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Please, take my hand for a moment. We're going back to a time in
video games when the closest thing to 3D graphics was Sonic Flickies'
Island, and that wouldn't be for a few years! We're heading back
to 1992, a wonderful thirteen years ago, so please... watch your
step, the first one is a doozy…
Behold
the Megadrive, also known as the much cooler Genesis. Some of you
have fond memories of it and some of you were barely old enough
to crawl. Either way, it certainly had a great deal of unique games
[Wonderful console, so many gaming memories! Nostalgic Ed], and
one of the bigger cult followings was for side-scrolling action
shooter Steel Empire. Much like Gradius, at the time it was mightily
impressive, but nowadays we rarely see shooters like this; if we
do, it's almost sure to be of good quality, as developers don't
spend time with a game of this nature unless they know people will
want it... games like Gradius V and the stunning Einhander. The
re-release of Steel Empire for the Game Boy Advance is puzzling,
but nonetheless it's nice to see this style of game on a handheld
for sure.
In
Steel Empire you play as a pilot for the Republic of Silverhead,
defending your country from an invading evil republic called the
Motorhead Empire, who are not in any way affiliated with Lemmy Kilmister!
I usually don't expect much story out of a shooter like this, but
Steel Empire really tries, and considering when it was written,
it's even more impressive - hell, there's even a plot twist! Unfortunately,
the translation from Japanese to English is really dodgy and provides
more laughs than it means to.
Gameplay
is what matters in a game like this though, and for the most part
Steel Empire delivers what it intends. To defend your country from
Motorhead in a time when most of the world is nothing but ashes,
players will select either a zeppelin or a biplane and take to the
sky. Both can shoot left or right using the B & A buttons respectively,
and hitting the R or L button lets off a huge electric bomb that
kills or highly damages anything in range. Every time you fire a
normal shot to the left or right, you also drop a bomb at a 30 degree
angle, which comes in handy for taking out ground targets and comes
into play quite often during boss battles. Like any good shooter
of this nature, Steel Empire is also littered with pick-ups, which
is where the unique experience system comes into play.
Outside
of health pick-ups, weapon add-ons and money, you can grab experience
points that increase the power of your normal attack and your special
ability as well. The system isn't complex at all; you simply grab
two experience pick ups to level up to level two, or three to reach
level three. If you played this title on the Megadrive then Steel
Empire will be a great dose of nostalgia, but prepared to be shocked
when you find out what they did to the boss battles...
For
reasons unknown, this port's bosses all have had one of three unforgivable
changes applied. They're either missing attacks, look different,
or don't even resemble the original boss in either look or attack.
Did they do it to make them easier? Well, some are quite challenging,
so it's doubtful. Perhaps they did it so players of of the original
version had something new to experience? However, I'm sure most
of them haven't touched the game in ages and just want to play the
version they love!
Outside
of the bosses, this game is a strong port of a good classic game;
the graphics have been upgraded slightly but don't make much of
an impact in this generation. The unique WWII inspired visuals and
aircraft designs are a great concept, and you can't deny that the
varied levels are still a nice touch, as you move through underground
caves, seashores, above the clouds and even space. Each one has
a different colour palette and setting, and I'm begging you not
to judge it by the first level, as it's one of the worst looking
in the game simply due to a colour scheme that is just too drab
and repetitive.
A
new thing for this port of the game is slowdown, and it's not something
to be proud of. The GBA version can handle many enemies on the screen
for sure, but when many explosions begin to hit you'll start to
see it. Gameplay isn't affected much and it doesn't happen enough
to ruin the game, but it definitely pops up here and there; you
could always do what I do and just pretend that it's some sort of
special slow-mo effect, like bullet time for 1992!
The
sound in Steel Empire isn't something I can say I'm a huge fan of.
Maybe I'm biased after the dreadful opening 'sounds' during the
seizure inducing intro that resembles what sounds like a static
cement truck recorded, distorted, and looped after 1 second for
about a minute, then using it again before each level. The blaster
blips and bleeps don't leave much of an impression (although I can't
say they're too bad, either), and even though the explosions sound
fine, you'll be hearing them to the point of hatred. The only aspect
of the sound I can say is great would be the music, which is ripped
straight from an age of MIDI songs that has since passed us by.
I can really dig this type of music and it's nice to see it represented
well here, with nice tunes and melodies that would make any mobile
phone user proud to have as a ring tone. It would have been better
if the sound had been upgraded similarly to how the graphics were,
because the 1992 effects just barely cut it.
One
thing Steel Empire definitely retains from the Megadrive version
is the difficulty. Although you can now select between added levels
of easy and hard, the fact that you can't pick up from where you
left off (or died) is something we rarely see these days, but was
obviously the norm in 1992. I was surprised to see that they hadn't
added a save feature for the port, but it would have crippled the
otherwise short game. In 1992, when we couldn't save, most games
would force you to play from the first level each time, challenging
you to play through familiar areas and perform better than last
time so you had enough lives stored up for the unknown territory
to come. However, it makes playing the game for long sessions a
pain in the ass, but at the same time makes it a great pick-up-and-play
game that you'll continually try to complete and get all the way
through. If you don't make it, you simply dump your GBA and try
again later; the absence of a save-feature is definitely for the
best here, because otherwise the game is nowhere near as hard as
the genre-leader, Gradius. The most obvious example of this is damage:
in Gradius you die after one hit, here you can take multiple shots
before exploding in a fiery mess.
A
port of Steel Empire to the GBA is a great idea; this style of gameplay
is perfectly suited for the handheld and hundreds of people will
probably buy into it just for nostalgia value. Add in upgraded graphics
and you've got a shooter worthy of your time, even with the unimpressive
sound and boss changes that will put off fans of the original. However,
this is a port after all, and it just can't measure up to Astroboy:
Omega Factor, which features very similar side-scrolling aerial
battles but with much greater depth in every aspect. Steel Empire
is certainly worth a look and having in your GBA collection, but
not before Astroboy, and definitely don't expect this to match the
quality of modern side-scrolling shooters like the previously mentioned
Gradius V and Einhander.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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