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I was delighted to get some hands on experience with The Legend
Of Zelda: The Twilight Princess, with several full levels up
and running in all their glory. I'm a massive fan of the franchise,
having completed The Ocarina of Time and Mask of Majora on Nintendo
64 and the simply incredible Wind Waker on Gamecube. Diving straight
into the Forest Temple, I was astonished at what I saw. To begin
with, the graphics have been completely reinvented, replacing the
sublime cartoon style of The Wind Waker with a look very similar
to the N64 titles, yet completely new, as with the power of the
Gamecube clearly being used to the full, everything looks stunning.
Attacked
straight away by a couple of highly detailed and beautifully animated
lizard men, I quickly got my bearings and was fighting them off
in no time; the locking on, dodging, strafing and attacking mechanisms
largely remaining the same as before. I despatched the first lizard
man and was delighted to discover a quite brutal finishing move
that I used on the second, where Link leaps upon his fallen opponent
and thrusts his sword straight through it. With the enemies vanquished,
I was able to take a moment to check out the gorgeous surroundings;
rocky walls, amazingly detailed trees, fully animated grass (complete
with rupees hidden inside when you cut it away) and fluffy seeds
floating gently through the air. A plant attacked me and after chopping
its neck off, I was able to pick up the big seed it left behind
and throw it at the pesky spider blocking the vines that I clearly
needed to climb. Once up, I heaved open a circular rock door and
was into the temple.
As
I played through this spectacular level, the true beauty and subtlety
of the new graphics engine became apparent; fluid and ultra-realistic
animation in every respect for Link and the various enemies he faces,
highly detailed textures, amazing splash and ripple effects when
you fall into the water and start swimming, superb lantern light
effects in dark caves, the list goes on. After defeating a big spider
and being treated to the classic chest opening animation (now looking
better than ever and still accompanied by the familiar theme we
all know and love) I found my trusty boomerang, now with added wind.
This can be used as a weapon against bad guys, to spin wind-activated
switches and to uncover loose floor coverings to find the secrets
beneath your feet. There were also a number of friendly monkeys
to rescue in the Forest Temple, very amusing little guys who follow
you around and hang from ropes to swing you across gaps too wide
to jump yourself! Zelda never fails to find new ways to innovate
and add extra depth to the already fantastic gameplay and Twilight
Princess is no exception.
I
could go further in my exploration of the Forest Temple but I don't
want to give too much away, so I'll leave it there and move onto
the next level I took a quick look at, set at the start of Link's
journey in his home village. We begin with a bit of goat herding
on horseback (Epona returns, fans of the series will be delighted
to hear!) and then head into the village where Link can chat to
the various inhabitants and explore a bit before his big adventure
begins. I'm not going to give much away, but what I will say is
that the village is beautifully crafted, with more loving attention
to detail than in any previous Zelda game.
The
final level I played through was all on horseback, with Link pitted
against a whole horde of mounted baddies with swords, lances, clubs
and bows. Charging around the plains has never been so much fun
and the controls for locking onto enemies and bashing them off their
horses, even at this early stage, are very natural and intuitive.
I was treated to wonderful changing weather effects during this
battle too, watching as the sky darkened and gradually clouded over,
only for it to pour down with a lovely rain effect for a few minutes
before the rain thinned out and stopped, then the sun came out once
more. It all looks spectacular and captures that feeling of excitement
and adventure perfectly, as you fight off the minions while pursuing
the boar-mounted boss who is tricky to catch up to and takes a number
of hits to remove all his armour before you can make the final strike
that sees him fleeing through a gate. Quickly pursuing, you end
up in a face off situation on a narrow stone bridge with no walls
- tense stuff. You both charge head on at each other and you must
dodge away from the boar at the last moment and strike the boss
as you speed past - let him hit you head on and you're knocked to
your doom in the chasm below.
Suffice
to say that this taster of things to come with the new Zelda game
has got me incredibly excited; and knowing that there will be many
temples to battle and puzzle through, plains to ride across and
villages to explore, along with all manner of objects to find and
use in a variety of clever ways, racks that excitement up to fever
pitch. I can barely wait until November - I hate to wish away the
summer (with the vague prospect of a bit of sunny weather) but this
is one hell of an incentive to bring on the winter!
For
details and screenshots of many other great forthcoming titles,
check out our Nintendo Post E3 Games Tour reports, for extensive
coverage of Nintendo
Gamecube and Nintendo
DS games!
Previewed by Geoff Holland for AceGamez (All Rights Reserved).
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