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Namco has been telling lots of Tales in the English-speaking world
lately - from Tales
of Symphonia for Gamecube to Tales of Legendia for PS2 to the
recent Tales
of Eternia for the PSP, the series seems to be everywhere at
the moment. Now we're finally getting the RPG that started it all
- Tales of Phantasia - on the GBA. Originally released on the Japanese
Super Famicom (SNES) more than ten years ago, it was one of the
last games produced for the SNES and was very advanced for a 16-bit
game.
While
still an excellent game, Phantasia shows its age through the vast
array of role playing clichés scattered throughout, beginning with
a story that's simple, predictable and could have come from any
of a hundred RPGs made for every console in the last decade. You
play as Cress Albane, a young swordsman who lives in a peaceful
village and lives happily ever after. Ha! C'mon, you know the rest
- his village gets destroyed by the forces of the evil empire and
Cress and his best friend Chester are orphaned and alone, left to
uncover the plot behind the destruction and seek revenge on the
perpetrators. Along your quest you gather up a bunch of anime-inspired
adventurers and mages, ultimately saving the entire world from the
clutches of an omniscient evil force! But there are some twists
and turns along the way - in just the first few hours, aside from
your village being destroyed and family getting wiped out, you get
locked up, escape from a dungeon and even travel back in time!
Traveling
through the world is done in the very familiar tradition of all
games in the Final
Fantasy tradition - your party is represented by the single
main character and you wander around an isometric world meeting
up with random unseen groups of monsters as you travel from place
to place. Even though the random encounters are typical of the genre,
the battles represented a new twist, in the form of real-time, side-scrolling
combat. You view the action in 2D side-scrolling fashion as you
make the main character run left and right, plus jump and slash
at enemies, all in real time. It's almost like a fighting game,
just without all of the elaborate controls.
This
battle system really is the centerpiece of the game, and during
battles you control a single character, with the CPU handling the
rest. You can assign your party members' aggressiveness, weapons
and spells at any time, and even give commands during battle that
tell someone to use a certain item or spell. You move your character
from side to side, using attacks and special moves that are triggered
by a combination of button-presses. The learning curve is a bit
higher than in today's RPGs, and if you get boxed in during a battle
you're sure to die - so save often! Due to the game's age, battles
are a bit choppier and clunkier than the more recent installments.
Players who are used to the greatly improved battles in the more
recent Tales games may be disappointed.
A
few updated features have been added to the GBA version, things
that are common to the more recent Tales games, such as cooking,
where you can collect recipes from chefs and food items from shops
and also from monster drops., which you can then combine to create
items that heal and fortify your party after battle. There are special
tasks you can perform that give you items to enhance your stats
and can be equipped like a weapon or armor, as well.
One
thing that really stands out in Phantasia is the quality of the
visuals; it clearly looks better than the SNES version. Not only
did the developers squeeze every last bit from the hardware, they
also show an attention to small details that really add to the experience
- Nice things like butterflies fluttering around and fish swimming
in ponds as you explore, which add to the feeling of a living world.
The audio stands out as well - but not in a good way. The music
is typical for this type of game, but not particularly memorable;
the tracks are appropriate for the current area and situation, so
the music usually just blends into the background. The developers
admirably included a ton of voice acting throughout the game, but
they probably shouldn't have bothered; while the dialogue in non-combat
situations is fine, in battle it's all muffled and garbled and you
can only understand about half of what is said.
Controls
outside of battle are a mixed bag - moving the player is fairly
typical for this genre, in that it can be a bit cramped and twitchy
but generally works well enough. Play control is decent, though
there are some quibbles with menu navigation. It's cumbersome to
find simple things like how much money you have, while words that
represent selected items are just a tiny shade of lighter white
than the rest of the text, making it hard to tell what you're selecting.
Despite
these minor issues, and the fact that it can be a bit difficult
to know where to go next, especially if you put it down and don't
come back for awhile, Tales of Phantasia is still a very good game
- even a decade later. It provides an experience that is simultaneously
old school and fresh feeling, making it an easy recommendation for
fans of the genre. If you can get past the minor quirks of a ten-year-old
RPG, or if you loved the GBA ports of the older Final Fantasy games,
then you'll definitely enjoy going on an adventure with Tales of
Phantasia, because despite its age and despite the prevalence of
clichés, it doesn't feel 'by the numbers' or like a retread - it
manages to retain the feeling of being a true original.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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