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Amongst Nokia's less than impressive N-Gage launch list back in
2003, was THQ's Moto GP. Moto racing by name, moto racing by nature.
Well, at least that's what I thought, until I played the N-Gage
version, one racing game that doesn't really know what it is. Being
a Moto fan, I jumped at the chance of having a mobile Moto GP in
full 3D. Maybe I was a bit over eager on the throttle?
Upon
booting the game, you are greeted warmly with an impressive THQ
logo and an exciting intro movie. Something tells me that at least
60% of the development time was spent purely on this introduction.
You are presented with a number of game modes - single race, multiplayer,
grand prix, time trials and track editor, quite a satisfactory amount
of game modes, with the surprising inclusion of a track editor.
Moto GP contains licensed racers and bike names, such as Yamaha.
In my opinion they should have foregone the license fees and spent
the budget on actual game development - I wonder, did the idea of
making a decent racing game ever cross their minds?
The
single race mode is straightforward; you choose a difficulty from
easy, medium or hard, then decide on a rider, track to race on and
the weather conditions - sunshine, cloudy or rainy. On that note,
the rain looks more like someone cut little black slits in the screen
rather than any kind of downpour. This race mode pits you against
a number of other riders but you feel like you are racing alone
most of the time. The heads up display shows your position as a
number but does not show how many other racers are taking part,
which can be confusing. You can check your status on the map though,
which is a plus. Multiplayer mode is more of the same, except you
actually race a real person. If you don't like the poor gameplay
in single mode, multiplayer won't change your mind. Time trial mode
is similar again, except you are on your own, trying to beat your
own lap times.
Grand
prix mode is best suited for the sadists out there. It's nothing
but endurance; there was no fun to be had playing through this mode.
The idea is to race around the same track for a certain time period,
10 minutes or thereabouts. Then repeat, many, many times. Sure,
you get to unlock new tracks and bikes but what are you going to
with these new bikes? Race (more like crawl) around the tracks again
and again. This is a known racing formula, which I actually enjoy
on other racing titles, but this game just kills it, buries it and
resurrects it, only to kill it again. Death by boredom! I actually
remember my eyes closing playing through the GP mode at one point
and that's saying something.
I
mentioned previously that Moto GP included a track editor mode in
the game. This came as a shock and is certainly something that more
games could do with. Although basic, it allows for a little boost
in lifespan, as when you've raced all the included tracks you can
always make your own. It's a very simple affair, choose a track
piece and lay it on a big green map. Choose corners, straights and
set the start and finish lane. Then save your creation (or abomination)
and race!
I
mentioned earlier about this game being quite confused - the reason
for this is that it does not handle exactly like a Moto game should,
but rather like a terrible cross between a Moto game and a car racer.
Rather than the standard lean to turn ideal, pressing left or right
on the d-pad actually steers your bike almost like a car, whilst
leaning at the same time, which makes for some very messy controlling.
Key 5 is the accelerate function, key 7 is the brake button, key
1 takes a look behind you and key 3 changes the viewpoint from external
to behind the windscreen. It certainly has a steep learning curve
and I would not call this a feature of the game; it just seems like
bad development. Cornering - trying to stay on track - is the only
challenge; come at a corner faster than 1mph and you skid off into
a wall. You find yourself almost coming to a halt when cornering,
which ruins the supposedly fast paced nature of the racing.
The
sound is irritating at best. It's very loud and can be ear piercing,
which was the case with quite a few of the launch titles on the
N-Gage, volume control being limited. The engine sounds like a distressed
cat as it squeals along and there are about three music tracks for
you to race to, consisting of various punk elements, running bass
lines and drum beats. Even these become repetitive after some time,
which is a shame.
The
graphics are very grainy and sometimes look like a pixelated pig
sty. The bike models aren't too bad but they certainly aren't very
attractive. The textures are vile and the frame rate drops significantly
when there is too much on screen at once. Given the fact that this
game has a poor frame rate to begin with, this is not a good thing
and so the game chugs along at a sluggish rate, removing most of
the fun.
Although
promised on the back of the box, Moto GP actually does not feature
any online modes. It's supposed to contain a global ranking option
but that does not exist, possibly due to rushed development or release
deadlines. This is one flaw that severely cuts the lifespan of Moto
GP. Online functions may have actually made me want to come back
to the game, although to be honest, I doubt it.
Moto
GP is a chore to play, offering endurance rather than time killing
gameplay. The graphics are rushed, the sound is a pain and the controls
are abysmal, while the racing is lacklustre and so not very rewarding.
There are far better racing games available on the N-Gage game deck
and while it's the only Moto racer on the N-Gage, that alone cannot
justify a purchase. It's just a generic mess with a Moto GP logo
slapped on it. With all this said, it's best to do something that
you can't easily do in the game - steer well clear!
Reviewed by Dan Whelan for AceGamez (All Rights Reserved).
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