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Mario
Kart: Super Circuit is the latest instalment in a long line of quality
racing titles. Unfortunately though, that in itself is a bit of
an overstatement. It's very nearly another port and bears more than
a passing resemblance to the now famous Super Nintendo version.
However, Nintendo have done an excellent job of bringing the popular
racing franchise to the handheld and have found themselves with
a very respectable game indeed - despite it being a launch title
and somewhat unoriginal.
When
you power up the cartridge, the first thing that will strike you
is how detailed and well presented the game looks. Fortunately,
this is not only apparent at the title screen but in every single
aspect of the game. The characters are intricately modelled and
scoot around brilliantly designed tracks with real depth that are
host to some great touches such as weather effects and skid marks.
To top it all off, the game moves at an incredible pace and some
well programmed collision detection means a fun race every time.
Surprisingly, the sound is just as good, unlike other titles for
this format. The music suits the tracks and instead of being annoying
is actually quite relaxing and helps set the mood of the scene for
each race. The sound effects are thoughtful and well executed -
from the purr of engines to the various noises that come from driving
your kart over different textures. All in all, Mario Kart Super
Circuit remains one of the best presented Game Boy Advance games
to date.
The
gameplay is very good, although far from perfect. The concept remains
simple - race seven other players around a track for so many laps
and the first one to finish wins. To help you out are a selection
of weapons, picked up by driving through systematically placed question
mark boxes. Amongst the vast arsenal of weaponry are red shells
(homing missiles) and mushrooms (speed boosts). This is all very
nice, but it's disappointing to see that no new ideas have been
included in this version.
On
the plus side there's a wealth of options at your fingertips, including
Mario Grand Prix, Time Trial and Quick Run. The Grand Prix presents
you with a host of championships to choose from, each made up of
four tracks. At the end you're given a grade that differs depending
on your results and the amount of coins you collected. The Time
Trial gives you an opportunity to beat your best times, and the
Quick Run is more of a practice mode, in which you can experience
all you've unlocked and watch replays.
In
terms of lifespan, this game will keep you occupied for quite some
time. There's a feast of tracks and championships on hand and you
won't stop until you've perfected your grades for each or found
all the shortcuts. The classic three difficulty levels make a welcome
return (50cc, 100cc or 150cc) to add variation to the game and provide
a nice learning curve. As well as the various game modes already
mentioned, there's a multiplayer option and you only need one copy
of the game to use it. Four players can go head to head on one of
the many tracks available, which is very good fun and provides something
worth returning for. As the icing on the cake there's also a multitude
of extras to unlock, including secret tracks and tournaments to
try your hand at.
Mario
Kart Super Circuit is a top racing title that lacks a bit of polish
where originality and gameplay is concerned. The graphics and sound
are well executed and the game, on the whole, is engaging and fun
- while managing to complete the package with a very respectable
lifespan. Super Circuit is by no means a perfect or ground breaking
racer, but it's still damn good fun and worth a place in anyone's
collection.
READER REVIEW: by Ed Carter - AceGamez (All Rights Reserved).
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