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After defending Mars from a vicious alien assault, those pesky space
invaders have set their sights upon a new target: Earth. Let's not
worry too much about the back story for this fun little App though
- there are too many aliens to kill!
Sentinel
2: Earth Defense is a tower defence game where tons of Zerg and
Protoss wannabes make a run on your decidedly Terran bases. Each
level has at least one point of entry for the little Martian toolbags,
and each level has at least one barricade that they must break through
before they can reach the final gate. There are seven different
types of towers in Sentinel 2, ranging from the small turret with
constant fire and a very small line of sight to a sniper with huge
damage and almost infinite range. In many levels, the key to success
is a balance of different towers that perform different functions,
although certain levels might be better suited for fully upgraded
lower end turrets. It's guess and check for the most part, and it's
always fun.
Each
barricade does something different however, so in theory different
levels require different strategies. However, when it really comes
down to it, the strategy is always "kill the aliens before they
rip apart your women and children" - and at the end of each wave
you'll receive different bonuses for whichever kinds of barricades
are still intact or unharmed. If this sounds confusing then that's
because it is, at least at the beginning. This is mostly because
the in-game tutorial on the first level of the first campaign puts
so much information in front of you that you'll have to go back
multiple times to register it all.
If
you've ever spent time with tower defense games before though, it
should be just familiar enough territory to jump right in with relatively
few hang-ups, even if there's still a lot to learn with Sentinel
2. First of all - and most importantly - is the game's namesake
and your godsend: the Sentinel. Apparently there is a large ship
overhead that can shoot at your enemies with enormous guns, supplementing
your structures and saving the day in a time of dire need. It's
basically a completely new concept to the game and very little amount
of time is spent explaining the logistics of it, so it takes a while
to realise that with each wave your Sentinel is charging itself.
You
can purchase two types of drones too (with a limit of three of each)
that fly around the screen as well. One group of sentinels can collect
money and repair barricades that those mean-spirited Martians have
attacked, while the other group helps you charge your Sentinel more
quickly, which aids you in killing large groups of aliens quickly.
It's a tricky procedure due to the fact that the Sentinel has four
different types of weapons that it can shoot, and each one requires
different charging and has different effects. Basically, what it
boils down to is that the longer your Sentinel charges, the more
lethal is weapons are. Also unique to Sentinel 2 are the booster
towers, expensive structures that affect the surrounding towers
without actually doing any damage themselves. For instance, weak
gun towers may receive a +60 attack while simultaneously broadening
their range of attack. Placement and employment of booster towers
is critical and you won't get very far without utilising these to
the utmost.
There
are only four different levels in Sentinel 2, but luckily the level
designs are hands down the best I've come across in any tower defence
game. Certain maps restrict the types of structure on offer, which
is typical for the genre and makes for challenging simple maps and
incredibly complex later levels. Because of the different kinds
of barricades (there are three), Sentinel 2 has a very unique set
of maps, where strategic defence of certain barricades is the key
to survival. For instance, in the level "Breakthrough", one barricade
blocks two paths while the other blocks only one, forcing you to
balance your structure placement accordingly.
There
are two modes of play on offer in this App - Campaign and Missions.
The campaign allows you to play through each level across four difficulties,
from the extremely simple Easy to the insanely difficult Psycho.
After beating the campaign you can take on the ten missions, each
of which have different objectives and resources available; these
are really tough and definitely worth the time for those who think
they've mastered the game.
For
an experience as complex and deep as Sentinel, there really aren't
enough different enemies available. Each group of the six different
kinds of aliens that try to infiltrate your base have unique strengths
and weaknesses, but in the end they become slightly repetitive.
More enemies would have been nice, but the ability for more than
one type of bad guy to appear in each wave would have been even
better. Sadly though, each wave only inflicts one type of Martian
upon you, and this can eventually look sort of dull. Perhaps the
same enemy with a different colour would have broken it up just
enough, but that is nitpicking.
This
minor complaint aside, at all times the graphics are technically
impressive but usually too small to really see the details. In order
to see that each individual building is actually quite well rendered,
you need to zoom the screen in enough for it to be very tricky to
carry on playing the game. Perhaps, for this reason, tower defence
games on those relatively small Apple screens work a little better
with simpler graphics with brighter colours. The music meanwhile
is fine, if nothing to write home about; however, with an option
to play music from your iPhone or mute it completely, there's really
nothing to complain about - nothing beats wiping out hordes of aliens
while listening to some clever mix featuring the Halo theme!
Hands
down the worst part of Sentinel 2 is the inability to quickly restart
missions; the navigation of several menus with several selections
is required before finally restarting a mission. This can be a real
buzzkill in later missions where you only get one chance to set
your structures up correctly. There was a certain mission that I
restarted something close to fifty times; I wasn't upset that the
game was so challenging, but rather that I had no easy way to keep
retrying
Sentinel
2: Earth Defense is a highly enjoyable and very challenging tower
defence game. It's tough to judge Apps on a typical videogame scale
but quite a bit easier to say if it's worth the money or not; with
decent presentation and addictive and engaging gameplay, if you're
even slightly partial to tower defence games (or puzzle games in
general) then for the meagre price of £2.99, Sentinel 2 belongs
on your iPhone or iPod Touch.
Reviewed by Nic Vargus for AceGamez (All Rights Reserved).
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