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Disclaimer: I'm sorry to take the same route so many other reviewers
took with this game, but it greases up past memories and they proved
to be intoxicatingly potent. So if you were looking for a review
that wasn't written like a schoolboy discussing a long lost crush,
well… look elsewhere!
Though
it may be hard to imagine now, especially for younger gamers, there
was a time when the Japanese style RPG was not a common staple in
the market, back in the Super Nintendo and portions of the PlayStation
nineties. You couldn't count on them to be top sellers, let alone
continue to occupy space on the shelves of your favorite gaming
store for very long after their release. Even games that received
warm welcomes from the press still only found homes with the niche
crowd. It was during this time that I, for reasons long forgotten,
borrowed what was once known as Final Fantasy II for the Super Nintendo.
Before this game my RPG experience was essentially zero. But once
the thrilling tale of deceit, love, failure and redemption transferred
from the TV to my brain, I knew that this genre had something to
offer beyond a simple visceral affair. Emotional weight, superior
storytelling and a book-like performance was first experienced here
by not only myself, but an entire generation of gamers. This is
the videogame equivalent of a classic piece of literature or a classic
film - a defining moment in gaming culture.
There
should be no surprise in your demeanor when I go on to state that
this was one game I was eagerly waiting for. Taking up the mantle
of Final Fantasy IV Advance, this remake of the improperly numbered
Final Fantasy II spit-shines the dirt off a game that long ago lost
its lust, while tacking on some welcome additions. If you have trouble
putting up with archaic 2D graphics, a straightforward story or
games labeled "old school," there is nothing here to convince you
otherwise; FFIV pulls no punches when it comes to what its experience
is all about. Long time fans will love the slightly upgraded trip
down memory lane, as will 2D RPG veterans who, for whatever reason,
just didn't get a chance to play it the other two times it made
the trip around the gaming block.
That's
right, this game has made two appearances on consoles already -
the original release on the Super Nintendo in 1992, followed by
the 1999 Playstation U.S. and Europe re-releases in the Final Fantasy
Chronicles/Anthology collections, respectively. While the PlayStation
versions saw a handful of enhancements, this is the first re-release
that can be considered a remake that saw a release outside of Japan.
From graphical upgrades and remixed music to a fresh localization
and additional content, Square-Enix and their old partners Nintendo
held little back when it came to this version, none of which I found
to damper my experience one bit.
Before
we discuss what has been made new, let's talk about what has been
left alone. The gameplay remains essentially the same, as players
lead a party of up to five characters via an overworld map to save
the world from a super villain, trudging through varied dungeons
and random battles, issuing commands in said battles via menus and
so forth; all the RPG bases are covered. The Active Battle System,
a Final Fantasy staple, debuted in this game's original release,
which allows enemies to attack without having to wait for the player
to issue their commands. If you have ever played a Final Fantasy
game, or any Japanese style RPG, the learning curve here is a flat
line; non-existent, you see. Alright, time to bring in the new!
If
there ever was a game in need of a graphical upgrade, Final Fantasy
II was it. At one time the graphics were great, especially the Mode
7 quasi-3D effects during airship travel, but the bland backgrounds
and textureless character models during battles hardly can compete
with Square's (and Enix's) later offerings on the same system, let
alone on the Game Boy Advance. Though none of the upgrades found
here can be considered huge, they address the two eyesores I mentioned
above. The flat, minimal backgrounds have been replaced with vivid,
detailed ones that look wonderful on the bright Micro
and DS
Lite screens. Each one has its own effect, such as the raised
tiles of a castle walkway to the cracked earth of a mountain pass.
Character models no longer have their body parts bleeding into themselves
during battles; now they have a greater sense of definition thanks
to improved use of shadows and a bigger color palette. Talk bubbles
now showcase facial artwork for the main characters, adding another
personal touch to their words.
An
odd problem does crop up with the upgraded character graphics -
for some reason, especially during spells and special skills, battles
fall victim to slowdown. For a game that ran flawlessly on early
nineties' technology to chug on a Game Boy Advance is a bit of a
head-scratcher. If you reside in Europe though, you can ignore this
problem, as the version you can buy had it resolved before release.
The
upgrade that surprised me the most has to be in the musical department.
I have never heard a soundtrack as captivating and astounding in
a Game Boy Advance game as I found here. I usually turn the volume
down soon after booting them up, but this was one of the few times
I turned it up to 11. Each song comes out clear as day, each instrument
echoes in impressive individuality; Nobuo Uematsu's soundtrack trumps
not only nearly every GBA game out there but many DS games as well.
Heck, I would take this soundtrack over the poor excuse for music
found in the Xbox 360 RPG Enchanted
Arms!
Final
Fantasy IV's story revolves around an airship squad captain named
Cecil. His once peaceful liege, ruler of the kingdom of Baron, has
now become a power hungry tyrant bent on collecting all the world's
protective crystals. When he asks the King about his intentions,
he is ousted from his position as a traitor. His best friend Kain
begs for the king to reconsider, just to be removed from his duties
as leader of the Dragoons, another powerful faction of the Baron
military. In an odd change of heart, the King decided to give Kain
and Cecil one chance to prove their loyalty to his rule, a move
that sets the entire game in motion. Saying any more would ruin
many of the surprises this game has in store if you have yet to
play it, as there a far more twists here than you may expect from
a Super Nintendo game.
Regardless
of whether or not you have played it before, thank your lucky stars
that those in charge of putting this remake out also gave the original
localization a complete overhaul, because the impressive story was
once lost under a lackluster script. At the time I had no idea how
the original script translation suffered, as I had nothing to compare
it to - but that is no longer the case. Though it has become the
thing of legend, the original Resident Evil's voiceovers is a great
example, as the script was cheesy (this is where the classic "spoony
bard" line comes from), a bit robotic and riddled with errors, along
with being on the wrong end of harsh censorship rules imposed by
Nintendo. No longer is that the case, as this fresh localization
injects additional vigor and emotion into the script. The flow of
dialogue has greatly improved and each character can be more easily
identified by their words alone. That's not all the new localization
has done, as it has also reinserted many of the story and gameplay
elements once censored and removed. Characters' skills once removed,
such as Cecil's DarkWave power, have been returned, death and Judeo-Christian
references have been reinstated and certain story elements originally
left out have been worked back in. Very little of the original localization
is left untouched, giving the story that 'new game smell.'
If
the new localization wasn't enough, this remake boasts quite a few
new additions only found here. The end of the game has been extended,
as there are now two new dungeons, the Cave of Trails and the 50
floor deep Lunar Ruins. Here you will find not only new items, enemies
and bosses, but the Lunar Ruins also has new story segments that
further flesh out each of the main characters! Both of these are
seamlessly worked into the original fabric and will be near impossible
remove in any other re-releases/remakes that Square-Enix may plan
in the future.
The
only glaring complaint I have About Final Fantasy IV Advance is
that now I can hardly contain my anticipation for the remakes of
Final Fantasy V (coming on November 6th) and VI (coming out sometime
next year). Not much of a complaint, huh? What can I say? I can't
stop gushing about the wondrous work Square-Enix and Nintendo put
into bringing this classic game out of the dust and back into the
limelight where it belongs. In a culture that demands state-of-the-art
graphics, storytelling and gameplay, it is refreshing to take a
dip back in time and find that a game which helped develop my current
tastes and opinions still holds its own. Thank you Square-Enix and
thank you Nintendo.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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