|
With the possible exception of Grand
Theft Auto, no videogame franchise evokes nearly as much anticipation
and high expectations than The Legend of Zelda, Nintendo's most
famous (perhaps second only to Mario)
and popular franchise ever. When Nintendo even hints - either intentionally
or accidentally - that a new Zelda game may or may not be in the
works, the Internet becomes abuzz with rumours, speculation and
excitement, this effect increasing a hundred fold once the trailer
makes its debut. And rightly so, because with Zelda you know exactly
what you're going to get and yet you know that within the game you
will almost certainly be surprised and astonished at any given time.
How many of you expected a fishing mini-game in The Ocarina of Time?
I certainly didn't.
Put
simply, The Legend of Zelda: Collector's Edition is symbolic. It
consists of four astounding games that symbolise and embody everything
that makes Nintendo so great, while also providing a somewhat educational
look at how the series has stayed consistently high in quality since
its debut and subsequent evolution - not shying away from trying
new things and yielding excellent results every time - almost without
exception throughout the twenty or so years since the first game
was released. And the debut outing of Link and company is indeed
right on the disc for you to experience. Released in 1987 (in Europe
anyway) on the 8-bit Nintendo Entertainment System, The Legend of
Zelda was set in the land of Hyrule and saw you playing as a young
Hyrulian named Link, in a quest to save the princess Zelda from
the clutches of the villainous Ganon by collecting eight pieces
of the Triforce of Wisdom (itself a smaller piece of the Triforce).
The
original Legend of Zelda game appears extremely primitive by comparison
to the games on today's market. Visually and aurally, the game really
cannot impress with its limited colour palette and assortment of
beeps; however, all the elements that make the Zelda games of today
so brilliant - exploration, puzzle-solving, combat and earth-trembling
boss bouts - are all present and correct, undeniably laying the
foundations for the action adventure genre we appreciate nowadays.
Perhaps the only thing this game lacks is an involving and interesting
storyline, something that Nintendo remedied further down the line.
1988
saw the arrival of Zelda II: Adventure of Link - the second game
on this collector's disc - which had Link trying to revive an unconscious
Zelda by finding six enchanted crystals in order to retrieve the
Triforce of Courage, all the while having Ganon's underlings trying
to kill him and use his blood to revive their fallen master. Zelda
II took a radically different approach to the original, a fact that
has resulted in countless heated debates regarding the game's overall
quality. The overhead view was for the most part replaced with side-scrolling
areas, allowing less scope for exploration. However, Nintendo upped
the ante with more RPG elements this time around, such as magic
spells, a larger involvement of the non-playable characters that
Link would encounter and an experience system (Zelda II is the only
game in the series to date to allow Link to increase his experience
and build levels). While the side-scrolling perspective can be somewhat
off-putting to newcomers of the Zelda experience, Zelda II is still
a highly entertaining game and in some ways the deepest in the series
even to this day. Naturally - as is the case with the original -
the presentation isn't that impressive, what with this being present
and correct in all its 1988 glory.
And
now we're getting to the big guns. While Nintendo released two new
Zelda games between Zelda II (A Link to the Past on the SNES and
Link's Awakening on the Game Boy), the 1998 instalment, The Legend
of Zelda: The Ocarina of Time is what inarguably launched the series
into the superstar status it enjoys today and is universally considered
as one of the - if not the - greatest games ever made. It
was a milestone in many ways - most notably in that was the first
Zelda game to be realised in full 3D. But another way this game
astonished the gaming masses was that is was such a colossal experience,
offering so many different side-quests, activities, challenges and
ways to improve your inventory beyond the main storyline, something
that only Grand Theft Auto can compete with (when you think about
it, ranting on and on and comparing the two series is an easy tangent
to unconsciously slip off into). Horseback exploration and combat,
fishing, rounding up lost animals for owners, along with delivering
messages and items for the various people you meet are just a few
examples of the myriad of non-essential but for the most part sufficiently
beneficial endeavours you can pursue. I'll now hand over to Geoff
to give you a more in-depth look at just what makes the game so
special.
Thank's
Mark! Well, for starters, the storyline is an enduringly classic
tale - the young boy, Link, lives in the forest with the other forest
folk, but he's different to them and is yet to receive his fairy.
Then one day he finally gets one, a fairy named Navi, and before
long he's exploring the first of many dungeons - which takes place
inside of a gigantic tree, as he strives to vanquish the evil that
has sunk its claws into this most noble of plants. The Great Deku
Tree charges you with a quest and you set off on the path of fantastic
adventure, travelling the land of Hyrule in search of the three
parts of the Tri-Force, in order to keep them safe from the evil
Ganondorf, who wishes to use their power to rule all the world.
It's
a journey that will see you exploring huge temples of various themes,
packed full with unique puzzles to solve using items that you find
along the way. You have a trusty boomerang to flick switches and
attack enemies, while your grappling hook and bow also double as
weapons and ways of getting into new areas, with the fire, ice and
light arrows all having many uses in puzzles and against enemies.
