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You
don't need to read this review. If, for some reason, you haven't
already bought The Legend of Zelda: The Wind Waker then stop reading
and buy it right now. Go on! If you don't have a Gamecube yet then
you can pick up a tasty Limited Edition Platinum Gamecube complete
with a lovely new copy of The Wind Waker, for under £130. In fact,
my brother bought my Gamecube from me just so he could play it (and
I bought one of those tasty platinum Gamecubes for myself!) Anyway
the point is, go and buy this game. If you're really determined
to discover why The Wind Waker is so amazing before you buy it,
then read on and I'll tell you.
The
Legend of Zelda has a proud heritage and those of you who've played
one of the Zelda titles in the past, particularly the two N64 classics,
know just how special it is. Truly, The Ocarina of Time was a genre-defining
game that has been emulated countless times since its release but
only bettered by its sequels. You see, The Wind Waker is the game
with everything. It's got a grand storyline, a sister to be rescued,
a powerful weapon to be forged and an evil villain to be defeated.
It's got tricky dungeons with all manner of puzzles to solve and
obstacles to negotiate. It's got a range of wild and imaginative
foes to face and an equally diverse range of weapons to battle them
with. It's got magic, hand to hand combat, sailing across a vast
ocean, islands to explore, secrets to discover, people to meet and
help, treasure to be found. And that's hardly scratching the surface.
All of this content is presented with the most charming and lovingly
created graphics and sound I've ever seen that will capture your
imagination and wow you at every turn.
You
play a young boy called Link (although you get to name him whatever
you like in your game). Link lives on Outset Island with his sister
and grandmother. There are legends that tell of an age long ago
where an evil force attempted to corrupt and conquer the land of
Hyrule but the Hero of Time, a young boy in a green outfit, foiled
his plans. However, the evil returned and this time the Hero did
not come back to fight it. Nobody knows what happened to the ancient
land of Hyrule but on Outset Island it is traditional when a boy
reaches the age of the legendary hero for him to wear the clothes
of the hero on his birthday. And it is here that we join the story
and you are presented with the famous green clothes and hat. Dressed
in your new garb, you are on the lookout tower when your sister
spots something in the sky. A giant bird is flying towards the island
carrying a girl in its claws and a pirate ship is in pursuit, attempting
to shoot the bird down. The bird drops the girl into the fairy forest
on top of the island's hill and you must go and see if she needs
help, but first you need a sword to defend yourself with.
One
of The Wind Waker's strongest points is its open-ended gameplay
that consists of a huge range of essential and unessential tasks
to complete. When the game begins your sister tells you that your
grandmother has a present for you at home but you are free to roam
the island as much as you want and talk to the other people that
live there before going to see her. Quite quickly a range of puzzles
and information is presented. One helpful lady tells you how you
can lift and throw pots to smash them and find the goodies inside.
A man needs help cutting the grass but you have nothing to cut it
with - yet. Another man is obsessed with pigs and asks you to attempt
to catch one to put in the pen he's built up on the hill, where
his wife is eagerly awaiting her new pet. There's a little kid with
a huge string of snot hanging out of his nose that follows you around
and another kid who asks if it's possible to reach a certain place
by jumping to it (which gets you familiarised with the automatic
platform jumping in the game). Then there are two brothers; one
is a great warrior who will train you in the art of swordsmanship
and his brainiac sibling will give you lots of useful information
about how to manipulate your environment and discover goodies. Anchored
near the beach is a trader who will sell you bait and weird looking
pears. The bait can be used to attract pigs and catch them unawares,
whilst the pears allow you to possess the body of a seagull and
fly around the whole island! And this is just the beginning. There
are many more secrets on the island that you won't even realise
are there until later in the game when you have the right items
to reveal secret entrances and find hidden treasures.
