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I'm not an avid PC gamer, but I've always loved that classic PC
series The Sims. When The Sims 2 came out, I was truly in my element.
Superb graphics, advanced building technology, and to say the gameplay
is addictive is an understatement. You only have to wander off to
the PC section of AceGamez and look at some of my unique Sims 2
expansion reviews to see how much I love the series. When I heard
that The Sims 2 was coming out for all the major platforms, part
of me was excited, and the other part of me was dreading it; I've
yet to play a console Sims game that tops the PC version.
Unfortunately,
part of me was right, and not the excited part. Maxis have done
a marvellous job of creating The Sims 2 on console - the graphics
look just as good, if not a little wackier, and the sound is amazing.
The addictive part from the PC version however, has been lost in
translation. The Sims 2 on the consoles really does feel like a
chore, with too many sloppy problems and not enough game backbone
to keep casual players entertained for long.
Creating
a character is the first hurdle you'll undoubtedly come across.
You simply 'generate' a male or female Sim, and before your eyes,
various portraits of family members will appear in true Fruit Machine
fashion, working its way down a family tree until your Sim is generated.
The whole process takes just under 15 seconds and I can almost guarantee
that you won't generate a Sim that you're happy with for a long
time. I tried to get a Sim that looked like me, I was generating
Sims for a good half hour until I settled with a slightly blemished
me and I wasn't happy; I would have rather spent thirty minutes
actually creating a Sim from scratch. If you look at my Sims 2:
Nightlife review, you'll see that I made Sims that look quite a
bit like Geoff, Chris, and I. To generate the three of us on this
game could take anywhere between a few minutes, or a few hours.
To be fair, once you've generated a Sim you're happy with, you can
dress them just how you'd like - from hairstyles to swish shirts
and from sunglasses to fancy watches. Even if you can't get a look-a-like
Sim, you should be able to dress them with your own personal fashion
sense. There are plenty of clothing garments to unlock and equip,
which is very nice consolation prize.
There
are two gameplay modes on offer; a Freeplay mode, which is supposed
to be just like The Sims 2 on the PC, where you make your own story
up - or the inappropriately named Story Mode, which is supposed
to be just like The Sims 2 on the PC, where you make your own story
up. Wait a minute! That sounds exactly the same! To be honest, it
is.
If
you've played the PC Sims 2 then you'll know all about aspirations.
Basically, a Sim has ever-changing wants and fears on the PC version,
and if you happen to fulfil a want, then your mood improves and
you get special points to spend on special objects. This is nice
optional part of the gameplay - I wouldn't say it's the best aspect
of the game, but it's a lovely addition and keeps things fresh.
In The Sims 2 for the consoles however, the wants and fears become
the story. You have to go around, meaninglessly fulfilling all your
Sim's wants, while avoiding his or her fears. You'll find yourself
bouncing on the trampoline, or painting a picture, just because
that's what your Sim wants. Then your Sim might want to make a friend,
which brings me onto the social system.
On
first glance, the social system looks fantastic. The camera zooms
in on you and the person you're talking to, and you have access
to a menu full of available actions, as well as a little point meter.
If you impress a Sim then the meter fills up and eventually you'll
have a friend or a lover. You'll soon find out which emotions give
you the most points - the Impress emotion might give you five points
on the meter, whereas talking might only give you three, and others
will give you a small few. Suddenly you find yourself pressing impress
over and over again, seeing the same gesture (balancing a vacuum
cleaner on your nose) over and over, which becomes very tedious
very quickly. On the PC version you set your Sim up talking, switch
to another player and maybe cook something while the other guy talks.
In this game you're forced to watch the conversation! Considering
that you cannot understand a word that either of the Sims say, it's
almost like watching two foreigners repeating themselves. Why does
that crazy French guy keep on balancing a vacuum cleaner on his
nose? [Answer: Beee-cuz ee's French and crazeee! Ed]
As
you gain points from fulfilling wants, you unlock new locations
to visit thanks to the Taxi service, as well as items to purchase
and clothes to equip. New locations are great for a nice break from
your home, and offer forms of Sim entertainment - essentially this
is the equivalent to the community lots that come on the PC version.
Unlocked objects can be used in Free Play mode, where you don't
have to fulfil wants and fears, but you will anyway. The only difference
with Free Play is that you can start off with a large family to
control and you can build your house from scratch. In Story mode
you acquire new characters to control from making friends, but gaining
the control of more Sims means that you'll simply have more wants
and fears to contend with - while this should be hectic in a fun
way, it just gets monotonous, in a very bad way.
Controlling
your Sim fares a little bit like a platforming game. You run around,
third person, interacting with objects. You can walk about your
house, around the community lots; you can even speed up time, which
essentially makes your Sim run faster. But running around soon becomes
as dreary as running around in real life. You'll soon need a shower,
so you walk to the shower, then you might need something to eat,
so you run to the kitchen, then you might have to take the trash
out - so you acquire the trash and then run outside with it. Bah!
Some people get paid for doing this work. While this sounds like
any other Sim game, the console version really does feel like a
chore, rather than an addictive simulation. Speaking of work, you
have to get a job in this game, in order to buy some amenities.
However, unlike the other console games where you can actually participate
in mini games for money, you just walk to the carpool and then come
back nine hours later with some money. Yawn. The best PC innovation
has been removed - in a nutshell, it's been dumbed down.
The
sound department, thankfully, is fantastic. There are loads of comical
sound effects used in conjunction with many interactive objects
- the surfing machine sounds like a day at the beach, with funky
Hawaii Five-0 sounding music, which, I believe, was used in one
of the original Sims expansion packs. Music is top notch and the
rest of the effects make every object sound real, from picking up
the trash, to slamming down the bin lid. Maxis have always done
a proper job when it comes to sound and the console incarnation
of The Sims 2 is no exception.
The
graphics for the most part are fantastic. Neighbourhood and community
lot design is done in that fantastic hybrid of the real and cartoon
worlds that The Sims is famous for. It's a shame that you can't
explore the full neighbourhood and that you are restricted to your
lot - I would have loved being able to cross the road and find secret
locations. Every object is designed well and each has its own little
animations, which makes them memorable for the right reasons.
This
version of The Sims 2 doesn't do the PC version any justice whatsoever;
it really is a poor adaptation. The type of player who will enjoy
this game is the one who plays to unlock things. This is your type
of game, because there are hundreds of items to unlock and use,
which you will have to work for. Other console Sims games are probably
better than this, because they actually have a proper story - such
as the quest to become a renowned celebrity, or to move out of your
mother's house and to become a successful Sim. This game is almost
like running around, waiting on your poor old frail grandma - who
really isn't poor, old, or frail - and is having a good laugh at
your expense, while playing on your sympathy. "Fetch me this, Dexter"
or "Be a dear and make me a meal, Dexter". Although, one of these
days I'm going to crack, turn around, and put her in a home! Maybe
renting this game would be a good idea before you actually pay money
for it, and when you return it to the store, it probably will feel
as good as submitting your demanding granny to the home. If you
must play The Sims 2 but you don't have a PC, or if you simply live
to unlock things, then you might find some joy in The Sims 2. Otherwise,
stick with the The Sims 2 as it's meant to be - on the PC where
it belongs.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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