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It's been a cold nine years but finally Metroid fans may rejoice
- intergalactic heroine Samus Aran has hit the GBA in full 2D glory.
While Metroid Prime on Gamecube took the series in a new direction
(and dimension), Fusion expands on the magic of Super Metroid (the
1994 Super Nintendo classic). As the true successor to the SNES
original, it does a fantastic job of polishing what many already
considered perfection. I have never played my GBA this much since…
well, ever.
The
story starts out simply enough - Samus is assigned to a scientific
research team en route to SR388. On the surface she's attacked by
something new and unfamiliar - an X parasite. She's nearly killed
from the inside but is saved by a vaccine containing the DNA of
the only known predator of the parasite, you guessed it, a metroid.
The result is a new X-proof suit and Samus is sent off to investigate
the parasite with it.
Fusion
introduces some new elements to the series. First off, a much greater
emphasis is placed on plot and storytelling, delivering it to the
gamer through cut-scenes, dialogues and even monologues. We get
to see what Samus is thinking from time to time, which adds a lot
more to the game than you might think. Secondly, Fusion is somewhat
linear. Although you are free to explore and find secrets, you're
actually taking orders this time. In other words, you always have
an objective, a mini-guide if you will. Your ship's computer, Adam,
tells you where you need to go and what you need to do. This can
be seen as a good or bad thing depending on your play style.
When
destroyed, enemies leave behind the parasite that infected them.
If collected, Samus' suit can absorb these parasites and they provide
her with energy or ammunition. Bosses infected with larger parasites
give Samus her abilities back: beams, missiles and so on. However,
there is one beast that she simply cannot slay - the SA-X, a clone
of Samus at her prime but controlled by the X. This uber adversary
adds a whole new edge to the Fusion universe. Encounters with the
SA-X make for entertaining experiences as you find yourself running
from an enemy for once.
Those
familiar with the series will find that Samus has a few new tricks
up her sleeve. She can now hang off cliffs and pull herself up -
it's about time! Diffusion and ice missiles spice things up a bit
as well. Series mainstays like the morph ball, power bombs and screw
attack are all present. Personally, I was hoping for more new abilities
for my favourite Space Xena but it's nothing that would change my
opinion of the game.
The
gameplay is very deep and fast-paced throughout. As Samus acquires
new abilities she can open up new areas, secret or not, discovering
new enemies and power-ups galore along the way. The basics of the
game include jumping and shooting mechanics, which are enjoyable
and fluid thanks to the excellent controls. My one complaint is
of the length of the game; it's a little short, especially if you
don't stop to find and smell the roses. However, I did have plenty
of incentive to play it over and over again to find all the secrets
and just for the sheer fun of it all.
Of
course, no adventure would be complete without looking pretty. Fusion
succeeds again in the visuals department. Cut-scenes treat you with
top quality art - Samus has never looked better. Even the in-game
aesthetics are exceptional; Samus is animated very well, running,
jumping and firing whilst enemies spring to life, coming in all
sorts of different shapes, sizes, and colours. Bosses in particular
prove that the GBA is a 2D champion. Though you often end up paying
little attention to the minor details while you're playing, if you
do, you'll find yourself pleasantly surprised.
Rounding
off the package is the soundtrack and sound effects. Once again,
Fusion gets it right. Atmospheric and non-intrusive, the music fits
the Metroid theme well - simply haunting in the best way possible.
The sound effects are exactly what they're supposed to be and everything
sounds just right. Blasting monsters comes together perfectly with
that extra delicious groan of pain added in. This is the kind of
game you want to use headphones for, because with stereo things
just get better.
If
you're looking for the next Metroid, this is it right here. While
Prime is amazing in its own right, Metroid Fusion is where it's
at for the veterans of the series. This is the complete package
- great graphics, dazzling audio and brilliant gameplay. It's a
little short but certainly long enough for a portable game. Buy
it. Play it. If you don't, you're missing out, take my word for
it. It's been a very long, painful wait, but Fusion has turned out
to be one of the best (if not the best) Game Boy Advance games out
there.
Reviewed by AceGamez (All Rights Reserved).
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