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I
have played a lot of strategy games on various systems over the
years and seen many approaches, numerous styles and diverse settings.
From real time to turn based, historic to futuristic, factual to
fiction and combinations of the two, strategy has probably seen
more genre development than any other and it could be said that
some of the best games from the point of view of setting and concept
have come out of this type of game. Consoles, by and large, have
steered clear of most forms of strategy gaming, as it normally relies
on large time commitments and efficient control systems that allow
quick, easy and free-roaming movement - something that consoles
struggle with. There have been some attempts, most recently - and
some would say most successfully - with the next generation consoles
to bring strategy gaming to console gamers, yet there are still
so few titles around that you would probably be pushed to name ten.
The last place I expected to find a strategy game was on the Game
Boy Advance and the absolute last thing I expected was for Advance
Wars to be any good.
In
fact, Advance Wars is more than just good - it's great, no not just
great, it's one of the best strategy games I have played on any
format, ever. The gameplay is fluid and fast, the control is easy
and intuitive, there are many intricacies that you would not expect
to find, it offers a real challenge (unlike many PC titles of this
genre!) and has an abundance of replayability.
The
setup is quite straightforward; you take the role of an advisor
(a General of sorts) to the good guys - the Orange Star Army. As
you progress through the game, you meet numerous army commanders
and hopefully lead them to victory against a number of different
enemy generals. The opposing forces vary in their style and method
of war, which is largely based around the character of their commanding
general. The Blue Moon Army, for instance, has two commanders: Olaf,
who is an all-rounder and his counterpart Grit, who specialises
in range fighting and as such his army is largely made up of artillery
pieces. Other specialisations include air and sea forces and there
are also three variants for your own forces. Using the strengths
of your chosen commander and trying to exploit the weaknesses of
the opposing force, you must complete a series of missions that
together form a storyline and campaign. This will naturally see
you making peace with all of your opponents to ultimately face and
defeat a greater threat to you all, in a typical love thy neighbour
and the enemy of my enemy is my friend kind of attitude.
The
fact that the gameplay extends to this level of difference between
army commanders means that there may not necessarily be one easy
way of doing things and each level offers the opportunity for victory
to any commander chosen, if they are intelligently used. It also
means that during the course of the game you are forced to change
your style of play and also adapt to new situations - further to
this, it has the big advantage of preventing the gameplay from becoming
repetitive.
Commanding
an army is also far more involving than just moving your units into
combat with opposing sides. You have to worry about the fuel and
ammunitions levels of your troops and vehicles, making sure that
they are regularly resupplied and rearmed. The units differ greatly;
so air, sea and land units will not always rearm or resupply in
the exact same way, requiring you to think ahead and plan carefully
for this supply. Other nice touches include submarines running out
of air if they are left submerged for too long and aircraft dropping
out of the sky if they are not refuelled.
Not
all missions see you starting with a complete force, or even a balanced
one in light of the enemy's numbers. To this end, a simple construction
and unit production method exists for you to buy new units to reinforce
your frontlines. Money to buy these units comes in each turn and
is dependant upon the number of buildings you own (including those
you have captured) - if there are too few buildings under your control
then cash will not accumulate quickly enough for you to replenish
your dwindling forces. It is also possible to capture production
sites elsewhere on the map other than at your base and, once caught,
these can be used to build new units away from your base and normally
closer to the frontline. You can capture enemy buildings, taking
their cash flow and securing it for yourself, but this can also
be done in return, so care and thought needs to be given to such
actions. On each map, each army has its own HQ building and capturing
this will result in their defeat, meaning that a tactical approach
to any situation can extend beyond the simple destruction of all
enemy forces. Again, this shows a level of thought that makes this
game not just fun to play but great to keep coming back to, if not
just to see if you can complete the level in fewer turns.
As
that last statement indicates, everything is turned based, which
can make this more like playing chess than a standard strategy game.
Before making each move, thought can and should be given to where
your unit will end up, whether it will be in range of another unit
or likely to be attacked whilst unprotected. Normally, turn-based
titles in this genre suffer because of the unnatural way in which
things progress during the course of the game. Advance Wars avoids
falling into this category and instead works and plays all the better
for its inclusion.
There
are more than a couple of modes of play too; aside from the campaign
mode there is also a series of tutorial missions that acquaint you
with the game and all the little nuances to the combat system. There
is a single mission mode, in which you can take on the Game Boy
in a number of missions to see how quickly and efficiently you can
defeat it and also the link-up play modes, that allows up to three
other players to join you and fight for control of a map. It doesn't
stop there either; there is a map editor so that you can create
your own battlefields and fight your friends or the Game Boy on
it, meaning that the potential for tactical warfare is almost endless.
Every
time you complete a mission you will naturally receive a score and
a rank but you will also receive a number of coins as well. These
coins can be taken to the battle shop where new maps and even new
characters can be bought, further increasing the size of this already
impressive title.
Graphically
this title is superb, using the natural cartoon style animations
that the Game Boy and older Nintendo Systems are famous for. Clean
cut and to the point, there is still room to add embellishment to
the different units and make them distinctive to the armies of the
different generals that command them. The animations that make up
the battle sequences are great, being nothing overly fancy but at
the same time not being too basic or boring. The Game Boy is never
going to deliver groundbreaking visuals but it can deliver perfect
graphics for the job that it needs to do and Advance Wars is an
example of just that.
The
sound is just as well done as the graphics, with each commander
having their own distinctive sound and theme. The effects of the
gunfire sound great, even with the small speaker and limited sound
processor that lies inside the Game Boy. That being said, when in
a lengthy battle the music begins to drag a little, as it repeats
many times over. But since it's no problem to just slide the volume
down to nothing and continue, this never manifests itself in such
a way that it terminally detracts from the game and there is an
option to turn it off altogether if you wish.
The
controls are as expected for a console with only four main buttons
- efficient and intuitive because it's kept simple. None of the
game's functions are any more than a button's press away and all
are so simple to remember that before the end of the first mission
you will be using them without thinking about it.
Since
starting Advance Wars I have played nothing else on Game Boy and
I think that no higher praise can be given to a game. If it makes
you reluctant to remove it from the console to play another because
it's so good, then it gets full marks. The fact that Advance Wars
has done this now for over a month (and I am holding off playing
the new Zelda game until I complete it) is again further testament
to the brilliance of the title. If you have and Game Boy and don't
have this title then get out there and buy it, you will not be disappointed.
Reviewed by AceGamez (All Rights Reserved).
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