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Orbital Media gained a lot of attention last year with the release
of Racing
Gears Advance, which many people claimed was the best racer
on the GBA. Now many months later, instead of taking the obvious
path with a follow up to Racing Gears, Orbital has instead created
an adventure/puzzle hybrid game by the name of Juka and the Monophonic
Menace, a name almost as bizarre as the game itself...
As
soon as you enter the colourful and somewhat deserted world of Obla
you'll be bombarded by oddity after oddity. The whole land has a
complete history full of kings, ancient talking stones, alchemy
and a technology based solely on sound manipulation. After many
years of good alchemists taking on evil alchemists, good prevailed
and the shattered society of Obla was slowly being reformed; however,
unknown to all one dark alchemist remained. The Monophonic Menace
has resurfaced from exile and aims to conquer Obla and the rest
of the world by using a Monophonic spell to protect his minions
from the powers of good alchemy. With this spell established, his
creatures can roam the land as they please, terrorising anything
they come across. You got all that? Because I sure as hell am not
going over it again!
You
play as Juka, a young orphan boy who has a strong desire to help
others and do what is right, which in turn enhances his abilities
as an alchemist. He's the perfect stereotypical hero type and as
you play you're always guided by an odd inventor friend, who belongs
to a strange race of creatures that look like frogs, named Bufo.
Perched in a command centre of sorts, Bufo relays information to
you about the world around you and various abilities you come across.
The world of Juka is loaded with bizarre creatures like Bufo, who
aid you on your journey to defeat the dark alchemist, which is one
of the most appealing aspects of the game.
It's
easy to look at Juka and write it off as a Zelda clone, but it's
obvious as soon as you really get going that a lot of thought and
care has been put into Juka - almost every aspect is completely
original. Your first task is to collect three jars, which hold three
separate types of potions (found in bushes, trees and water). The
potions are used for various things, but early on you'll need to
mix the three ingredients to create sleep potions, animate potions
and unlock potions. As you progress you'll uncover plenty more,
but these three are the stars of the beginning of the game; used
to unlock switches or create a new switch, the unlock and animate
potions affect the environment around you and help solve puzzles
of sorts, even though they're incredibly easy.
The
sleep potion is your first attack ability and it simply allows you
to pass by enemies unharmed after causing the pesky creature to
doze off into a sound slumber. Your main attack, which is used against
most bosses, is very odd indeed: using Juka's sound staff you collect
enemy projectiles to build up an attack. For instance, when you
encounter an enemy you'll see symbols displayed on the lower portion
of the screen; as you battle, the enemy launches various symbol
projectiles as a form of attack and when the right ones come up
you hold the A button to absorb them. After collecting each one,
Juka can launch a charged blast at the enemy, taking him down. If
he fires the wrong symbol, you can use your defensive ability, which
absorbs the attack and uses it to power up your own sound shield.
This system is used throughout the game and though it sounds simple,
it gets incredibly hectic when you have multiple enemies firing
dozens of shapes at you repeatedly, as you scramble to find the
right ones.
Yet
another interesting element of gameplay is arguably the most Zelda
inspired. As you play, you help ancient stones recover their lost
gems and in turn they either give you a new potion or instrument.
Instruments are used to unlock paths or instantly create a large
batch of potions, but unfortunately you don't actually get to play
the instrument as you would in Zelda. Luckily, Juka has plenty of
other mini-games that carefully break up the sometimes monotonous
gameplay, which usually involve scrambling around to gather specific
items.
All
the right elements are in place for Juka; you've got a one of a
kind attack system that carefully merges a puzzle mini-game with
action, a potion mixing system that allows you to create all sorts
of neat spells that aid you with environmental puzzles, plenty of
items to collect and side quest mini-games to embark on. What stops
Juka from being great is the difficulty of the title, which borders
on terribly easy to just plain easy. Rarely do the environmental
puzzles challenge the player to do anything other than use a spell,
and if it is challenging it's probably because you have to go and
collect the right potions to make the spell. The combat can be fun
and hectic, but it isn't challenging or frequent enough until much
too far into the game, which is fairly short as well.
Another
major problem with Juka is repetition in numerous departments. Collecting
potion after potion by shaking every tree you come across isn't
particularly fun after a while, and then mixing the potions over
and over after checking your journal for the right combination of
elixirs for the twentieth time wears thin quickly too. The biggest
problem here is the actual level designs though. The first quarter
of the game takes place in a very lush green village area of sorts,
but every couple of screens look like the last and you'll even notice
reused sections! You'll be thrilled once you come across the second
portion of the game, which is very dry and full of canyons; it's
loaded with more gameplay elements, such as hanging onto canyon
walls to shimmy across, and even some teleporter puzzles reminiscent
of A Link to the Past. Still, this section seems to drag on as well;
it's not as if it isn't well designed, it just doesn't vary nearly
enough, especially since this game is aimed at kids. In all there
are six different terrain types, each with new gameplay elements,
but getting over the first hurdle will prove tough for some gamers,
as it's just too easy yet goes on and on.
It's
a shame too, because the graphics in Juka really are quite outstanding.
Perhaps one of the most colourful and cheery games you'll come across
on the GBA, the character sprites look great and go perfectly with
the visual effects used for every spell and attack. With a name
like Monophonic Menace, sound obviously plays an important role
in Juka as well and excels just as much as the graphics do.
Though
it doesn't factor into the battles as much as you'd think, the little
touches, such as a tone with an increasing pitch for each elixir
you throw into the potion mixer, show a lot of attention to detail
from the development team. The MIDI theme songs are also some of
the best you'll come across for the GBA; I even found myself humming
along to the feel good melodies as I travelled across the often-dull
valleys.
Juka
and the Monophonic Menace could have been much better, had the puzzles
been more challenging and more variety inserted into the world around
you. As it stands though, Juka is a worthy addition into the GBA's
line up of isometric adventure games and should make the young ones
happy, plus provide enough unique concepts to pull in the older
audience. Zelda's crown isn't going anywhere, but Juka could have
a future as bright as the game itself if they take this idea and
throw in even more unique ideas for a sequel. If you're looking
for a Zelda inspired game and you've fully exhausted Minish Cap,
then Juka is a great choice.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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