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As I mentioned in my review of the Gameboy Advance release of the
original Legend of Zelda game, you'll be hard pressed to find a
series that has stayed so true to itself since the beginning. The
newest member of the Zelda family and the first original Gameboy
adventure since 2001's double shot Oracle of Ages/Seasons for Gameboy
Colour, is no exception to this trend. The Legend of Zelda: The
Minish Cap has everything you'd expect from a classic Zelda adventure
and plays pretty much exactly the same, while making noticeable
changes, both good and bad, to the basic formula.
With
a new Zelda game comes a new special feature, or gimmick if you
will. Last time we saw a new handheld Zelda title, Link had the
ability to change the seasons to help him with his journey. Now,
with the help of a magical cap named Ezlo, Link can shrink himself
down to microscopic size. Why in the world is his hat magical, with
a name and the ability to talk? And how on Earth could shrinking
down to the size of an ant help him on his journey? These will be
answered in the game over time, but here comes the basic rundown
of the story.
Legend
has it that long ago, evil spirits descended onto the magical land
of Hyrule and just when the land appeared doomed, tiny creatures
known as Minish, or Picori to humans, appeared and granted a young
courageous human a single sword and a shining golden light. Of course,
the lone warrior fended off the threat and saved the land of Hyrule,
restoring peace and hope. The Picori legend explains the story of
a mystic doorway in Hyrule that opens once every one hundred years.
Take a guess what year the game takes place in? The festivities
for the occasion are grand and a large sword fighting competition
is held to celebrate. Oddly, a young warrior named Vaati wins the
tournament in record time, creating a buzz throughout Hyrule as
villagers wonder how he won with such ease and why he is here. The
mystery of Vaati and the game's second main star, Ezlo the Minish
Cap, unravels as you adventure through Hyrule's many areas.
Using
this cap, Link has the ability to shrink himself down to the size
of the Minish people, offering a whole new perspective on the world
around you and opening up brand new areas within the nooks and crannies
of Hyrule. It is funny that small things are the theme of this game,
because the game itself can be described with the same word. Not
only is this version of Hyrule surprisingly small when compared
to past lands (though I am quite fond of the layout of the town),
but the quest you're sent on is quite tiny as well. There are only
four main dungeons and four main items to collect (similar to the
Tri-Force), and then about two final dungeons to round off your
journey. The boss fights, while very memorable, don't offer the
amount of challenge that you may be used to, either.
Nintendo
seemed to know that the main adventure wasn't very long when developing
this game, because they've thrown in a plethora of extra things
to do in Minish Cap. Throughout the lands and dungeons are small
pieces of stones called Kinstones. Almost everyone in Hyrule has
half a Kinstone and you can approach people and attempt to combine
your pieces with theirs. If you make a successful connection, and
chances are that you will almost all of the time, something happens
in Hyrule for you to go check out (a mark is made on your map for
each new event). The Kinstones play a very important role for collecting
rare items and for advancing the main story of the game. Link can
also collect Seashells now, which in turn can be traded in for collectable
figurines. Collecting things seems to be a new theme with this game
and you'll be doing a lot of it to earn powerful new items.
Speaking
of items, you may be surprised at the lineup of equipment Link gets
in Minish Cap. Some of them are familiar, like Roc's Cape or Pegasus
Boots and some are a mystery, like the Gust Jar, Cane of Pacci and
Mole Mitts. All the items do interesting things and like all Zelda
games, once obtained, allow you to access new areas all across Hyrule.
Some people may be surprised to find out that the Hookshot is not
included in this title; instead, small mushrooms are scattered throughout
the dungeons that can be pulled back to slingshot Link over pits.
Also removed from this instalment completely is the inclusion of
magic power; there simply is none anymore.
Also
scattered around Hyrule are trainers who can teach you new abilities,
eight moves in all and a couple of ability enhancements. They may
be a bit of trouble to hunt down, but they're almost essential to
beating your quest without too much hassle. It is odd that Zelda
is as popular and loved as it is, especially by me, when you consider
how frustrating and strange the gameplay can be. If you fail a puzzle,
leave the room and come back, everything still resets back to how
it was (this is a Zelda staple, it would actually be very weird
if they removed it). Certain events can only be triggered by precise
requirements, forcing you to talk to everybody and go everywhere
you can multiple times just to figure out where to go next. It can
be very frustrating trying to figure out what to do next or where
to go at times, especially when it comes to the game's many side
quests. I suppose that is what people love about Zelda though; it
just drops you into different situations and forces you to figure
out what to do, even if it does take a while and you feel incredibly
dense when you finally figure out the solution. Even though these
things often bug me, the characters and towns are just too charming
and memorable not to love, while the dungeons and puzzles are too
challenging and ingenious not to enjoy.
Perhaps
the most impressive aspect of Minish Cap is how good the game looks.
The animations are fluid, effects impressive and colours vibrant
and, well, colourful! The dungeons have also been given an upgrade
and all have a completely different feel to them now. For instance,
the first dungeon most obviously is deep within a forest, while
another one is actually in the sky high above the clouds! The change
of scenery from dungeon to dungeon really helps the game when it
comes to challenging the players in fresh, new areas. Equally as
impressive is what the world looks like when Link shrinks down and
enters certain areas, however. You'll walk over giant pieces of
branches or float along a creek on a little leaf while ducking under
giant bugs. Other situations may place you on a bookcase within
a library or even inside the top of a building walking along wooden
planks while looking down on the main room below.
Minish
Cap also makes great use of sound, giving all of the main characters
and many supporting character their own sound effects and vocal
noises. Some of the grunts and noises they make actually had me
chuckling and even though it isn't technically part of the sound,
Ezlo's sly remarks should have you smiling the whole journey, due
to some very witty writing. Sound effects have never been better
for a handheld Zelda adventure and the music is even more memorable
than ever, offering a good amount of memorable tunes for each location
you visit.
If
you've never liked the handheld Zelda games before, then you aren't
going to start to like them with The Legend of Zelda: The Minish
Cap. Many things that bugged you before are almost certainly still
present here, so if you aren't a fan of the Zelda games already
you really shouldn't bother with this one. For those of you who
see the charm and fun to be had from a Zelda game, though, you will
almost certainly welcome The Minish Cap into your collection with
welcome arms. Though the main quest is short and moderately easy
compared to other titles in the series, hundreds of collectable
items and side-quests await the die-hard players who strive to exhaust
the game completely. Like most Zelda games though, once you complete
it, the last thing you'll want to do for a while is go through it
all again. In a few years though, when many details of the game
slip your mind, The Minish Cap will certainly be worth revisiting
again, along with every other game in the huge library of Zelda
titles. Nintendo has once again shown us why The Legend of Zelda
is one of the greatest gaming legends of all time.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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