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Dr. Mario seems to have become a long lost puzzle game that never
gets proper mention among the great videogame puzzlers ever, but
if you ask me it certainly deserves to be part of the discussion.
Coupling the virus-deleting puzzle action of Dr. Mario with an even
more addictive gem known as Puzzle League, the GBA combo pack of
Dr. Mario & Puzzle League is an excellent portable title that's
perfect for quick play sessions, yet addictive enough to keep you
playing until your eyes melt!
As
the better-known title of the two, Dr. Mario is the name on the
box that will undoubtedly attract consumers, and for good reason.
The gameplay in Dr. Mario consists of basic puzzle game conventions
with a medicinal twist; various colored vitamin capsules are tossed
into a bottle one at a time, and it's up to you to maneuver said
capsules in proper fashion in order to eliminate the nasty viruses
contained within - destroy all of the viruses and you win the game,
let the bottle fill to the top and that's all, she wrote. Like any
puzzle game before it, clearing the viruses comes down to linking
horizontal or vertical rows of at least four blocks of the same
color, but in Dr. Mario the play space is so small and cramped that
quick reflexes and advanced plotting for row-clearing chains and
combos is of the utmost importance. The gameplay ranges from accessible
to kick-in-the-rump difficult, with level settings from 0-20 and
various degrees of speed settings - all told this is one addictive
puzzle experience.
Where
Dr. Mario falters, however, is in its small selection of game modes,
which ultimately limits its overall lasting appeal. For the solo
gamer, Classic, Vs. CPU and Flash modes are offered, along with
some unlockables, such as the cool Vertical mod that enables the
game to be played while holding the GBA vertically (this is especially
sweet on the Micro's small screen), but sadly each of these modes
plays essentially the same, with only a slight tweak in the rules.
Two-player link cable support is offered as well, and that's really
where the majority of the replay value lies, as puzzling it out
with a buddy is always better than going solo against the CPU.
While
Dr. Mario doesn't deliver the most robust puzzle gameplay as far
as mode variety goes, Puzzle League compliments its quick, in-and-out
style with a slightly more complex approach that's even more enjoyable
and addictive once you dig into it. As opposed to Dr. Mario's conventional
falling-block design, Puzzle League revolves around sliding shape-imprinted
blocks already laid out in the play space into rows of at least
three identical block types in order to clear them from the area.
As the stages carry on and blocks are cleared, the screen scrolls
downwards, revealing more and more blocks to get rid of. As usual,
surveying the block configurations in order to create combo chains
is the name of the game if you want to get the highest score possible,
and once the gameplay speed ratchets up, doing so becomes devilishly
difficult.
Puzzle
League also packs a tremendous assortment of gameplay modes to keep
things fresh and interesting. Single player modes consist of things
such as Marathon puzzles, in which you must bag as many points as
possible until it's game over, Timed puzzles, where you must wrack
up your best score in an allotted time, Puzzle challenges that have
you clearing small block configurations in a specified number of
turns, Vs. CPU matches, and more. Head-to-head multiplayer matches
are also supported, and, like Dr. Mario, it's an absolute blast
matching wits and reflexes against a friend.
Rarely
does a puzzle game display much in the way of flashy graphics and
audio (Lumines
being one such exception to this train of thought), and in the case
of Dr. Mario & Puzzle League there certainly isn't anything to sway
from that well-trodden path. While both games are crisp, colorful
and appealing to ogle at for the hours on end you'll compulsively
sink into this cartridge, neither has much presentational flash
or variety to wow your visual and aural senses. Dr. Mario is the
worst offender, with its single background graphic and capsule designs
for every puzzle and limited selection of music tracks to choose
from. Puzzle League, though still nothing exceptional to view or
listen to, does a little more to grab your attention by at least
offering different background designs and colors to choose from.
There are also a greater variety of background tunes and sound effects
to please the aural palette. Really though, what am I griping about?
Graphics and presentation are the least important elements of a
puzzle game - the only thing that matters is the gameplay, and both
of these games are very fine puzzlers.
Dr.
Mario & Puzzle League is one of those games that doesn't do anything
original or out of the ordinary, which is quite obvious considering
we've seen both these games in some form or fashion in earlier years,
but it still somehow manages to deliver some of the most addictive
puzzle gameplay you'll find anywhere. Whereas Dr. Mario is a bit
more simplistic and easy to jump in and out of for quick portable
sessions, the slightly deeper Puzzle League overshadows Dr. Mario's
lasting appeal with its greater variety of game modes, play options
and presentation elements. Individually both games would be completely
worth a gander, but as a tag-team puzzle duo this is one GBA game
pack that you can't afford to miss.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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