The
cartoon style graphics are immediately striking - they are so lush
and beautifully rendered and both Link and his sister are really
cute, the way they sway when they're talking with their big eyes
and sweet facial expressions. Although this was initially a very
controversial move, the graphics in Zelda are the best I've yet
seen on the Gamecube. They might not have the stunning realism of
games like Metroid Prime and Resident Evil Zero but because they
are in a cartoon style and quite simple in their design, a whole
new world is revealed. The amount of facial expressions Link has
throughout the game is amazing and many of them are very comical,
such as the determined look on his face when he's walking into a
strong wind or climbing a ladder and the sneaky expression as he
stealthily sidles along a wall. The animation is perfect and all
of his movements are as smooth and natural as a Disney cartoon.
This goes for all the characters and enemies, the animation is incredible
and goes beyond anything you've seen before in a game.
Looking
around Outset Island, the place is bright and colourful with a few
houses and lots of grass. Each individual grass stalk blows separately
in the wind, the waves swell and fall out at sea and the water laps
the beach very realistically. Sand crabs scuttle along the sand
and bury themselves if you get too close. Little touches, such as
the way leaves and grass stalks disperse when you chop them with
your sword and the splashes at Link's feet as he runs along the
shore are just amazing and you'll keep seeing newer and greater
effects as the game progresses.
Anyway,
back to the story. Once you rescue the girl from the fairy forest
(who turns out to be the captain of the pirate ship) your sister
is kidnapped by the great bird and taken to a far away island called
the Forsaken Fortress. You must find yourself a shield before the
captain reluctantly agrees to take you to rescue your sister and
you set sail, completing a couple of challenges below decks before
your arrival. It's night now and the Forsaken Fortress looks ominous
and gloomy with its dark, stone walls and bright searchlights scanning
for intruders. The pirates won't get too close, so they load you
into a cannon and fire you over to the fortress! Sadly you hit a
wall, your sword flies up to the top of the highest tower and you
fall down into the water below. Climbing onto some steps, you must
now sneak your way up to the top of the tower to reclaim your sword.
This
introduces a style of gameplay that's new to the Zelda series, namely
stealth. This is the one part of the whole game where you are defenceless
and must not get spotted. You must put a barrel over yourself and
sneak past the guards and you must climb the searchlight towers
and use a handy stick to beat up the creatures using the lights
so you can retrieve your sword without being seen. And if you thought
the graphics on Outset Island were good, the Forsaken Fortress will
blow you away. Firelight flickers on the walls and floors from burning
torches, some of which are hanging from ropes that you can swing
on to jump between ledges. When you first see the rope animation
you just won't believe it, the movement is totally natural and seems
completely real. The bizarre, boarish guards walk around, sniffing
for intruders, as well as using their lanterns to scan the area
and these are the ones you must avoid. The sight of a barrel on
a little pair of legs walking along and then dropping to the ground
when a guard turns your way is hilarious! There are a number of
puzzles in the fortress but the emphasis is on stealth and when
you finally retrieve the sword you find your sister, but are then
whisked away by the giant bird and dropped out at sea.
The
next thing you know, you awake on an unfamiliar shore. You are in
a small boat with a dragon-like sculpted head piece, which turns
around and talks to you - the expression of shock on Link's face
is classic! The boat tells you that it can help you get your sister
back, but not without a new sail and so your quest begins. You are
now on Windfall Island and it's a bustling town with shops, games
and many people to speak to. There is so much to do here, with a
lot of people to help, secrets to find, treasure to discover and
more. There's even an auction that takes place every night where
you can bid for useful items and a game of battleships that you
can play. Most of the characters are larger than life and quirky,
just what we've come to know and love in past Zelda games. I won't
go into too much more detail or I'll be here all day, but you will
be back to this island time and again, each time solving a new puzzle.
You'll also find a certain man who is dressed as a fairy and goes
by the name of Tingle - he comes in very handy later too, thanks
to his unsurpassed mapping skills.
