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Kingdom Hearts: Chain of Memories is the GBA sequel to Kingdom Hearts,
which features established characters from both the Final Fantasy
and Disney franchises alike. The story follows Sora, the master
of a weapon known as the key blade, on his quest to find his friends
Riku and Kairi. With the help of many familiar faces, including
Goofy and Donald, as his main back up, Sora must destroy monsters
called the Heartless along the way.
The
game begins with a fully 3D movie clip, which looks simply amazing
on the GBA, setting the scene for the story. Whilst walking along
a path to nowhere, a man in a cloak appears, telling Sora that ahead
lies something he desires but to gain it he must lose something
dear. Not long after walking up the path, Sora, Goofy and Donald
come across a mysterious building called Castle Oblivion and thus
the game begins. It's hard to describe what happens in the storyline
without spoiling it, but it progresses really well and keeps you
hooked for hours on end. The main focus of the whole game is based
on cards, which might put a lot of people off but the system is
implemented into the game very well so don't stop reading just yet!
The
game is set in floors of the castle and as each level finishes,
Sora moves up a level. To access a level, you must choose from a
range of world cards, chosen from the array of Disney movies accessible
in the game. The backgrounds and dungeon-esque worlds are impeccable
replicas of the original movies, with level designs that use lots
of separate rooms that have the same sort of layout and composition.
Rooms and levels open cards and these cards can have different effects
on what lies ahead of you. For example, if you were to use a "Calm
Bounty" card, the next room would have a treasure chest inside.
This system works well and stops each world becoming boring or repetitive.
Each level also has a boss and there are lots of different cards
to unlock on as you progress.
Like
its predecessor, the fighting is action based, using a 3D environment
with 2D sprites and with the obvious actions such as jumping, attacking
and dodging. However, your attacks are also based on cards. I can
tell what you're thinking now, but this is nothing like Yu-Gi-Oh
or any other card game! As I said, it is action based. In battle,
you use action cards to perform moves; each card has a value and
these are used to card break another card. If a card your opponent
is using is lower than the card you use, it breaks the attack, obviously
this can work both ways and with values from 0-9 (0 can be broken
by anything but can also break anything). While you play through
the game, you collect action cards that you can add to your deck.
These cards represent what you can do in battle and there are several
different types of cards - attack, magic, summon, potion and friend.
The
cards can be combined to create different actions called sleights
and magic cards of the same type can be combined to make a stronger
spell with a much higher value. To toggle between your cards in
your customised deck you press the shoulder buttons. This takes
a while to get used to and can be extremely fiddly at times but
it doesn't take anything away from the enjoyment of the battle system
as a whole. This system operates like nothing that has been previously
used and being unique there are no comparisons to be made with similar
games. On the one hand it isn't necessarily quite as much fun as
a normal action game but the originality is impressive and still
very enjoyable.
Graphically
the game is stunning, using well designed character sprites of Disney
and Final Fantasy characters, with very creative designs for characters
made specifically for Chain of Memories. There are lots of new characters
in the game and with the high amount of characters that featured
in the first game, you'd think that the designers would have used
up all of their ideas already - yet each one is very unique. The
Heartless designs are also very well made; there are new monsters
on each world, each one looking sinister and fierce, with emphasis
on the shadow look they represent, perfectly capturing what any
normal being would be without a heart.
Those
who have played the original game will recognise all the music straight
away; each tune has been ripped straight out of Kingdom Hearts and
changed into midis. They have done an excellent job with this, as
all the music sounds almost exactly like the original pieces. The
only problem with this, like in many RPGs, is that you are wandering
around in the same world for awhile and you will hear the battle/boss
music quite a lot, so it does tend to get repetitive. Still, at
least the tunes are enjoyable to begin with and so it doesn't grate
half as much as many other games on the GBA.
I
was sceptical when I first heard that Square Enix was releasing
a Kingdom Hearts game on GBA, wondering if the brilliance of the
original could really be condensed into a handheld format. I must
say I am really glad to have had the chance to play this game; it
shows brilliant, original ideas mixed together with the quality
we all expect from the franchise and in this respect it doesn't
disappoint. With a story that lasts about fifteen hours, a versus
mode to unlock and also a whole extra story mode to unlock, which
also lasts about ten hours, this game will keep you going for a
long time and value for money is certainly not an issue here!
Anyone
who thinks that the Kingdom Hearts games are childish or too cutesy
because they feature Disney characters and stories are missing out
on a fantastic game with Chain Of Memories. The story is deep and
intriguing, with very enjoyable and addictive gameplay. Even though
it may not be the big, illustrious sequel Kingdom Hearts deserves,
it is definitely a great title that fills in some storyline but
also asks more questions than it answers. A must have for all Kingdom
Hearts fans, as well as those who own a GBA, while those who truly
despise playing card based games might want to rent the game just
to check it out first.
Reviewed by Bill Long for AceGamez (All Rights Reserved).
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