Then there are boots that allow you to sink down and walk underwater
(once you've gained the ability to breathe indefinitely beneath
the surface), a spyglass that reveals false walls and hidden ways
(essential for navigating a couple of the more fiendish dungeons),
a shield that reflects sunlight and so much more - each of the many
huge, multi-levelled dungeons is packed full with unique puzzles,
challenges and enemies, meaning that there is no repetition of gameplay
throughout this grand adventure.
As
well as all this, the world is brimming with intriguing and memorable
characters, almost all of whom you can either help in some way,
or who have something useful, or even just interesting to tell you
when you talk to them. As well as the humans, there are the rock
people known as Gorons who live up on the mountain, and their domain
has also been infected by a powerful evil that you must vanquish
if you are to help these noble people, and the amphibious Zora,
who live in a watery kingdom that has been entirely frozen over,
leading you into a network of icy caves in order to remedy that
particular problem, as well as a multi-level underwater dungeon
that you can only progress through by adjusting water levels to
move floating platforms. There's even one dungeon mission that takes
place inside the belly of a gigantic whale-like creature! It's all
so ingeniously designed that Ocarina of Time is arguably the greatest
game of its type ever invented, and while Majora's Mask did make
many excellent enhancements and improvements, there is so much to
Ocarina that it simply blows your mind. You can hunt and capture
ghosts, take part in a shooting gallery or a bomb blast fairground
game, search for skulltulas (spiders) to kill in order to relieve
the curse of a household of boys transformed into hideous half-spiders,
locate the one person in the land who is interested in buying each
of a selection of masks, race on horseback, uncover hidden heart
pieces to increase your health… the list is almost endless.
Did
I mention as well that the titular Ocarina is used to play songs
that can warp you to key locations, change day to night (there are
many differences in each area between night and day), make it rain,
summon your horse, summon a travelling scarecrow when you need him
to help you reach hidden locations and more. Plus, in one of the
greatest innovations ever in any game, Ocarina of Time takes place
in the present and the future - half of the game sees you warping
forward seven years to the time when you're a young adult, to a
very different Hyrule that has been decimated by Ganondorf's regime.
Seeing all the locations in the future and how they've been changed
for the worse is just so cool and there are areas that you can only
access as the adult Link, specifically those places that require
you to wear adult-sized clothing that protects you from extreme
heat, allows you to breathe underwater indefinitely and so on.
The
way you have to make changes in both the present and the future
to get through the game is simply incredible, and the addition of
some of the most epic and freaky boss battles you've ever seen just
adds to the adventure and excitement - indeed, the final level and
boss encounter is very challenging and goes on far longer than you
expect. Even the end of game sequence and closing credits is one
of the most memorable and enjoyable ever to feature in a game. Yes
indeed, Ocarina of Time really has it all and until Halo
came out it was my favourite game of all-time (if pushed, at gunpoint,
I'm still not certain I could really choose between the two of them,
to be honest!) I replayed Ocarina last year (on this very disc)
and absolutely loved every minute of it, something I very rarely
do with previous generation games - Ecco
the Dolphin is the other exception, but that's another 'tail'
for another time (although it's very much like Zelda but with dolphins!)
Anyway, back to you, Mark!
Cheers!
Graphically, while of course looking quite primitive by today's
very high standards, Ocarina of Time does stand the test of time,
never failing to really charm you with its imaginative characterisation
and beautiful, epic presentation. Sure, the textures are basic and
the lines are often full of polygons, but the essence of what makes
this game world so endearing is still as strong as ever, while the
sound effects are perfectly realised and the orchestral style soundtrack
is packed with some of the most memorable, catchy and outright amazing
themes you've ever come across. Combined with one of the most involving,
compelling and emotional storylines ever to take place in a videogame,
it's not hard to see why The Ocarina of Time lives up to its title
and has taken its place in videogame history as a truly timeless
classic.
This
is also the case with Majora's Mask, which came along two years
later in 2000 and while the game is somewhat shorter and smaller
than its predecessor, it boasts almost as many side quests, mini-games
and the like, as well as - in my opinion anyway - a more interesting
atmosphere. This is down to the game being set in the land of Termina,
basically Hyrule in an alternate reality. You'll run into many of
the same people and civilisations that are commonplace in the Zelda
series, but more often than not with a warped twist. The biggest
change in Majora's Mask is its new time-travelling element. While
Ocarina of Time utilised time travel somewhat (travelling back and
forth between the past and present as younger and older versions
of Link), Majora's Mask kicks it up a notch by injecting a sense
of urgency.
When
you start the game, you'll find you have three days to stop the
moon from crashing down and wiping Termina off the map forever.
