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Disney released the original Magical Quest on the SNES some years
ago and the mixture of platform action, puzzle solving and exploration
made it a hit at the time. Since the advent of the Gameboy Advance
we've seen the original game and a second version starring Minnie
as well as Mickey released, both of which have been snatched off
the shelves by platform-game lovers everywhere. This time it's the
turn of Mickey and Donald to venture into a bizarre storybook landscape
on yet another journey into a crazy world. I'm pleased to say that
Disney's Magical Quest 3 Starring Mickey & Donald doesn't just hold
up well against the previous titles, but could even surpass them.
The
Disney characters return to Storybook Land to rescue Huey, Dewey
and Louie who have been captured by the evil King Pete and sucked
into the pages of the magical book. The Fairy of Storybook Land
explains to Donald and Mickey when they come searching for the youngsters
that King Pete took over the land while she was asleep and now he
wants to conquer the outside world too. She asks Mickey and Donald
to help, who are both glad to oblige.
There
are multiplayer options, but the main game allows you to choose
either Mickey or Donald, each having different powers. The game
that follows is essential a side-scrolling platformer but with all
the trimmings you'd expect and some lovely touches besides. Controlling
your character is nice and simple at first, being a case of running
left and right, jumping on top of boxes and platforms and bouncing
off the heads of enemies to stun them. You can also pick up certain
coloured boxes and spin them at your enemies, or pick up stunned
bad guys to fling them at those still attacking you. This is a lot
of fun and the controls respond very well; in fact, if you're not
used to sensitive controls you may even find yourself overshooting
slightly on some jumps or ambushes.
The
controls do get a little more complicated as you progress through
the levels though, as you are given different costumes that perform
different actions. Knowing what each outfit can do is essential
for progressing through the game, as is changing between them as
certain situations arise. For example, when you get a suit of armour
if you don't learn how to use its shield to defend yourself, then
you may end up being pushed into a river by a frog blowing jets
of water at you. Similarly, if you don't master the woodcutter's
outfit you're not going to be able to turn opponents into spinning
tops to wipe out others, or be able to climb trees. The other outfit
is a magician's suit, which casts spells and transforms things.
However, for extra variety each costume does different things depending
on which character you play and also looks a bit different. For
example, the Knight's outfit allows Mickey to not just shield himself,
but wipe out adversaries with a large boxing glove on the end of
a spring, while in the hands of Donald it looks more like a barrel
into which he can duck when enemies go by, or use a massive wooden
hammer to knock them out.
This
variety provides no end of novelty and is a great feature in an
already diverse game. Other variations come in the form of King
Pete's henchmen, who stroll, fly, swim, roll, pop and slither at
you. You need to have your wits about you too, because each attacks
in a different manner and sometimes in a surprising fashion. While
Pete's henchmen usually lunge at you with their rapiers, you'll
also find bizarre plants in the forest level, which pop and send
sticky spores into the air. The more of these you collect, the heavier
you become, severely restricting your movement until you shake them
off. This assortment extends also to the end of level bosses, some
of which dive bomb you from above, sling giant eggs at you, bounce
heavily around the sceeen and otherwise attack. All this diversity
means you're not going to clear a level on your first try but all
are broken down into about three areas and allow you to save your
game regularly. In the meantime, you'll find yourself insanely hammering
the control pad and buttons as you attempt to master each devious
section.
Although
the enemies are tough you do get quite a bit of help. Collecting
and breaking open various boxes supplies you with some useful items,
such as gold to spend at magical shops hidden about each area, hearts
to boost your life meter, extra lives and so on. Also there are
mini-levels in each area, including hidden rooms with extra bounty
and a card game where you earn items until the card with King Pete
pops up. However, you're not going to find all this stuff without
a good deal of exploring and experimenting. Quite often you'll see
a box at the top of the screen and wonder how to get to it, only
to find a route to it behind or ahead of you, or perhaps the means
to reach it, such as trampoline pumpkins that you can pick up and
carry. Also, a useful technique is to stab the A button when you
land on an enemy's head, which launches you much further upwards
than your standard jump. It's great fun!
