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After being a roaring success on pretty much every console since
the first release of this franchise on the PSOne, it's no wonder
Rockstar have decided to hit the Gameboy Advance with Grand Theft
Auto. Considering the revenue pulled in so far, it's a wonder this
title hasn't come sooner, especially since the previous outing on
the Gameboy Colour. For those Martians landing on Earth for the
first time, Grand Theft Auto is a name synonymous with free roaming
cityscape gameplay, with tons of gangsters and all the action you
could wish for to boot. Previous incarnations have been slyly humorous
and very cleverly executed, besides having compulsive gameplay,
so it was no wonder I was looking forward to the portable release.
However, after playing it, I wonder if I hyped it up in my own mind
a little too much.
The
narrative does try to grab you straight away, being a tale of two
hoodlums trying to use their ill-gotten gains to make a break and
go straight. Your partner in crime, Vinnie, wants to do a few last
jobs to get some extra cash and you go along with him against your
better judgement. Unfortunately things go wrong and after a few
missions, Vinnie is killed by a car bomb. This provokes you to go
on a roaring rampage of revenge as you try and find out the who's,
whys and wherefores.
I'd
like to say that this is a direct port from the PSOne version, but
it's not. The story is different to start with and as far as content
is concerned, there's a lot more to it. If you remember the original
version, it's a top down view of a city, around which you drive
or run depending upon the situation. It was mission based but with
the free roaming aspect included, so you could go on a driving or
killing spree at your leisure. This hasn't changed in the Gameboy
Advance version - you can follow the fairly linear missions or you
can have a roam around, run people over, crash into cars and so
on. The missions themselves are good fun, if a little repetitive,
such as having to drive to certain destinations, leap out of your
car and collect items and gun people down, or time trials getting
from one point to another.
Besides
the top down view, you also have a few other bits and bobs in the
corner of your screen, providing a variety of useful information.
These include the amount of money you have, which weapon is equipped
for when you jump out of your car, your infamy rating (the higher
this is the more cops chase you) and your health. There's also the
obligatory and absolutely essential map, which shows you where to
find things and provides the layout of Liberty City, within which
you drive. As you play the game, more locales are highlighted on
your map, such as your hideout, a great place to buy new weapons,
a garage for re-spraying your cars and of course your mission objective.
It's all very handy and an easy reference even when you're handbrake
turning around corners at a rate of knots.
Unfortunately,
this is let down by a few things, such as a really dodgy frame rate
and some tedious foot-based nonsense. Coming to the frame rate first,
it struck me almost immediately that the screen seemed to jerk as
you sped around corners and hit things. It makes proceedings a little
tricky to keep control of, particularly when you consider that your
field of vision is fairly limited. At slow speeds you're able to
see just a short distance in a few directions, but when you get
some speed up this pans out a bit. However, it's still not enough
to see the liberally populated oncoming traffic, police cars or
even the slow moving pedestrians. Hitting cars is a bit of a nightmare,
as I almost felt like I was on a pinball table rather than a road.
You and the opposing vehicles seem to bounce around the screen quite
a bit before coming to a halt, although a nice new addition is the
ability to roll some vehicles over if you hit them hard enough.
The
pedestrian-based stuff really had me yawning and irritated me quite
a bit too. There are many missions where you have to step out of
the car and collect objects, interact with bases (usually signified
by a flashing blue circle), or deal with people. While I liked the
ability to just go up to a stationary car, haul the owner out and
zoom off, I was quite narked by the gun-slinging aspect. You can
fire your gun in a 360-degree circle when the bad guys are after
you, but you'd better make sure you've bought some body armour first
and have at least an Uzi with a serious number of rounds in the
chamber. Otherwise you're dog meat. Part of the problem lies with
the ability to identify your assailants in the mayhem, especially
given the rather large bullets that come from your weapon. Are you
hitting a citizen, or should you be concentrating on another target?
Are those cops or criminals? Is that a baseball bat being swung
or a bullet effect? You do have the ability to strafe, but more
often than not the enemy gets behind you, so it's back to the tricky
360-degree rotation again. It's all too confusing and often you
find yourself dead on the floor with the 'mission failed' sign flashing
in front of your eyes.
