|
Being the huge fan of scary, violent, sick and twisted games that
I am (the Mary Kate & Ashley Game Boy Color series springs to mind),
it was quite strange to be playing something slightly different
for once. Planet Monsters on the Game Boy Advance sadly (for me)
has none of the aforementioned traits that would usually attract
me to a video game, but has still managed to hold my interest longer
than the annual 'teacher mud-wrestling championships' our school
holds every March.
Planet
Monsters is a simple yet enjoyable Bomberman-esque
type game, giving you the task of eliminating your opponents from
the playing field by killing them off. Sounds nasty, but believe
me when I say it's not. Whereas Bomberman has you wandering about
dropping bombs in carefully selected places, Planet Monsters has
taken a more environment friendly approach. Instead of blowing up
your surrounding in the hope of blowing up your opponents, you must
kick the blocks - which make up the levels - at your opponents when
they cross in front of you. Be warned though, as this is exactly
what they're aiming to do in return.
Being
the genre of game that it is, you wouldn't think any kind of story
would be necessary. However, make of this what you will: "Some time
ago, a huge comet collided with the Sun. As a result, man disappeared
from Earth, along with all human technology and scientific knowledge.
All human beings started mutating and our planet is now populated
by warlike and uncontrollable mutants. In order to bring order back
on Earth, the Universal Society decided to organise a new competition.
Fighting arenas were built all over our globe for the Planet Monsters
to fight against one another. There's only one rule: be the last
one standing, no matter what..."
So,
you're part of this crazy tournament trying to save your own bacon
by frying everyone else's. Thankfully that's a simple task, thanks
to the wonderful control set up. All your movement is taken care
of with the d-pad, whilst your methods of attack are assigned to
a button each. The L trigger lets you cycle through the power ups
you collect as you play, A lets you kick the blocks at your opponents
and B allows you to use the actual power ups (which come in the
form of glue guns, springs to jump with and so on.)
Running
about each level with said controls in mind is at first a world
of fun. Using the little radar in the corner of your screen to learn
of the whereabouts of each opponent, you can have some sneaky fun
by surprising them with a block headed straight towards them. Sadly,
however, the fun soon wears off and the whole process turns into
something of a chore to make it through each level. That's just
the single player though; multiplayer is good fun and worthwhile
if you've got some friends with their own copy of the game.
The
graphics are bold and colourful; they really do look great on the
little GBA screen. Paths you can take and dead-ends are clearly
marked out, allowing you to navigate with ease. The monsters themselves
are - for want of a better word - cute, with a fair amount of detail
and attention to animation. The presentation in the game is great
throughout in fact and it's somewhat reminiscent of Rainbow Islands.
The sound is a mixed bag though; it's once again a case of not too
good, not too bad. There's nothing annoying, but there's also nothing
you'll be singing long after playing.
Planet
Monsters is a nice, fluffy Bomberman clone, which despite being
fun at first, is worth it only for the multiplayer side. If you
have friends (which I'm sure you do), then pick up a copy, otherwise
you might find the fun wearing a bit thin before you feel like you've
got your money's worth.
Reviewed by Alistair Bloomer for AceGamez (All Rights Reserved).
|