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In 1963 the world was introduced to Tetsuwan Atom, which would later
be known as Astroboy in the English languages; the title is credited
for starting the anime genre and the creator of the Manga graphic
novel series, Osamu Tezuka, is often referred to as the God of Manga.
Though the Japanese market saw video game versions of the franchise
on both the Nintendo and Super Nintendo, Astroboy is finally hitting
a worldwide market with the release of Astroboy on the PS2 and Astroboy:
Omega Factor on the GBA.
The
story is a tale of a robot named Astroboy (he was dubbed this upon
the series' English debut) who was created by Dr. Nagamiya Tenma
to replace his lost son Tobio (both the Dr's name and son's name
have been changed numerous times in English dubs). In the original
story, Astro was sold to a circus after his creator realised a robot
could never fill the void his fallen son left. Later, a new head
of the Ministry of Science organisation called Dr. Ochanomizu (who
became simply Dr. O'Shay later in the English dubs) found Astroboy
and forced the circus leader to hand him over. O'Shay realized Astro's
potential to feel human emotion and became his new fatherly figure,
over time enhancing Astro with a variety of unique abilities (almost
all of which are found in this game), as well as teaching him to
deal with hard issues and help him fit into a human society trying
to come to grips with the fact that robots are becoming as common
as people.
The
original anime and the numerous remakes are absolutely great and
considered a masterpiece, dealing with some important issues mixed
with great action, which is surprising given the cute, child-like
nature of Astro himself. When I heard some games were going to be
made (most likely to help generate buzz for the feature film coming
this year), I cringed slightly as I wondered if any games could
really be done well or if they would just turn out to be complete
rubbish. Fortunately, it turns out that the PS2 version was pretty
great, while this Gameboy Advance version just may be one of the
best side-scrolling action games I've played, ever! Bringing back
memories of the classic Megaman games, Astroboy mixes multiple side-scrolling
genres into one complete, great playing action game.
Equipped
with a laser beam, jet boosts on his boots that allow him to quickly
fly around and dodge, plus incredibly powerful punches and kicks,
Astroboy becomes a very addictive and challenging game for most
who play it, despite that at first it doesn't seem to do anything
out of the ordinary. What it does do however is very well done;
when you kick enemies they fly across the screen and collide with
any other enemies nearby, sending anything they touch rolling around
the screen and bouncing off objects - in fact, you can even kick
defeated foes to attack enemies who may have just come into view.
You can do some simple combos by mixing punches with kicks, as well
as using your handy laser beam (all these attacks are quickly accessed
by pushing a different direction on the D-Pad with the B button)
and Astro is even loaded with three special attacks and an incredibly
handy dodge move/strike. The great thing about Astroboy is you have
a limited number of special attacks (huge laser beam, machine gun,
or a jet-boost punch combo) however, you can earn more by doing
the incredibly fun combos on enemies, giving the game a good balance
in attacks.
Developed
by acclaimed Japanese developer Treasure (creator of cult-games
Gunstar Heroes and Ikaruga to name but a few), Omega Factor also
features some flying sections that are very similar to old-school
shooters like Gradius and offer a good balance to the on-the-ground
running gameplay. One of best aspects of this game is the variety
in levels; each one offers a different experience from the last
in terms of both setting and objectives. For instance, one level
has almost no gravity and allows you to jump high and have aerial
brawls with foes, some challenge you to fly through a variety of
enemies whilst dodging obstacles and others force you to use special
senses to overcome visual challenges (one level has the lights almost
completely off but if you upgrade your sense ability then Astro
can see the level completely lit).
Which
leads me to another unique aspect for a side-scrolling beat-em-up/shooter;
Astro can level up! For every character you meet, Astroboy logs
them into a database, which gives him one upgrade point that can
be used on each separate attack, your life bar, your sense abilities
and more. Furthermore, each character you meet usually has something
interesting to say; sometimes they reveal the location of another
character or sometimes they help you unlock a hidden area. In fact,
to get the best ending for the game you'll need to go back and meet
all the characters in the right order and get all their hints, giving
the game a large quest feel to it that most action games lack, one
of Treasure's trademarks.
Another
Treasure trademark is, unlike Megaman, that the boss battles here
are actually incredibly cool and completely unique, each with different
attacks, abilities, personalities, looks and sizes. Some are very
difficult to overcome, but the gameplay is so fun and addictive
that it most likely won't bother you at all. Each boss has unique
attack patterns and trademarks, some even growing in size right
on the spot, such as a boss in level two who gets larger every time
you attack.
Players
who are familiar with the Astroboy universe will be pleased to see
that the game is very faithful to Osamu Tezuka's original vision
and Manga stories, featuring a good storyline that doubles as a
mystery and a compelling take on racism in society. Numerous supporting
characters appear and stay true to their characters, with some characters
created by Tezuka for other stories even making cameos as well.
Astroboy:
Omega Factor is a delight to not just play, but also to look at.
The colourful graphics match the Astroboy universe very well and
the backgrounds are a joy to see. Astro's animations are fluid and
true to his Manga/animé counterpart and even the countless enemy
sprites all look and act great - especially when bouncing into each
other after a powerful kick. Using Astro's arm cannon pauses the
game as he transforms his hand and charges it up for a powerful
blast, much like Ryu's classic super attack from Street Fighter.
Whilst attacking enemies you'll notice their faces react to your
attacks, instead of simply being knocked back - in fact when they're
beaten, small X's appear on their eyes! The Game Boy Advance is
taken to the limit with changing colour schemes, enemies that change
sizes at will, great looking beam attacks, breakable items and multiple
things happening on the screen at once, as well as separate background
layers that scroll in parallel. There is a bit of slowdown in places
but who cares? The game is fun and looks spectacular, sometimes
the effects are so cool to see that the slowdown is a blessing in
disguise and makes it feel like a kick ass scene from the Matrix!
The
sound in Astroboy rivals the graphics with some perfect voiceovers,
nicely digitised voices and a great selection of music (including
some throwbacks to classic Megadrive titles by Treasure including
Alien Solider and Gunstar Heroes). Each and every attack has a unique
sound effect to go with it and none of them are a letdown at all;
the effect that accompanies enemies cascading into each other is
priceless.
After
six months of improvements for the Japanese version, the English
version of Astroboy: Omega Factor has hit the market and redefined
what a side-scrolling action game should be. Completely addictive
and fun as hell, Astroboy is a nod to great side-scrollers of the
past and shows that the same style of gameplay can easily top the
generic third person 3D action games any day. Compared to many other
action titles on the GBA, Astroboy is a challenging triumph with
sumptuous visuals and wonderful audio. Encompassing plenty of replay
value, if you own a Game Boy Advance you need to own Astroboy: Omega
Factor.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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