It's
not all bad though, as there are some improvements in the gameplay
over the original. You quite often find yourself on plenty of other
missions besides the linear, story-driven one. As you explore the
city you find skull symbols, which once driven or walked over open
up a new world of money-making opportunities. The missions generally
involve being given an Uzi and taking out as many opposing gang
members as possible in a strict time limit, obviously without being
nailed yourself; these are quite good fun and a great opportunity
to increase your arsenal. I like the way jumping into certain vehicles
gives you the occasion to earn some dough too - stealing a taxi
means you can earn a few bucks getting people from one side of town
to another and also helps you familiarise yourself with the street
layout! This comes in pretty handy for the racing challenges too.
Also, you can find and collect up to a hundred packages scattered
throughout Liberty City, which grant you new items for every tenth
package you find. It's just a pity that this variety and extra thought
hasn't stopped the remaining gameplay being otherwise frustrating
and tedious.
This
is reflected in the graphics, which, given the incredible standard
set lately with titles such as Fire Emblem, Astro Boy and Mario
Golf, are rather lacking. The opening sequences and story pages
are well drawn and certainly portray the character of Grand Theft
Auto, being crudely hewn caricatures of the characters in the narrative.
This continues throughout the game but runs alongside some, dare
I say it, mediocre visuals. You can see Rockstar have really tried
hard to pull off a from above, faux-3D cityscape. This isn't too
bad in that you can see the fronts and sides of buildings as you
drive around or past them, thus helping them be easily recognisable
as you get used to the layout. It's just a shame that once you get
down to the images your eyes are almost solely resting on - the
cars, streets and people - it starts to look a bit shabby.
The
cars are abundant, and come in a great many varieties including
police cars, ambulances, red sports cars, green Ford Fiesta look-alikes,
trucks, buses and so on. I have to admit, it is hard to make a car
look interesting when viewed from above, being a fairly bland bonnet,
roof, boot affair, but perhaps some attempt could have been made
to give chrome a bit of a gleam, or make some damage visible besides
steam coming out of the bonnet. I have to admit they look quite
cool when you smash into vehicles and make them roll, but this doesn't
happen often enough to make up for the lack of the rest. For all
that, they are easily distinguishable and you're not likely to steal
a Fiesta when you can see there's a hotrod on offer.
It's
not quite so easy to differentiate when it comes to the people though.
Once you're out of the car, your character is represented by a head
and shoulders shot, interspersed with some dynamic looking legs
when you break into a run. The variety is increased further when
you swing a baseball bat or shoot a gun, but it's pretty much the
same visual as all the other goons wandering the streets. You can
only really tell them apart by the colours they wear and some are
so similar that you'll be nailing cops before you realise that the
crims have done a runner. Then, of course, you've got to contend
with a higher 'infamy' rating than you wanted. Besides the identification
problems, the head and shoulders just look fairly plain, unappealing
and uninteresting.
One
of the main staples of previous Grand Theft Auto releases has been
the sound, particularly the radio stations you can tune into and
the often-amusing DJs you hear on each. As you can imagine, the
Gameboy Advance sound system isn't up to much at the best of times,
so there is none of the trademark humour through sound bytes and
the snatches of tunes are short, on a loop and not that well put
together. To give Rockstar some credit, they did try and vary the
themes depending on which car you get into, which reflects the radio
station the driver may have been listening to, but this novelty
wears off fast when you realise how short the continuous loop of
each is.
Then
you've got the general sound effects within the game. When you gun
an engine it doesn't roar so much as meow, but a meow from a cat
with laryngitis. The sound varies from car to car but still doesn't
quite make the grade. The crashes seem to be denoted with what sounds
like bursts of static and the gunfire reminds me of some particularly
nasty sound effects from my old Acorn Electron. There are voice
samples, which raise the bar a little, but they're so few and far
between as to be drowned out in the cacophony.
The
lifespan of the title is reasonably short too. It's not just that
it has no multiplayer option or that the story drags on a bit, or
even that the bonus missions get repetitive. It's also a case of
the gameplay becoming a little tired, monotonous and a bit frustrating.
In fact, overall I have to say I am disappointed. After the thrills
and spills of the first PSOne outing and the incredibly good sequels,
the Gameboy Advance version leaves a lot to be desired. If the story
had a bit more humour, if the gameplay wasn't so jerky and the action
so hard to control, if the graphics had a little extra polish on
them and if the sound wasn't so bad, it may have been a great port.
Although it tries so hard to equal, if not better, the PSOne version,
particularly with the inclusion of the extra missions, it fails.
It will still appeal to the diehard GTA advocates but fans of the
Gameboy Advance will be able to tell in a second there are much
better titles out there.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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