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At last the Final Fantasy series makes it to the Gameboy Advance
and not before time! Renowned the world over for exquisite gameplay,
graphics, sound and story, the Final Fantasy series is one that
rivals the likes of Tomb Raider and Grand Theft Auto for pulling
in the punters. Now, before you start reading this review I must
warn you I don't work for Square Cnix, Nintendo, or anyone else
related to the manufacture of this game, but by the time you finish
reading this review you're going to think I do, because I cannot
sing its praises highly enough!
So
what's it all about then? Well, the story is simple enough. A young
lad called Marche is having a bit of a hard time, being the new
kid in a small town. Bullied at his new school he is taken under
the wing of an outspoken and strong-minded lass called Ritz and
also in a quiet and shy way by another youngster called Mewt. After
a bit of a nasty snowball fight in which one bully throws a snowball
with a rock in it at Mewt they all retire to Marche's house to lick
their wounds. As it happens, one of them has purchased an odd book
with weird pictures and obscure text, which they pore over with
great interest. Overnight Marche dreams of this weird world, where
monsters and strange fluffy things walk side by side with humans,
only to find when he wakes up he has become part of this odd place.
Marche is thrust into a bizarre environment with only an odd moogle
as his companion, as he tries to make his way home.
How
he makes his way is developed through some deceptively simple, yet
deviously deep, gameplay. The game at its core is a series of turn-based
battles but it's a core you have to dig deep to get through, as
it's incredibly involved. After eight hours of solid gameplay I
was still being surprised at every turn. At first you're presented
with a map with very few areas noted. One such area is a little
town containing a Pub, a Prison and Monster Bank. As it happens
most of the towns have these facilities but the import of the latter
two aren't revealed until much later. The Pub is your first port
of call, where you meet a bunch of otherworldly creatures trying
to form a clan. It seems the best way to get on in this world is
to be part of one.
Once
in this clan you're introduced to your friendly neighbourhood barkeeper.
He'll keep you updated on the latest rumours, be it other clan movements,
magical goings-on, tricks, tips and other such gossip. Besides this,
as the barkeeper hears and sees all from the comings and goings
of his patrons he also knows of various missions you can set out
on. These missions are fundamental to the success of your career
in this odd other world and they are many and varied in nature.
However,
it certainly isn't a case of just choosing a mission and then off
you go. Although many involve going into battle alongside your clan
members against various monsters, mages and enemy clan members,
quite often you have to send members of your clan away individually
to accomplish tasks. These can be anything from posing for a sculpture
to being a bodyguard, or finding hidden documents and so on. However,
send the wrong kind of clan member and the mission could well fail.
As missions cost money and you often don't get a second chance at
them it's important you weigh up the skills of your various clan
members to send the one who has the best possible chance of success.
The
skills of the members depend on what race they are. Humans are good
all-rounders, whilst Viera (weird rabbit-like creatures) are much
faster and make good archers and assassins. Moogles are very dextrous
and are good thieves and black mages. Nu Mou are bizarre gelfling
type things that concentrate on the magical arts, including white
magic and mastering the various mythical beasts you're likely to
meet. Finally you have the Bangaa, fearsome looking lizard things
that are masters of the weapon, who see war as a religion and obtain
impressive fighting skills as they progress. However, the skills
of each race go deeper than that, depending on what items and weapons
you give them. Certain staffs are more likely to make mages learn
the ways of fire and earthquakes, some weapons can hone skills in
the broadsword, whilst items of various natures can lead to successful
careers as pickpockets, beastmasters, archers or hunters. It really
is a case of experimenting with the items available to each race
and seeing how they use them in encounters with other creatures
of this realm. Half the fun is the voyage of discovery as each character
develops.
Developing
characters does mean they have to go into battle, or encounters,
and earn some serious experience points. The higher the level, the
more skills they earn, the more likely they are to complete quests
and so earn your clan money and special items needed to complete
other expeditions. These encounters seem like the meat and bones
of the game but I have often spent more time just playing with the
items, weapons and clothing of my clan. Anyway, turn based combat
it is but with a few neat little twists. You're placed on an isometric
playing field that gives it a neat little 3D feel. Image a chessboard
tilted up onto one corner, covered in all types of terrain; lava
flows, mountains, rivers, trees, houses and so on. Some terrain
is easy to traverse, some not. Stand waist deep in a river and you
can't do that much but fight from the top of a hill and you've got
the advantage. The tactics involve getting behind or to one side
of your enemy while at the same time not exposing either side to
them yourself. It's harder than it sounds and takes some lateral
thinking to accomplish.
