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Unlike the 'Advance' versions of Final
Fantasy IV and VI, Final Fantasy V Advance does not bring nostalgia
to a boil, causing it to erupt out of my ears with fanboyish joy.
Unlike the first and last chapters in the SNES to GBA Final Fantasy
trilogy, this title never saw a release during its initial release,
as the famed Job System was deemed "not accessible enough to the
average gamer" by then Squaresoft translator Ted Woolsey. The English
speaking world finally received the game - legitimately - in 1999,
as part of the PlayStation's Final Fantasy Anthology, but as word
of an unfaithful translation and unnecessarily long loading times
began to circulate, I decided to pass.
Another
seven years would go by before Square revisited Final Fantasy V,
producing the game in question today. Coming in fresh to the game,
I found a charming experience that stands the test of time just
as well as IV before it. For those who have played the game before,
this is the definitive edition of a game that was in need of loving
care and localization, sporting a fresh script translation that
stays true to the series' canon, as well as the original story,
along with enhanced graphics and music, four new character classes
and two new dungeons. This may be a Game Boy Advance release, but
Final Fantasy V Advance can compete with the best of the portable
RPG world.
Not
willing to let the elemental crystal plot device go, Final Fantasy
V Advance opens with the concerned King Tycoon checking the Wind
Crystal, as the world's wind has inexplicably decreased. He reaches
the crystal just in time to watch it shatter into shards. During
this same timeframe, a meteorite falls from the sky, crashing near
the King's castle. This sets in motion the beginning of the game,
as three of the main characters - adventurer Bartz, King Tycoon's
daughter, Lenna, and an old man suffering from amnesia, Galuf -
come to meet for the first time while examining the fallen meteorite.
The story does nothing short of balloon from this point on, eventually
spanning three worlds, as our three adventurers travel the world
in search of Lenna's father and the reason behind the crystal's
destruction. The new, invigorated script translation remedies all
of the flaws from the original, providing deep characters and an
entertaining adventure even after all this time.
Unlike
the Final Fantasy games directly before and after V, this one only
contains five playable characters. Don't think this means you're
getting blank slate no-personality party or a lack of gameplay variety
between characters though, as that couldn't be further from the
case. This story revolves around its characters and with fewer characters
to flesh out there is more time to spend on each one, giving everyone
the grand character development treatment. By the end of the adventure,
the feeling of watching individual characters, not fill-in-the-blank
templates, is firmly cemented into the experience.
As
for gameplay variety between the characters, that comes in the form
of the second appearance of the now legendary Job System. Unlike
in its first appearance in Final
Fantasy III, where jobs were simply skill providers and stat
funnels, this version allows for the carrying over of powers and
skills to other jobs, creating hybrid characters. Most jobs have
six levels, which gain their own type of experience; as you gain
job levels you gain new skills or stronger powers. Every character
has two skill slots, one that is filled by the current job's main
ability and the second filled by any earned skill/power previously
learned. This removes the pigeonholing of other games that predetermine
and lock in every character's class. How can this freedom help you?
Well, for example, you could level up Lenna as a White Mage, change
her job to Warrior and then select White Mage as her second skill,
giving you full access to her white magic despite no longer being
a White Mage. Do I dare mention you can switch back to the initial
blank slate Freelancer job and equip any two skills without equipment
restrictions and stat changes? With twenty-six jobs to discover
and master, the world is yours to customize and conquer as you see
fit!
The
rest of game plays out just as any other classic RPG; travel around
a world map to find towns and dungeons, get into random battles
along the way, explore towns and dungeons for random things, get
into more random battles…you get the picture. Some reviewers have
complained about a high frequency of random battles - I think they
may have mistaken "high" for "just the right amount to keep your
party the right level so that level grinding is not necessary."
To mix things up a bit there are a couple puzzles thrown in, including
the first appearance of time-based puzzles in a Final Fantasy game.
All in all though, it's the same basic core you have enjoyed time
and time again - you either like it or you don't and nothing here
will change that.
Final
Fantasy V Advance has received a presentational upgrade in its transition
from SNES to GBA. The graphics have been cleaned and touched up,
with the fuller color palette of the GBA being tapped for the majority
of the work. Much like in IV Advance, this allows for a more definite
distinction between clothes and body parts on all the characters,
bringing forth buried details. Slowdown is less of a problem than
it was in IV Advance, where battles would halt to a crawl during
strings of magic spells and skills, but it is still there, though
it's mostly when moving around the map between battles. The biggest
changes graphically are the new battle backgrounds, which have gone
from hollow and lifeless to full and vibrant. It still looks like
a SNES game, but if you are like me and still find them appealing,
you will not be disappointed.
While
the sound effects are essentially the same, standard SNES-era fare,
the soundtrack is another story. Receiving a thorough reworking
it has been given new life on the GBA, even more so on the DS with
its stereo speakers blaring the sounds as crisply as can be. Each
track is rich with layers, as multiple orchestra instruments occupy
space with the game's 67 tracks. With a soundtrack this epic, there
is no wonder why a music jukebox option was included!
If
a thirty-hour main quest isn't enough for you, there are enough
extras pad that time out quite a bit more. Along with the original's
side quests, optional boss battles and Job System (don't forget
the four new jobs) to master and exploit to the fullest, there are
now two new dungeons, including the beastly thirty-floor one, new
monsters, new items and equipment, and a bestiary to fill up. Attempting
to see 100% of what this game has to offer will do an excellent
job of taking up your free time.
As
the second chapter of the Final Fantasy SNES revival comes to a
close, it is easy to call the entire project a rousing success.
Despite many Western gamers not knowing it, Final Fantasy V was
a classic in its original form. Now that it has been made portable
with a fresh coat of paint, it is a mandatory purchase for any RPG
lover or video game connoisseur. Don't forget that the little port
at the bottom of your DS is for more than just collecting dust -
it's a gateway to some classic gaming adventures!
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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