Once
your business on Windfall Island is complete, you set sail for Dragon
Roost Island. Here you meet a race of winged people, whose normally
placid dragon is very angry and has desolated the island. The effect
of ash and smoke blowing all over the barren, rocky areas is so
stunning that you just won't believe your eyes. The lava effects
you encounter later are just as amazing too. It is here that you
will encounter your first dungeon. An integral part of Zelda games
are the dungeons, which are multi-level areas that you must negotiate
and explore in order to unlock access to the boss lurking somewhere
within.
Most
dungeons introduce at least one new item and the first one you get
is the grappling hook. This can be used to throw onto overhead beams
and swing across otherwise impassable gaps. When you first see how
the rope arcs into the air and the grapple on the end wraps itself
around a beam, you will gasp. It's just such a smooth, natural and
stunning effect. And it's not in any way necessary, it's just one
of the many fantastic graphical touches that this game is simply
bursting with. Other items you'll find include a Decu leaf, which
you can hold overhead and use to glide through the air, a bow and
arrow, a packet to carry bombs in, metal boots that keep you anchored
in heavy winds, a boomerang that can target up to five enemies at
a time and many more. Each must be used to solve a range of puzzles
in the dungeons and this tremendous variety keeps things fresh.
The
biggest original aspect of The Wind Waker is your usage of the wind.
You soon learn how to change the wind's direction using a mystical
wand that is the Wind Waker of the title, which you must use to
sail where you want to go. You have a sea chart that is gradually
filled in as you visit the many islands and there are 49 in all
to discover! Some are big islands with lots of puzzles or a dungeon
to explore whilst others are islands that you don't have to visit
at all - but all have some sort of secret to discover. There are
fairies on some islands that will give you gifts, such as increasing
the capacity of your bomb bag, arrow quiver and money bag. On others
there are dungeons full of monsters to battle with and treasure
at the end. There are also over 50 charts to discover, most of which
are treasure charts that reveal the location of sunken treasure
near to the islands and a few more that tell you the location of
other things, such as the heart containers you can find to increase
your health, locations of enemy submarines containing treasure,
locations of all the fairies and so on. For finding treasure, your
boat can use your grappling hook to pull up treasure chests and
reveal what's inside.
When
you are out on the open sea you are completely free to sail wherever
you like. The day gradually changes to night and the weather can
range from clear to very stormy. The motion of the waves and the
way not only your boat rises and falls, but the waves as far as
the eye can see, is absolutely astonishing. It's the best water
effect I've ever seen, better than the super-realistic attempts
made in jetski games for example. When the sea gets stormy the waves
become bigger and bigger and you rise and fall. There are sharks,
huge octopuses and giant flying creatures lurking out at sea too
and you must defend yourself when you find them. Your boat has a
cannon, which you can use to blast sea creatures as well as the
pirate ships that attack you with their cannons. The addition of
the sea and the freedom to sail to any island you please is truly
brilliant and it makes this game the biggest Zelda game yet, adding
loads of variety to an already incredibly varied game.
There
is still so much more to tell you about. Each dungeon you enter
looks different and features a unique layout and puzzles, meaning
that they don't get boring. The epic storyline relates back to The
Ocarina of Time far more than you will at first realise, with a
few great twists and revelations as you progress. The incredible
graphics are backed up by a range of supremely catchy tunes, some
menacing and moody, some cheerful and friendly, depending on the
location and situation. The sound effects are all there and all
perfect - the clang of sword on stone, the patter of Link's feet,
his various grunts, cries and yells in the heat of the moment, the
rush of the wind coming past. You'll learn songs that change day
to night and songs that control the wind to whisk you away in a
tornado to warp to another location. There are well over 50 characters
to meet and interact with, probably over 100 in all. The dialogue
is quirky and witty, there are puzzles and tasks around every corner,
each island holds one or more secrets; it just goes on and on.
