|
"Cowabunga
dude!" Many people my age remember this battle cry with fondness.
Many moons ago, a little known black and white comic strip by Eastman
and Laird hit the big time and before you could 'shell' out for
a pizza, the Teenage Mutant Ninja Turtles were known around the
globe. This was largely thanks to the successful films and cartoons
but there was the obligatory merchandise and a rather good arcade
four player beat 'em up too. Well, Turtle Power is poking out its
head again and a new generation of children are enjoying their mutant
ninja prowess, albeit without some of the old catchphrases.
Of
course, with every new generation comes new opportunities to shift
some gear and Konami has taken up the mantle of putting out a new
game with quite a diverse story onto the Gameboy Advance. Each turtle
has a tale to tell and very familiar they will be to long term fans.
For example, Michaelangelo's tale is one of mutant monsters invented
in a secret underground lab by the Foot Clan, whereas Leonardo's
tale is about the rescue of Raphael after his kidnapping by new
super-powered Clan footmen. Another tells of the first meeting with
April and the dreaded mousers and another the clash of personalities
between Raphael and Casey, the psychotic hockey masked vigilante.
However, it ultimately boils down to the usual 'let's all beat Shredder
up' type ending. The story is told with the trademark Turtle bickering
and odd flashes of dry humour, but can detract from the gameplay
somewhat, as the text sections are a little long.
The
gameplay itself is a bit of a mixed bag, being a bit of side-scrolling
beat 'em up action followed by third person driving action. The
action in both modes is frantic but it's the ninja moves that really
shine through. Each turtle has his own weapon, be it the sai (spinning/throwing
knives), the bo (a large staff) or the nunchaku (rice flails), and
have their own moves to complement them. Exploring their various
styles is great fun and is helped by an intuitive combat system.
A double tap in a direction allows your turtle to run and hitting
a button at the right moment results in a fast moving flying kick,
sai strike or move from the staff, and so on. Holding the strike
button down allows each turtle to build up power for a super move,
depending on a bar at the top of the screen. Releasing the button
when the charge hits the three different colours results in three
different strikes, one more powerful than the previous. However,
hold the button down too long and your green-shelled fighter wears
himself out, leaving him open to some nasty counterattacks.
The
enemies pile in thick and fast and there are a great many of them.
If you find yourself overcome by Shredder's foot soldiers, you can
tap one of the shoulder buttons. This provokes a move in your turtle
that eliminates adversaries on both sides but at the expense of
your health. However, there are others to worry about besides enemy
martial artists; there are also those with laser guns that can hit
you from a distance and jumping towards them over their blasts is
the order of the day. Then there are the street gangs, mutated monsters,
the giant robots and the small but deadly mousers. These last type
run at you dozens at a time, often surprising you by tearing through
walls to get you. In fact, all have quite distinct moves and often
require different strategies to beat, something quite impressive
on the GBA.
All
this is set in a strictly two dimensional landscape; there's no
walking up and down an area of land, only left and right. However,
you can jump up and down different levels, such as onto platforms
in the factory section or onto roofs in the urban area. While it
lacks the depth of field of other side-scrolling beat 'em ups, such
as Gekido or Double Dragon, the platforms and various obstacles
around them are used well and help keep the gameplay interesting.
It's just a pity that only one turtle goes into action at a time
though. I felt Konami really missed the opportunity to inject fun
into the game by having all four flying into combat at the same
time, even if you only end up controlling one of them.
Unfortunately,
between levels you'll often come across vehicular action that attempts
to vary the gameplay and add a little something extra. However,
it rarely does that. One such example sees a turtle skateboarding
down the inside of a sewer tube, viewed from behind, the object
being to collect crystals and avoid pipes. It's a bit like that
old arcade game Tempest but not as much fun. Another part has one
of the green dudes on a glider, which turns into a rather weak left
to right scrolling shoot 'em up. This particular area struck me
as an incredibly bad conversion of R-Type.
However,
that's not to say it's all bad. A side scrolling chase on a motorbike,
going up ramps, hitting speed boosts and avoiding road works is
quite good fun, as is the one where you head down a rather large
sewer tunnel in a specially designed tank, taking out hordes of
mousers that come flying through the air at you. Regardless of these
additions, they still affect the gameplay, as they distract you
from the rather fancy fighting action each individual turtle provides.
As
well as this distraction from gameplay, with the exception of the
motorbike driving, the graphics on the vehicular sections aren't
that great. The background skyline of nighttime New York is quite
good during the hang-glider moments but the foreground graphics
are completely uninspiring. The missiles look pathetic, as do the
explosions when they hit you. The tunnel effects on the skateboard
and tank are reasonable but just a bit too plain, although the sight
of mousers flying at you is quite chilling.
Fortunately,
the graphics do redeem themselves during the fighting sections.
I was a little non-plussed at first, as the sewers look wholly unremarkable.
However, soon I was fighting in an urban environment with some well-realised
park and street areas. One of the landscapes that particularly impressed
me is the mouser factory. One of the turtles infiltrates it and
while he's taking on all and sundry your eye can't help but be dragged
to what's happening through the big glass windows in each corridor;
there are loads of moving conveyor belts with thousands of mousers
in various stages of construction, which all look chilling in the
cold blue glare of the factory's neon lights.
The
moves of all the characters involved are well drawn, nicely animated
and expressive too, be they the bog-standard foot soldiers, the
massive mutated monsters or the tiny inexorable robot mousers. The
end of level bad guys are equally impressive, combining great design
with detail and threatening animation. The real coup de grace of
the eye candy in this game rests with the turtles though; each one
has brilliant and instantly recognised trademark moves. Even when
one is knocked to the floor, the little leg spin they use to leap
back up is expertly realised, as are all their various jumps, strikes
and kicks. Although each one is rather small they've also managed
to capture their character through their facial expressions and
other physical nuances, rather than just leaving you to recognise
each turtle by the colour of his bandana. This care and attention
to detail will impress all turtle fans and quite a lot of beat 'em
up addicts too.
I
was a little disappointed with the sound in comparison, particularly
with the in-game music. The themes are fairly non-descript and bland
but that did have the benefit of not distracting me from the action.
The combat sound effects are reasonable, being the bashes and slashes
of various bits of wood and metal crunching thick foot soldier skulls.
I particularly liked the whirring sound of the spinning nunchaku
and the snap of the mouser jaws. There are various voice samples
throughout the game, including victory cries at the end of each
level, which is a nice touch and gives the feeling of a job well
done. Other than that, there isn't anything particularly remarkable
that stretches the capabilities of the Gameboy Advance.
I
was also a little disappointed by the length too. Although each
mighty shelled character has their own story and levels to work
through, you get through them very quickly on easy mode. There are
two other difficulty levels to keep you entertained and on the hardest
level it became so tough I almost threw my Gameboy against the wall
in frustration, which is unusual for me. Hardcore beat 'em fans
will like this extra difficulty though. Unfortunately, most other
people will be shaking their heads at the missed opportunity for
some multiplayer action. There are four turtles after all, so why
wasn't there even the sniff of a multiplayer? It's a crying shame
and such lost potential from such a great license. This omission
makes the package seem very incomplete.
Fans
of the new TV series and even older fans of the Teenage Mutant Ninja
Turtles will enjoy this title, provided they can ignore the skateboarding
and other driving sections of the game. The graphics capture the
essence of the Turtles very well, and the beat 'em up sections will
have you smiling. However, there are much better titles of this
genre available for those not a fan of the shelled ones, such as
the superb Gekido. I'd love to say "the game totally rocks dude!"
but this is sadly best left to the diehard Cowabunga! criers amongst
us.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
|