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Super
Street Fighter II: Turbo Revival is Capcom's version of the arcade
classic game from the mid-90's. It has already successfully been
transferred onto other platforms such as the SNES and PSX, however
this is the first attempt at putting a Street Fighter game on the
Game Boy Advance.
In
case you aren't aware the basic premise of Street Fighter games
are one-on-one fights with various ugly opponents. Each of the 16
fighters has their own strengths and weaknesses so fighting each
one requires different tactics to succeed. Some are huge and strong,
but less nimble. Others (especially the female fighters) are very
agile but lack strength so have to resort to different moves to
win. Defeat them all to become champion street fighter - simple!
This
GBA version offers four modes of play which I'll cover off separately.
Arcade
Mode
This
is the primary single player function. You choose who you would
like to represent as your fighter (remember each fighter has their
own strengths and weaknesses) and then let the action begin. The
GBA will determine who your opponent will be. When you enter the
fight arena the first thing you may notice is the background. Each
fight is in the home location of your opponent. The Red Indian is
in an American location, the Jamaican is at a beachside café, the
Russian on a navy ship, etc. The fights are based on three rounds
of action. Win two rounds and you're the winner. The action is in
a 2D side-on mode. The on- screen instruments provide you with information
on yours and your opponents vitality and also both fighters super-combo
status (more on this later).
The
actually fighting is carried out using all 4 buttons on the console.
A is used for light and medium kicks and B is used for light and
medium punches. Hold the button longer for a stronger kick or punch.
The Left and Right shoulder buttons are used for heavy punching
and kicking. The control button is used for forward, backwards,
jumping and crouching. I'm not up to scratch with the original arcade
version but apparently there were 6 available buttons for performing
various moves. The lack of two buttons means special moves are harder
to execute, and rely instead on combinations of keystrokes which
can be cumbersome due to the size of the console. On easy mode the
keystrokes required are less than the other modes which is bizarre
really. The difficult of the level should be determined by the fighting
action and not the buttons you need to press to execute moves.
Anyone
onto the action itself. The fighting sequences are really well performed.
The fighting arena is small so the action is concentrated within
the confines of the screen. The action is swift and the responsiveness
of the fighter excellent. Punches and kicks are expertly delivered,
and the on screen vitality bar keeps you up to date with how you're
doing (although the time spent on the floor makes this easy to work
out anyway!!). As mentioned previously the ability to perform special
moves can make fighting trickier, but you do get used to it in the
end. Keep an eye on the special combo gauge as well. This increases
with the number of successful attacks performed (don't forget this
applies to both fighters). When activated you can unleash a special
attack which will really make your opponent feel the heat.
In
this mode win the best out of three and you'll be presented with
your next opponent from around the world. Lose and you get the chance
of a re-match. Points are gained during fights, Get to a certain
level and new fighters are released for you to use or fight against.
Training Mode
Similar
to Arcade, but you can choose your opponents yourself in order to
perfect those oh so important special moves required to ensure defeat.
No points are scored here, it just does what it says on the tin.
Vs
Mode
Similar
to Arcade but this time using the link cable you are actually fighting
against an opponent being operated by a friend, rather than the
systems AI. This option does require two cartridges which is a shame,
but if you are able to find someone else who owns the game, it really
does open up a new angle of fighting.
Survival
Strange
little extra where you test you fighter skills against objects such
as falling barrels or trashing a parked car. Can be a good training
aid, but limited appeal compared to the main event.
Overall
the gameplay is excellent. Fights are well contained, slick, fluid
and fairly short, meaning you can tackle many opponents in a single
session. The graphics are excellent, and even with the rapid movements
of the fighters the on-screen definition is perfect. Background
scenes and crowds give some atmosphere, especially when you add
in the sound effects provided by them. Talking of sound the actually
fighters sound is also excellent with grunts, groans and the sound
of punches and kicks being landed perfectly performed.
This
is a definite Game Boy Advance classic, and shows other poor attempts
at fighting games how it should be done.
Reviewed by AceGamez (All Rights Reserved).
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