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While Sonic Team's recent outings with the blue hedgehog may be
questionable, there is no denying that this group of people know
how to make some excellent puzzle games. Not only are they behind
the sublime Chu Chu Rocket, but have taken over the Puyo Pop series
(which originally hit the market in 1991 for the MSX2, as Puyo Puyo.)
Early versions of the game have appeared on older consoles under
completely different names like Candy Crisis, Kirby's Avalanche
and Dr. Robotnik's Mean Bean Machine (which is available in the
Sonic Mega Collection Plus release.) This version, Puyo Pop Fever,
is not a new game; in fact, it was Sega's last game for the Dreamcast
and has since appeared on PS2, Xbox and Gamecube, with versions
in the works for DS and PSP.
Personally,
I feel this game belongs on handhelds - that's where puzzle games
shine. There's nothing like pulling out your favourite handheld
to play a challenging puzzle game when you want to kill some time.
You just can't do that with a console. A lot of people may consider
Puyo Puyo a Tetris rip off, but I see it different than that. For
those unaware, Puyo Pop is a colour-based puzzle game, as opposed
to a shape-based one. Connecting groups of one colour in fours clears
them from the screen and all pieces that were previously on top
fall down, opening up some great combo possibilities. Red, blue,
green, yellow and purple make up the list of colours and each have
their own designs (complete with distinctive eyes.)
They
come down in all sorts of colour combinations and shapes, with Fever
introducing new shapes to the mix, including an "L" shaped three
piece Puyo that can be no more than two colours and a quadruple
set that comes down in either two or one colour (if it comes as
one you can manually change the colour as it falls), which actually
looks like one giant puyo face! The main objective is to clear out
as many Puyo pieces as you can, thus sending Nuisance Puyos to the
other player, which are transparent pieces that get in the way and
mess a lot of things up. This is a good set up but the game is called
Puyo Pop Fever after all, so there is something extra thrown in.
For
starters, when you clear out your entire playing field of puyo,
you get rewarded with a stack of coloured puyo. Doesn't sound like
much of a reward, right? Well, these pieces fall in a specific order
so that, if you place a piece in the correct spot, the entire stack
caves in line by line on itself and clears out colour after colour,
making for a huge combo and tons of Nuisance Puyo for your opponent.
Puyo
Pop Fever allows you to do what's called Offsetting, which is one
of the best features to be introduced to the puzzle genre in a long
while. First off, if you have any Nuicance Puyo waiting to drop
in on you, they're displayed above your playing area in the Puyo
preview box - it cleverly displays the amount of pieces waiting
to drop in on you... but, they will only drop if you put a piece
down that does not clear out a colour. If you do clear a colour,
a specific amount of puyo are removed from the preview and thus
eliminated from ever dropping in on you. If you manage to do a huge
combo or clear an enormous amount of one colour, even more Nuisance
Puyo's are eliminated before they ever cause any harm. Here's the
great thing though: each time a player eliminates a Nuisance puyo
from the preview box, they get a point in the Fever Count. As soon
as you obtain seven points (which equals seven nuisance eliminations)
you enter Fever Mode.
Fever
Mode pours down a set of puyo exactly like what happens when you
completely clear your playing field, however even if you don't clear
every single piece with one combo, another set drops down until
your time expires. As you do this your enemy is frantically trying
to offset the massive amount of Nuisance Puyos you're piling on
him, which in turn builds up his fever mode and allows him to enter
it as well and counter yours. Everything from offsetting to the
fever mode really adds a lot of strategy to an otherwise average
puzzle game - do you clear pieces straight away, or do you wait
for your opponent to clear some and send some nuisance puyos your
way, only for you to offset them with a huge combo you've been preparing?
Or you can attack right from the start and never give your enemy
a chance to offset you. There's a surprisingly large amount of techniques
and ways to play Puyo Pop Fever - that's the beauty of it and ultimately
what makes it so enjoyable, so long as you actually realise how
the game works.