As
if the gameplay isn't good already, your jaw will be dropping at
some of the stunning visuals. First of all you have the bold and
superbly animated main characters, Mickey and Donald, both instantly
recognisable particularly when they pull the expressions we've come
to know and love from the cartoons we've seen since childhood, regardless
of their diminutive size on an already small screen. This does also
apply to the antagonists patrolling each area too, portrayed with
a great deal of humour and originality. One great example is the
pesky crows that hide in scarecrows and then proceed to chase after
you on stilts with their heads poking out of the scarecrow's coat.
You also have dangerous corn-on-the-cobs, exploding fungi, leaping
piranhas, shining armoured dogs, evil sorcerers and knaves with
underarm rocket launchers. Besides these you have cracking end of
level bosses, such as a giant pig in a basket that eventually ends
up trying to belly flop you into extinction with an evil expression
on its face the whole time, and an enormous bad tempered chicken
who literally spits feathers at you.
The
striking manner in which they all of these characters are presented
means there's no danger of them getting lost among the other onscreen
beauties. The landscapes and surroundings are masterfully done and
also come in many forms. The very first level is a great sign of
things to come, with foregrounds showing such detail as brickwork
(some of which you can destroy and find secret areas in), statues,
barricades and even the fruit and veg of a harvest festival. As
the game scrolls along there is another layer in the background
that's slightly less detailed but still quite breathtaking nonetheless
and adds a great feeling of depth. This is particularly well done
in the forest level, where looking into the background gives a real
impression of running through a deeply wooded area, while still
providing such lovely detail on the vine entangled trunks growing
from a slippery and very organic looking moss on the ground.
It's
a shame this abundance doesn't also apply to the sound. That's not
to say it isn't well done though; the theme music changes from level
to level and varies depending on the action onscreen, plus there
are some lovely pops, bangs, crashes and clangs. The meaty thwacks
do help the impression made when another guard is tossed violently
through the air by Mickey's boxing glove but once you've heard it
over and over the novelty palls a little. It's always hard to judge
sound on the Gameboy Advance, as the poor audio hardware does let
the side down a lot of the time, but I did get the impression that
more effort had been spent on the graphics and the gameplay. Not
that I can really complain, as both of those excel anyway and sound
is quite often a secondary consideration when you have such a playable
game in your hands.
As
if this immensely addictive game isn't already superb solo, you
also have some fab multiplayer action to keep you playing even longer.
First of all, you can play each main level co-operatively, one playing
as the mouse and the other as the duck. Besides covering each others'
backs you also have other abilities, such as being able to throw
your chum high in the air when needed, riding on Donald's barrel
in watery areas or elevated by his magical fire hand in others.
You also have party games that are opened as you acquire each of
the three costumes in the main game. The Knight's game involves
breaking blocks before they hit the ground, the Woodcutter's is
the first to reach the top of the tree and the Magician's is the
first to collect enough items to turn into a frog. They are all
immensely entertaining and really add value to a game that as a
single player affair already represents great value for money. The
only drawback is that you need two cartridges to play these but
if you show your Gameboy playing chums what they're missing I'm
sure they'll rush out and buy a copy for themselves.
I
expect many gamers will overlook Disney's Magical Quest 3 Starring
Mickey & Donald when patrolling the shelves of their local game
store, passing it off as perhaps a title aimed at children or another
attempt on the part of Disney to cash in on well known names and
characters. While both may be true to a certain extent, nobody can
deny the immense playability and fun to be had from this title.
The sheer scope and variety of the characters, puzzles, layouts,
bosses and landscapes is of a standard that deserves to have the
Disney seal of quality stamped on it. Not only are platform fans
going to love this but advocates of other genres will surely be
absorbed by the entertaining gameplay too.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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