The timer ticks down and if you haven't saved the world by the three-day
mark, the moon obliterates the land and you've failed. What you
can do, however, is rewind time, as it would be impossible to carry
out the task of awakening the 'four who are there' in the three
days it would take the moon to squash Termina into a pancake. Also
at your disposal are the abilities to fast forward and slow down
time, along with the usual plethora of weapons and items you'd expect
from a Zelda game. Over to you again Geoff for the full story!
So
then, Majora's Mask. Where to begin? Well, this second classic tale,
which is arguably on an even more epic scale than Ocarina of Time,
begins with a seemingly very innocuous character from the previous
game - the travelling mask salesman. An impish fellow known as the
Skull Kid has stolen the most powerful of all masks from the salesman,
namely Majora's Mask, and it is this he is using to bring the moon
down upon Termina. You're the only one with a chance to stop him,
but there's one problem - you've been transformed by your impish
nemesis into a Deku, a plant-like creature that spits seeds and
can glide with the whirling leaves above its head. Once back into
your human form, you begin the process of working around Termina,
finding out how to awaken the god-like beings that can prevent the
moon crushing the land. As Mark said, you're against the clock the
whole time, but thanks to your trusty Ocarina you can play melodies
that (among many other things) slow the passage of time to half-speed,
jump ahead to the next evening or morning, or return to the beginning
of Day One and save.
The
only downside to this mechanic is that when completing dungeons
you're against the clock, meaning that you really have to get a
move on, as the hours tick by very fast, and when you go back to
Day One, everything you've done will be undone (the only difference
being that you keep whatever artefacts you've gained and any of
the four you awake remain ready for your call at the finale). It's
frustrating that you have to rush through the dungeons, which are
noticeably smaller than their Ocarina counterparts to make their
completion over the three days possible, but what's really gutting
is when you run out of time just before getting to the end and have
to start over from scratch. Still, it adds to the challenge and
is certainly a unique idea.
All
the characters from Ocarina are here in one form or another, as
are most of the items you used from the previous games. The big
addition though is that of the masks - twenty-four to collect in
total, each of which helps you in some way, mostly in the side quests,
although some are useful generally, like the Bunny Hood, which makes
you run faster and jump further. However, the key masks are those
of the Deku, Goron and Zora - which actually transform you into
a member of each of these three races, bestowing you with new abilities
that are essential to use when completing the increasingly challenging
dungeons and puzzles. Glide around as a Deku, roll around at high
speed in a ball of rock as a Goron, or swim like a dolphin as a
Zora, there is so much packed into this game that you'll easily
clock up fifty hours or more completing all the side quests without
a guide, and as with Ocarina of Time, that's a conservative estimate!
You'll
want to solve all the puzzles, suss out how to use the different
masks, track down all the items, masks, fairies and gold skulltulas
(the cursed spiders) too! Utterly compelling and just as lovely
to look at and listen to, if not more so, than its predecessor,
Majora's Mask is right up there with Ocarina of Time as one of the
greatest games ever, and it's just as timeless and playable today
as it ever was, this unbeatable duo putting most modern adventure
games to shame, even in 2006. The only game that really comes close
(for now), is The
Legend of Zelda: The Wind Waker, which while a massive departure
for the series is still indisputably one of the greatest games ever
made, and suffice to say I have been awaiting The Twilight Princess
with baited breath for a long, long time… see our post-E3
preview from 2005 to see why I believe this game will be worth
the extra year we've had to wait for it! Anyway, enough gushing,
that's it from me, so back to Mark for the final word…
Thanks,
Geoff! In addition to the four gluttonise main helpings of gaming
gold, the collector's disc also includes a playable demo of The
Legend of Zelda: The Wind Waker (for the frankly obtuse Gamecube
owners who still haven't splashed the cash on what is one of the
finest games ever made) as well as The Legend of Zelda: Retrospective,
a short movie that simply chronicles the series from the original
Legend of Zelda all the way through to The Wind Waker. Unfortunately
(and rather anti-climatically), this impressive and frankly must-have
disc was never made available as a standard purchase, available
only as a promotional offer a few years back and therefore it's
extremely difficult to get hold of. But that should in no way dissuade
you from trying your damn hardest to track this down. [I've seen
it on occasion on the pre-owned shelves of GAME, so phone round
your local stores. Amazon.co.uk often has it in stock through their
marketplace too. It really, really really is an essential
purchase and anyone who would part with their copy is not worthy
of being called a true gamer! Ed] If you're even remotely interested
in The Legend of Zelda, or even action adventure games in general
[Or indeed, just truly great games of any type. Ed], then you owe
it to yourself to get your backside on eBay and pay whatever it
takes to get your hands on a certain eight centimetre disc that
represents the pinnacle of gaming, both past and present. Excluding
Grand
Theft Auto: The Trilogy (there I go again), this is the
essential collection of interactive entertainment. If games were
Norse gods, this would be Odin. Get it now. Thank me later.
Reviewed by Mark Reece & Geoff Holland for AceGamez (All Rights Reserved).
|