The
various ways to play makes for some challenging AI as well; the
game is loaded with unique characters, each with their own looks,
voices and, most importantly, their own play styles. Some opponents
play by stacking up pieces on the left and right only, while others
stack pieces up in the middle. Bosses like to refuse to clear any
pieces until you do, so they can counter with a huge chain attack.
Single Pop Puyo is the main single player mode, offering a three
stage training course, an eight stage beginners course for when
you get the hang of the way the game works, an advance eight stage
course for the players who've mastered the game and a Free Battle
mode, where you select who you wish to battle as and against. The
boss characters are actually very difficult for new players and
even veterans may struggle later on in the advanced course - Puyo
Pop Fever offers some very challenging modes to keep you playing
for quite some time.
Double
Puyo Pop is a two-player battle mode requiring two systems and either
one or two cartridges. Here you can select from various game set
ups and rules, including the ability to completely disable Fever
mode and play Puyo Puyo in its original form. Similar to this is
Everybody Puyo Pop mode, except this one allows for up to four players,
all against each other or on one team.
Finally
there's Endless Puyo Pop, another single player mode that attempts
to bring replay value to players who don't have GBA equipped buddies.
You can play Fever Mode, where you are always in fever mode until
the time runs out (you can extend this by making chains) and Mission,
where you're given a task such as removing six or seven puyos at
once or making a three chain combo. When you complete one task,
you're given another until time runs out. Original mode is the classic
Puyo Pop game with no time limit, no opponent and no Nuisance Puyos
to be concerned about - this is a great way to practice building
up chains for new players!
The
graphics in Puyo Pop are a real treat, in fact they put a lot of
other puzzlers to shame (especially It's Mr. Pants.) Not only are
all the characters loaded with unique mannerisms and abilities,
but even the puyo pieces themselves have little eyes. The pieces
also are brilliantly animated, squishing against each other as you
place them down or they fall from a combo and they break apart in
a satisfying way after combining. Sonic Team covered the cake in
a nice, creamy fudge icing as well by including loads of great backgrounds
to battle on and even having the characters show up on screen at
specific times during the game. Everything is incredibly colourful
and naturally appealing to the eyes, especially to children and
it all looks even better if you play on the Nintendo DS.
With
great graphics there should be great sound to accompany and Puyo
Pop doesn't disappoint. The music is fun, charming and fits with
the style of the game and the characters flawlessly, even changing
speed and tone if you're close to topping out. Sound effects for
moving pieces, clearing pieces and even rotating them are in full
force and each is unique, so you always know exactly what you or
your enemy is doing. The only downside is the numerous voice effects
for each character when they clear a piece and it only gets louder
and more outrageous as combos are made.
Though
some of the voices are fine, others will quickly get on your nerves,
so I decided to put some rock music on whilst playing, until I realised
that those voices really help you out quite a lot. Puyo Pop gets
pretty frantic and you can't always be looking at the enemy's side
of the screen, which is where the voices come in; when you hear
the other player start to blurt out some absurd thing like "Indeed...
Indeedy, In..DEEDY!!" you know you're in for a world of hurt, thus
you automatically start trying to clear pieces to offset your opponent's
Nuisance Puyos that are looming above waiting to screw you up. It
wasn't until I was without the sound that I realised how big a role
it plays in the game. The only flaw I can come up with (other than
the pause menu reacting to every button thus making for some accidental
un-pauses) is the fact that new players will probably struggle as
they approach the end of the easy course - as some of the enemies
are relentless!
Puyo
Pop Fever is a great puzzle game that accomplishes everything it
sets out to do, loaded with great graphics, good sound and most
importantly of all, addictive and challenging gameplay. A lot of
players won't see the magic of Puyo Pop Fever at first, but the
fever mode and offsetting add a world of depth and strategy that
easily ranks this game up with the greats of puzzling.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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