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Taking the title of the very first beat 'em up game to ever appear
on the N-Gage, is SNK's long running King of Fighters franchise.
Way back in 1991, SNK unleashed a game called Fatal Fury on the
world's arcades. Within this game, there was a competition known
as the King of Fighters, which in 1994 was forged into its own video
game, retaining characters from Fatal Fury, such as Andy and Terry.
In an only on N-Gage title we see the return of the better known
characters, Terry, Mai, Kyo, Chang and Takuma, some of which were
added over the years, as KOF evolved. The King of Fighters franchise
has been rivalled by the Street Fighter series over the years and
the feud continues today, even in video games, such as the much-loved
SNK vs. Capcom titles. One interesting twist that SNK put on arcade
beat 'em ups was team battles, where you choose more than one character
to battle it out. This concept, along with a plethora of astounding
personalities, storylines and moves, has made it to King of Fighters:
Extreme, although it has suffered a few cuts and bruises along the
way.
There
is a healthy selection of game modes available to you from the start.
Story mode, which allows you to choose three fighters to form a
team, who in turn must face numerous stages of opponents' teams
to meet Shinobu in the final stage. There are 21 characters in the
game's repertoire to choose from when you start off, more than enough
for a handheld fighter. Also, there are unlockable characters available
upon completion of the game. Sticking with the single player modes,
you're offered time attack and survival modes to lengthen the lifespan
once you have toppled the arcade mode. There is also a practice
mode where you can hone your skills.
Then
there is VS mode. Although the game is lacking in N-Gage Arena features,
it has a great multiplayer mode. Beating the living daylights out
of a friend or foe wirelessly is one of the most satisfying gaming
experiences you will ever have. There is little lag and you can
be engaged in a brawl within seconds, with no difficult options
to navigate.
There
seems to be a certain amount of lag in the gameplay and the animations,
especially when stationary, seem to be missing one or two frames,
also seeming to jump extremely slowly. The special combinations,
however, are the complete opposite. They are executed at lightning
speed and look gorgeous, transforming the screen into a blaze of
light while your character unleashes a flurry of devastating attacks.
But these can only be performed with a maximum special gauge, which
fills during the fight.
The
game is presented nicely throughout, with the exception of the menu,
which looks quite crude and basic. Battle captions are still intact,
with cocky statements from Kyo after each fight ever as amusing.
Cut scenes are rare and very basic; all of the dialogue is in text
captions, which is quite dull. No extra animations are used for
cut scenes either, not even still images, which is a letdown; extra
artwork is always nice to see in a game of this genre.
The
character sprites are outstanding. For a portable, they look almost
as good as the console versions. The characters are finely detailed,
down to clothing wrinkles and facial expressions. They are visually
stunning, one of the finer points of King of Fighters: Extreme.
The stages where fighting takes place are equally glorious, decorated
with glowing colours, fantastic use of tonal qualities and attention
to detail is second to none. With some exclusive N-Gage backgrounds
thrown into the mix and an unlockable airport stage - which is stunning
- it's one hell of a feast for the eyes. Aside from the crude text
on the menu, the character select screen, stage screen, in game
health gauge and special gauges look good.
The
controls can be fully mapped to any keys you like. This is very
convenient, as some may not find the tricky key placements very
intuitive. It's vital to learn the keys before fighting and nearly
every single key is used for some reason, although some could have
been left redundant to avoid unnecessary confusion. One great feature
is the ability to pause game mid fight and check the move list.
Stuck on a particular opponent and need a devastating finisher?
It's all listed under this section. Easy to understand directions
make for quick learning of the most powerful combinations. Executing
the moves is just as simple; the N-Gage QD's d-pad makes light work
of the sometimes intricate looking combinations. Most consist of
a simple left, right, left, punch ideal. Timing is essential in
landing the crucial blow, as your opponent can counter your move
just as easily.
Each
stage has its own soundtrack, which lasts around thirty seconds
in total, fades out mid-fight and loops over. This sounds quite
poor and can also be distracting during a fight. The fighters also
have individual voice clips, which get repetitive very fast. The
quality is above average but still not fantastic.
Something
that heavily influences the game, in a negative way, especially
when you start playing for the first time, is the N-Gage's vertically
orientated screen. In a beat 'em up title, you want space to perform
ranged attacks, as well as combos. Things appear slightly cramped
in this version and you sometimes can't help but feel a little claustrophobic.
After about ten or fifteen minutes of play this problem starts to
fade away, as you tend to focus on the fights at hand and on beating
your opponent into mush.
Fans
of the series or even just gamers who want a decent 2D beat 'em
up on the go will relish this title. For a handheld game it offers
more than enough gameplay, with all the characters, combinations
to learn, unlockables, difficulty settings and multiplayer, more
than enough to keep you busy. Provided you can oversee the game's
shortcomings, King of Fighters: Extreme for the N-gage comes out
with fists blazing!
Reviewed by Dan Whelan for AceGamez (All Rights Reserved).
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