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Gunstar Super Heroes, Treasure's long-awaited GBA sequel to the
classic 2D shooter Gunstar Heroes from the Sega Genesis, has arrived
at long last - and the final payoff has without question lived up
to the mountainous hype and expectation that diehard fans and game
critics alike have built up over the many years in craving a second
Gunstar adventure. The game plays like a dream, just like its 16-bit
console predecessor, and pushes the GBA hardware to unthinkable
new heights.
Continuing
shortly after where the original Genesis title left off, Gunstar
Super Heroes follows Red and Blue on a mission to stop the leader
of a nefarious organization known as the Empire from resurrecting
the God of Ruin, or Golden Silver if you recall. Spanning six unique
stages and featuring various story paths depending on which character
you choose and what difficulty you play on (Easy, Normal and Hard),
the plot behind Gunstar Super Heroes is typical fodder for a shooter
and as such really doesn't deliver that much of incredible interest.
Complicated storylines aren't to be expected with this type of game
though, and unfortunately neither is an emphasis on longevity; like
most shooters, Gunstar Super Heroes is painfully short, only lasting
a few hours. Sure, there are the multiple difficulties, two playable
characters and multiple paths through the game, but since the story
really doesn't matter there isn't much call for replaying over and
over. Of course the simple fact that you'll want to keep playing
once you're done anyway because the rest of the game is so brilliant
is a definite plus, but a few extra stages and longer-lasting campaign
would make plopping down the cash even easier than it already is.
Over
the game's six stages you are constantly kept on your toes by an
ever-changing diversity in gameplay styles. Though much of the game
sticks to its 2D, side-scrolling shooter/platformer roots, there
is an outstanding variety of challenges that keep the pace fresh
and frantic at all times. In certain segments you man a helicopter
from a top-down view while blasting away at other airborne foes
and tanks on the ground, or stand atop a flying spacecraft while
missiles and enemies attack from behind as you rotate the stationary
craft to get a proper lock on your targets. Every section of each
stage plays distinctly from the rest, so there's never a single
moment of déjà vu or gameplay repetition whatsoever. There's even
one section later in the game where you navigate a boardgame style
area, with each space on the board being a completely new challenge
to complete.
Each
character also has three powerful weapons at their disposal, which
are easily cycled through using quick taps of the L shoulder button.
Both characters are equipped with the Fire (exploding ball of fire)
and Chaser (laser darts that home in multiple targets) gun types,
but each also has one unique weapon. Red has a Force plasma beam
while Blue has a powerful Lightning blaster. While attacking enemies
over time or through certain item pick-ups, each gun builds up separately
for special Supercharge attacks that, when unleashed at the double-click
of the R shoulder button, are devastatingly helpful to your cause.
Other than the one unique weapon per character, Red and Blue play
essentially the same, with additional melee abilities such as jump
and slide kicks, uppercuts and sword slashes. In a touch of platforming
gold, there are also bits of wall jumping to be had, along with
shimmying across overhead ledges.
One
thing Gunstar Super Heroes sure isn't short on is bosses - man does
this game have a ton of them! And best of all, they are all thoughtfully
designed in terms of pattern-recognition and overall challenge.
Many of these bosses also take up most, if not all, of the GBA screen,
and I'll be damned if they don't look jaw-dropping in the process.
The same goes for the rest of the graphical showings as well; story
sequences, as few and brief as they are, are beautifully complimented
by fantastic character portraits and artwork, and in-game the 2D
sprite-based visuals are colorful and crisp, with captivating backdrops
and fluid character animations.
More
impressive than anything however are the unbelievable special effects;
explosion and gunfire effects have never looked so phenomenal on
the GBA and this is definitely one honking treat of eye candy. My
hat goes off to Treasure for what they were able to pull off with
the GBA hardware, without sacrificing a single drop of frame rate
or playability quality. I don't think I've ever seen a GBA game
this technically impressive in all its years in existence, and that's
quite a statement considering the massive library that the portable
has produced over the years. For you GBA audiophiles, Gunstar Super
Heroes sounds great too, featuring a solid dose of appropriate action-packed
shooter tunes, thumping arcadey gunfire and explosion sound effects,
and occasional one-liner voiceovers.
Though
the adventure is ridiculously short and there's not much of a plot
to get behind, Gunstar Super Heroes through both its gameplay and
technical achievements is simply too brilliant and addictive a game
to ignore. Every GBA (and DS) owner owes it to him or herself to
track down a copy by any means necessary. Its ranging difficulty
settings make it completely accessible to the most casual of gamers,
while still satisfying the most diehard of fans with the brutal
challenge served up in Hard mode, and its intense, super-quick shooter
action and unprecedented technical mastery of the GBA all but cements
Gunstar Super Heroes' place as one of the handheld's best titles
yet.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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