is the best platform game available for the N-Gage. It's a great
port of the GBA version and the only thing you're missing when playing
it through is an N-Gage Arena feature. There is a multiplayer feature,
but it's only via Bluetooth, and that's a real shame. But with the
usual wacky Rayman universe, this time very close to the original,
you're likely to play it through more than once. The graphics won't
leave you breathless and the sounds aren't much better than functional,
but on the N-Gage's limited capacity it doesn't get much better
than this, and the all-important gameplay will hold your attention
throughout. If you're a fan of the series, you won't see many new
features, as the game goes about as far back to the roots as you
can get, without becoming a port of the original. But new features
aside, this is a title that deserves the attention of both fans
of and newcomers to the Rayman universe alike.
Reviewed by Niels Jakob Kyhl Jørgensen for AceGamez (All Rights Reserved).
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