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You have to ask yourself. Why didn't the other popular PC expansion
packs come to the Gamecube? Nightlife
on a console - University
on your TV screen, Open
for Business open to mainstream gamers. I think it's because
those expansions add a level of complexity to the game, whereas
The Sims 2: Pets is so simple that it would be criminal not to port
it onto the home consoles for some extra Christmas cash. Wouldn't
it EA? Wouldn't it?
EA
is the defendant, standing against Judge Dexter, the same judge
that has seen countless Sims games through many decent reviews.
But I, Judge Dexter, find the defendant guilty on this occasion
- and my accusation is not false when I say that the The Sims 2:
Pets feels like The Sims 2, with, well, pets. Let's say you already
own the Cube version of The
Sims 2. Effectively you're paying again for the not-so-nifty
inclusion of cats and dogs. Alright, you have a few new clothing
garments, mainly shirts with paw prints on or silhouettes of animals,
but come on, who wants to wear this unsightly attire anyway? Then
you have new items for your pets as well, such as kennels and bowls,
pet toys and chews, which you'll buy by earning Pet Points to spend
downtown. There are a few new music tracks and new sounds to go
with the animals, maybe some glitches are fixed too, and the graphics
may have improved ever so slightly, but beyond that don't expect
any revolutionary new Sim features.
You
only get one neighbourhood too and the view is hideous - you get
a horrible little 2D render of this neighbourhood, with little cartoon
house icons scattered around the map. Clicking on an unoccupied
house icon prompts you to make a family, so you can then add people
and pets. The character builder remains untouched, obviously the
new clothing items are here for you to take advantage of, but all
of the aspirations (which is your Sim's ultimate goals that you
should strive to complete on a daily basis) and personality trait
system remain the same. Houseless on an empty plot of land, you
then access the build menu and proceed to build your house from
scratch, which is very difficult using a controller. Always has
been, always will be. Shame you cannot select from a pallet of pre-made
houses, for ease of use. After the walls are erected and your house
is taking shape, you add your finishing touches, windows, doors,
carpets, furniture and dog bowls - it's time to see to your needs,
as well as and the needs of your pets.
The
Sims in your house need looking after. That means running to the
toilet, eating, sleeping, watching TV - you still have to please
the residents. But now, it feels, to add complication to complication,
you have these pets that you have to look after too - and your pets
are a handful to say the least. While your cats might look after
themselves for the most part, I caught my dog digging up the garden,
chewing the newspaper and unleashing havoc in my house, digging
his teeth into the brand new couch! Then my pets would fight with
each other and, after a while, it just felt as if I was running
around, telling my pets off every ten minutes and not having the
time or the energy to actually play with them. And scolding your
pets is crucial to their development too; if you don't scold them
for doing bad things then they'll continue to make your life a misery,
because they think it's okay to pee all over that new, expensive
lamp you had to work all week for!
When
I did get around to it, playing with my pets was quite rewarding
for a little while. I taught my menace of a dog to play dead (unfortunately
he got back up again!) and it didn't take long before he responded
to many of my other commands. The animations, especially for the
dogs, are incredibly realistic, and to recreate your real life pet
is easy enough with the superb pet maker - there are loads and loads
of dog and cat breeds, with thousands of possibilities for look
combinations. You can have up to three layers of markings with different
colours, dress your pet up in the latest four-legged fashion, alter
fur type, morph faces, change tails - you name it, you've got it.
As
I've mentioned, the graphics do look slightly improved; maybe that's
because of the realistic pet animations, but it really is nice to
see your dog beg, or you cat curled up in a ball asleep on the porch.
Of course, the game looks like any Sim game would, but that 2D neighbourhood
render is so hideous that I just don't want to talk about it anymore!
It's nice to be able to build a house and then whiz around it in
3D, and all of the other wow-factors that The Sims 2 is famous for
appear this time around too - so the graphical department is mostly
fantastic. The sound is just as good too, although the minor additions
to the sound catalogue, again, just feel like a nicely placed bolt
on. Most of the sound has been heard before in the original Sims
2; only when you get into the heat of pet play will you appreciate
all the little animal noises and how your Sims react to your new
pets. Awww.
The
Sims 2 Pets isn't bad. It's ideal if you never owned The Sims 2
on before, as it gives you pretty much all of that prior play that
you missed out on with some pets thrown in, but for those who already
own The Sims 2, for the small amount of extra content you get, a
full price release is a little steep. I'm disappointed at the lack
of defining complexities that grace every Sim game that appears
on the PC platform. It's almost insulting - console users aren't
dumb, we can handle some dimension! The console version of The Sims
2: Pets could have incorporated some features from some of the PC
expansions that haven't turned into console versions - we could
have nabbed the attraction system from Nightlife and the ability
to buy and use robots from Open for Business for example. Still,
if you're a hardcore Sims 2 console nut and you cannot get this
on the PC instead, then it might be worth a place under the tree
this Christmas, alongside this brown, sticky package that isn't
very nicely wrapped and smells a little bit like… Damn you Milo!
I told you to go outside!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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