It's
best that when you go into battle you take a mixed group with you.
Try and have a healer to hand, because you're going to take some
damage. If you have a black mage they're often handy to strike down
the nippy rabbit-like creatures that evade your arrows and swords.
Any clan member who can control beasts is pretty cool to have in
a tight spot as well. It's a lot of fun to set an enemy dragon on
its comrades, for example.
Another
weird twist is that this strange place has a set of laws upheld
by a kind of knight who impartially rules over the battlefield handing
out yellow or red cards, depending on the misdemeanour. At the start
of the battle you're told you can use some skills but not others.
If you break the law you're sent to prison and your clan has to
buy you out. This does make a battle interesting, as quite often
you find the strengths you've built up in your team all of a sudden
can't be used in a battle, so you have to use your wits and think
up another tactic. One such law is not being able to use swords,
which eliminated most of my team in one fell swoop and I had to
rely purely on archers and mages to win the battle. This was no
easy task, considering I'd built my warrior classes to stupendous
levels! It really does force you to put together a well balanced
and good all round team. This adds something to the game I've not
seen in anything previously. Other games can be completed through
might alone, but not this one!
The
tactics involved, the development of the races, the missions and
expeditions are all quietly presented to you over a gradual bedding-in
period. This is great, as it really gives you a chance to sit back
and enjoy an exciting but beautiful ride. The developers of this
game have taken every possible facet of the Gameboy Advance's graphical
capabilities and used them to the full. Right at the very beginning
you're presented with a great intro and a lovely, snow-dusted, softly
lit town. The lights sparkle up at you as you look over this quiet
town and snowflakes float quietly across the sky. The characters
you come across fit perfectly into this landscape, being children
in a white-clad playground. Climbing up and down snow covered objects
and throwing snowballs is captured in such a beautiful fashion and
as the characters head off to their homes you're presented with
a busy town replete with cars, adults, cafes and bars. The attention
to detail is great and even carries over the impression of the kids
living somewhere seedy.
Once
you're transported to the other world the graphics just get better
and better! The towns you visit, the pubs you drink at, the forests
you search, the deserts you cross, the mountain passes you negotiate
- all are so subtle, yet so detailed. At first you don't notice
things like the lava flow in a volcano scene, because the movement
is so, well, lava-like! The natural settings are almost as if you're
watching Michael Palin about to ride a camel into the sunset and
the clan-held towns are often reminiscent of Kate Adie in various
war torn parts of faraway places. The atmosphere captured by these
images is sublime.
The
characters that develop in this land look very cutesy and sometimes
childish, but again have had attention lavishly pored over them
in their creation. The close up of each has somehow been made quite
individual. The lines and shades are again used in subtle fashions
to impress upon the viewer attributes of the character, be it the
haughtiness of the archers, the kindliness of the white mage or
the mischievousness of the moogles. In battle, although they are
represented by very small figures on the battlefield, it's not problem
telling them apart. A lot of the special effects are very good too,
be it sword swipes, the fiery breath of dragons or the incredible
super powers of the totema you can eventually start to summon. The
whole game is overflowing with atmosphere and character, thanks
as much to the graphics as the story and gameplay.
Oh,
and let's not forget the sound! Even the most simple of sounds like
the squeaking of a moogle (it's very cute), the swish of a sword
or the sudden blast of a great deal of magical energy being expended
has had no expense spared on it. The thud of hitting someone with
a giant earthenware bell is quite satisfying, which is not something
that I would ever have thought I'd end up saying! Alongside this
is a wide variety of music, be it for different missions, on the
world map, choosing items for your characters or even just getting
the latest gossip from the barkeeper. Although it can get a little
repetitive from time to time, it still makes great use of the sound
card and little speaker on the console. However, I'd recommend you
wear earphones to get the full benefit.
This
game is truly vast and will take you a very long time to complete,
whilst keeping your interest strong and the pace and enjoyment never
waver. And just to add even more to the lifespan, there are a number
of link options where you can play co-operatively, go head to head,
share rumours and items or trade clan members. This game is will
just run and run and is one of the greatest value for money games
you could ever buy.
What
more can I say? The Final Fantasy franchise has done it again! A
great story combined with absorbing gameplay, blistering graphics,
cracking sound and fantastic multiplayer options makes this absolutely
unbeatable. It is one of the best, if not the absolute best game
ever to be released on the Game Boy Advance and anyone who says
otherwise is going to have a black mage moogle thunderclap in their
face!
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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