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I have mixed feelings about Tony Hawks American Wasteland, which
you're going to have the pleasure of reading right from the first
paragraph. Normally I drag the introduction out to hook the reader
- but I'm past all that. These superb 'no loading times' that are
advertised everywhere about this latest skating game from NeverSoft
don't live up to their promises. It's almost like signing up for
a pleasurable night of pleasurable activities, and, upon signing
your name, the leggy brunette takes her wig off, gets rid of her
Russian accent and now there stands a deep voiced, bald mental man,
who is laughing hysterically - as you've just signed your ass away
for four hours! What I'm trying to say is that there are loading
times in this game - plenty of them too, but they seem to be disguised
just as well as the bald man was. At least, that's what you think
for a while, until the disguise is seen through. To sell the game
on this proviso was the wrong move, because I was expecting a GTA
streaming environment, which isn't what I got after 30 minutes of
playing.
But
before we get onto the loading times, let me tell you about the
story mode. I think American Wasteland gets the story bang on this
time. Throughout this generation of consoles, the Tony Hawk games
have tried to have some backbone, some sort of storyline - they've
always had something, but nothing major. In American Wasteland,
the game takes you through quite a thick (as thick as a skater story
can get) plot with likeable characters, both good and bad, all told
in a quirky way. For example, the story FMVs are often illustrated
with funky cartoon hand drawn pictures. In this story, your partly
made character has run away from home, to the streets where the
famous skaters started off and were recognised on.
The
story isn't revolutionary, but it does add the single player mode
quite a bit. However, with a proper story come hardly any significant
gameplay changes whatsoever. Aside from the welcomed BMX addition,
which allows you to ride and grind on a bike, which we'll cover
later on, the skateboarding side hasn't really changed from Tony
Hawk's Underground 2. The worst news is that you'll have to
learn everything again, from basic manuals to sticker slaps; don't
expect to be able to just on American Wasteland and bust some sick
moves straight away.
It's
unfortunate that most of the game plays like a tutorial. It takes
you most of the story to learn all of the moves, and when you're
asked to do something, like grind here, flip over this gap, grind
there, and then land the trick with a spin, everything is marked
out on the ground with transparent arrows and signs. Suddenly, pulling
off a long string of tricks for a mission plays like a dancing game,
where you have to time your moves to the beat. Except there is no
beat here. The game pretty much holds your hand, to the point that
you feel like you have no freedom around the many states available
- rarely will you have time to skate at your leisure - which isn't
a bad thing, seeing as skating at your leisure isn't rewarding anyway,
unless you've acquired sponsors that require you to bust a certain
trick or pull off a specific combo.
These
sponsors don't come with markers, thankfully. When you accept a
sponsor from one of the skate shops around one of the many states,
you get a list of things to do. Objectives could have you pulling
off a large combo, which get you racking up massive multiple trick
combos by grinding, maybe jumping off your board at the end of the
grind and then running on foot before jumping onto another rail
in a short space of time, so both tricks merge and you get a superb
combo score at the end. I love sponsors, because they do actually
give you that classic Tony Hawk's feel of completing objectives.
Sponsors also give you stats when you complete objectives, which
generally make your skater perform better in certain areas. No more
awarding points!
Probably
my favourite feature of American Wasteland is being able to ride
a BMX bike. The feature is so good in fact, that I avoided my skateboard
at all costs. Unfortunately, most of the gameplay requires for you
to be on a skateboard, although there are BMX missions dotted around
too. The BMX bike is a lot of fun to ride and adopts a completely
new set of controls especially for the bike, just to give you that
different feeling. It's hard to explain, but with a BMX it almost
feels like you have more control over the moves, as most of the
moves are pulled off with the thumbsticks on the controller. Pulling
off manuals requires you to shift a lot of weight with the thumbstick,
either front or back, and suddenly shifting weight back and forth
becomes a lot of fun, especially when you're combining sick manuals
with bone crunching grinds.
So
the loading times in this game are disguised with one of two things.
You can take a bus or car ride to your desired destination, you
can move about on the bus, but this is the more obvious of the two
loading paths - because the game is loading while you're on the
bus! The one that sickens me is the loading corridor that bridges
the gap between two states or areas. It's worth mentioning that
the states aren't that big anyway; in theory they should be able
to do without the loading times. Anyway, you'll run, skate or bike
down these hallways, which are rather long, and in the middle of
these hallways are jittery slowdown moments, which are, as you may
have guessed, loading times. You can grind your way through these
corridors if you like, but from my point of view, both the bus trip
and the bridging corridors are nothing but glorified loading times.
This game isn't without loading times, so don't be fooled!
My
main gripe is that the story mode is too short and far too easy.
So not only is the game holding your hand the majority of the way,
but you'll just be getting into the story when, suddenly, it ends.
Thankfully, the inclusion of Classic Mode is here, where you have
two minutes to get high scores, or collect C-O-M-B-O in one combo,
or even run around scouting the level for the letters to form the
word 'skate'. In this mode you can add stat points to your pre-made
character, providing you find stat points on all of the classic
levels. I found myself playing this more than the actual story;
as good as that is, it's not quite as classic as the Classic mode.
You can even play classic mode co-operatively with a friend, which
is a new and welcome addition to the multiplayer section.
Graphically,
American Wasteland is just the same as the rest. There's nothing
fantastic about the graphics - maybe they could have been better
if we would have sacrificed the no loading times, but I'm willing
to trade mind-blowing graphics for the no loading times we received.
In all seriousness though, I'm sure even the disguised loading times
put pressure on the graphics system this year. With that said, the
game still looks as sharp as it ever did, with plenty of well rendered
objects to skate and grind on, as well as some well thought out
level design - I really couldn't be much happier with this aspect.
The
sound is good too; there are loads and loads of music tracks that
play in the background, on Tony Hawk radio - music from artists
that I know, like the Scissor Sisters, and music from artists skaters
will undoubtedly know, such as Sick Dogg. Before any skating fan
complains, let me point out that Sick Dogg doesn't exist. I made
him up. Along with a large selection of tracks to listen to, comes
a whole host of sound effects, falling skaters and all those horrible
spine cracking noises (although miraculously my skater still stands
up and continues after breaking his neck) and then plenty of SFX
for grinding, flipping and lipping the half pipe. Again, just like
the other games.
There's
nothing cosmetically wrong with Tony Hawk's American Wasteland.
Sure, the story is a little short, and yes, they lied about no loading
times, but this game is just as good as the previous instalments.
However, that's the downfall right there. It's almost just the same
as THUG2 - and to be quite honest, I'm starting to think NeverSoft
are running out of ideas to keep the series fresh. While they've
added things like BMX biking and a decent story into mix, it's going
to take a lot more than this when we come to reviewing the next
inevitable instalment. There's quite a bit of lasting appeal thanks
to the Classic Mode and the multiplayer, which is more or less as
same as it's ever been - skate with another player. If you are considering
American Wasteland though, make sure you warrant the purchase before
actually paying full whack for an old game in new clothing.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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