There
is even some great Gameboy Advance compatibility if you own a link
cable - you can turn your GBA into a Tingle Tuner, a device that
lets you keep in contact with Tingle, who will help you with your
quest. He can even allow you to walk on air for a few seconds, making
some of the tougher dungeons that much easier to get through.
As
if all this wasn't enough, you also get the full original N64 version
of The Legend of Zelda: The Ocarina Of Time along with the never
before released Master Quest version of the game - that's three
of the best games ever for the price of one! The N64 classic, whilst
graphically showing its age a little, still looks good and the gameplay
is just fantastic. In this you are accompanied by your fairy, Navi,
and must set out to save the land of Hyrule from the evil Ganondorf,
who has kidnapped Princess Zelda. Again, there are towns to explore
and whole new races to discover - including the strange, plantlike
Decus, the mountain dwelling Gorons made of solid rock and the fish
people known as the Zoras. There are huge dungeons to explore and
conquer and you must travel seven years into the future where you
are an adult, changing things in the past to affect the future,
enabling you to progress to places your couldn't otherwise reach.
You also have your trusty horse, Epona, to ride speedily around
the land of Hyrule and your Ocarina to whisk you to various warp
points. Truly this is an epic, engaging and absolutely enormous
game that in some respects is arguably the best title of the Zelda
series.
The
Master Quest version is identical to the original in every respect
except for the dungeons, which have the same look and number of
rooms but are much tougher with more enemies to fight, trickier
puzzles and different room layouts. In fact, most feature a couple
of puzzles that cannot be completed or chests that cannot be reached
until you have gained items later in the game and returned. It's
a much tougher version of the game and every self-respecting Zelda
fan will take the time to play through the Master Quest version
at least once. There are also a number of videos previewing some
exciting up and coming new Nintendo titles, just to round the package
off.
There
are a couple of criticisms I would level at The Wind Waker. Although
in its own right the game is near perfect - it's only when you compare
it to the previous Zelda games that it is perhaps slightly disappointing
in places. The dungeons don't seem quite as huge or tough as those
in The Ocarina of Time and Majora's Mask and there aren't quite
as many of them. The addition of the sea aspect is brilliant, but
it would have been nice if some of the islands were a little larger.
It can also be quite tedious sailing around the place as it does
take several minutes to get between islands and you can only warp
to certain islands. With the great music and amazing graphics it's
never no fun at all but the novelty does wear off.
Also,
the way you must conduct your song and wait for it to be repeated
just to change the direction of the wind (which you will do literally
hundreds of time before you are done) is a bit long-winded (pun
intended) but at the same time this relaxed pace is part of the
charm of Zelda. The worst part is in the Nintendo Gallery, where
you can take photos of any character or enemy from the game and
have a fully 3D sculpture created. You can store three photos at
once in your camera but the sculptor will only make one figure at
a time and so just to give him three photos you must go into the
gallery, give him a photo, go back out, play the song of passing
twice as it takes him the whole day to do it, then repeat this another
two times. It is very frustrating and wastes a lot of time for those
of us who want to get every figure! Like I said though, these are
very small flaws in a massive game and where Zelda falls short on
its predecessors it more than compensates with its innovation and
beauty.
The
Legend of Zelda: The Wind Waker is aptly named, as it is a gaming
legend that is worthy of the name Zelda in every way. The cartoon
graphics are the most fluid, gorgeous, lovingly crafted masterpiece
I've ever seen in a game, with atmospheric music and realistic sound
completing the experience. The game itself is absolutely huge, tremendously
varied, with almost fifty islands to explore, open-ended gameplay,
challenging dungeons, treasure and secrets hidden everywhere, dozens
of characters to meet and interact with, a talking boat that takes
you across the seas and a wand to control the wind. This is the
best game yet on Gamecube and one of the best games of all time
-simply put, it is a crime of great severity for anyone who in any
way likes playing games not to buy this and complete it.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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