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It's hard to find a game that fits action, adventure, romance, betrayal,
suspense, sublime graphics and cut-scenes, perfect character voices
and intense battles into not one, but two, Gamecube discs, that
will take you a good 70 hours plus to complete yet leave you salivating
for more, as you enter into countless battles against surreal creatures
and merciless bosses. Three words: Tales of Symphonia.
Before
I start blabbering about this game, let me just say that the anime
sequence before the start screen is a must-see; this cut-scene gives
you a sneak peek of which characters will later join your team and
what monsters you will more than often encounter in later battles.
Take some time to watch this scene before you start playing the
game, because it's great and well worth watching!
Tales
of Symphonia follows Lloyd, Colette, Genis, Raine, Kratos, Sheena,
Zelos, Presea and Regal on their journey through trials and tribulations
as they try to save their dying planets from total desolation. However,
their journey is not an easy one and the constant interruptions,
betrayal and dilemmas that later face them doesn't make the journey
any easier. However, knowing that each individual on the team has
useful abilities, from experienced swordsmanship to mastered summoning
prowess, makes the journey less difficult and more enjoyable. Each
character in Symphonia has their own story to tell and it is up
to you to find out about their lives and who they really are.
I
really couldn't wait to pick up my Gamecube controller to play this
game; I had heard so many great things about it and I was more than
eager to judge it for myself. The great thing was, Tales of Symphonia
didn't disappoint; as soon as I sat down and turned it on, I was
fixed to my television for a good four hours straight! There are
nine main characters in the game and these are all beautifully cel-shaded
and individually animated to suit their personalities and attitudes
towards each other, while the smoothness of animations and battles
really shows off the power of the Gamecube and shows that Nintendo
always have surprises up their sleeve. As with all good RPGs, the
playable characters in the game have their own surreptitious storylines
that you get to explore when you aren't in the middle of a battle
or a quest. And last, but not least, what's a great RPG without
a psychologically perplexed "bad guy"? Lord Yggdrassil is his name
and you have to face him (with great difficulty) more than once
in Tales of Symphonia.
Each
level and city or town in this game is brilliantly rendered, from
the textures and shadow effects to the cel-shaded characters and
the interesting variety of people you can talk to in each place
is well worth conversing with. Don't think walking is your only
means of conveyance in Symphonia; by pressing the X button when
your team are on the world map, Lloyd's mysterious pet dog (Noishe)
can be used as a form of transport (Noishe moves faster than Lloyd
on the world map). Noishe is not the only way of moving around on
the world map, as there are two other forms of transport that allow
you to travel on water and in the air. Special contraptions called
Rheairds allow your team to fly through the air with ease and places
that may not have been accessible before can now be entered using
the Rheairds (watch out for the floating city, Exire, which can
only be entered using the Rheairds).
The
monsters in Tales of Symphonia are incredibly assorted and vary
from tiny plants to gigantic undead skeletons (Sword Dancers). However,
each character in the game can be more than well equipped for each
battle and the use of Summons can really be helpful in hammering
even the most difficult of monsters. Summons can only be obtained
by discovering them in different parts of the game and choosing
to fight them afterwards. Some Summons are compulsory to get, while
others can be found if you feel that you need them. There is a small
setback with Summons though, as they can only be used by Sheena
and only then if Sheena is in 'Over-limit' (Over-limit is where
a character temporarily gets stronger if they are attacked too much;
this allows battles to be slightly fairer and more equal). So if
you like watching the summons wreak havoc but you don't like using
Sheena as a character, this can be a bit of a problem.
The
battle system in Symphonia may be the best that I have ever experienced
since Final Fantasy VII! Moving away from the traditional turn-based
system, Symphonia has gone for the new action RPG real-time battle
system; this allows you to control a character during battles so
you can attack, block, perform special moves (Techs) or escape from
battles by just pressing the corresponding buttons on your controller.
The game is very responsive to the buttons pressed, so this makes
pounding the stuffing out of monsters and bosses an easy job. The
way moves and attacks are executed in the game are very similar
to Super
Smash Bros. Melee; if you want your character to attack normally,
all you have to press is the A button and if you want your character
to do special moves then you have to press the B button. Like in
Super Smash, the battles in Symphonia are in 3D but on a two-dimensional
plane (so characters in battle can only move left, right, up/jump
and down/crouch). When your characters are low on health, a quick
press of the Y button pauses the battle and brings up a menu screen
that allows you take a break and select a spell or an item that
can heal a character. You can even select a character to use the
spell or item; so if, for instance, Lloyd is low on health, then
you can select Colette to use an Apple Gel to heal Lloyd (this means
that Colette stops what she was previously doing).
The
sheer diversity of extra quests and discoveries that can be explored
in this game is fantastic! One quest that really tests your skills
is called Devil's Arms, where you have to collect weapons for a
mysterious man called Abbysion. The weapons are found in different
parts of the game and are useable for the corresponding character.
Once all the Devil's Arms are obtained, you have to then find Abbysion
again, at which point things take a very unexpected and deadly twist!
Another quest Colette's Dogs, sees you with Colette as your main
avatar and in every town you enter, if you see a dog, you have to
then talk to that dog and Colette then names the dog; this quest
isn't as exciting as the Devil's Arms quest, but it's worth doing
if you want to complete every quest in the game. One of the hardest
quests is called Niflhelm. I won't go into details about it, but
I will tell you that if your characters are over level 70 and you
have a good amount of skill and determination to be able to fight
countless numbers of monsters, then it's definitely one worth persevering
with!
The
relationship between each character is of small importance but usually
brings up funny skits (small breaks in the world map where the game
pauses and a conversation between two or more of your team characters
gets underway). Many things can affect relationships and one obvious
way is the process of cooking for your team. As you progress, characters
try to sell you ingredients or give you recipes so that you can
make meals for your team. At the end of battles, you're given the
choice of cooking a meal for your team and if the cooked meal was
good then your team will be replenished (in HP and TP) and the relationship
points for your team will proportionally grow. However, if the cooked
meals are bad then the relationship for your team will decrease.
Cooking is a smart and humorous addition to an already fun-filled
game. However, while many skits are funny to watch, some can be
rather annoying after a while.
The
music in Symphonia is so inspirational and it really puts you in
the right mood; hearing each grunt and footstep from each character
during battle is just great too! The high-spirited music used in
battles really gets your heart pumping and the eerie music in dungeon
areas sends shivers down your spine; each area and level has the
perfect musical accompaniment.
There
is something that I found frustrating in Symphonia (and many other
RPGs that I've played, to be fair). The final boss fights are far
too easy; I was able to win the final fight in less than five minutes!
When I got to the final boss, I was expecting it to be the battle
of my life, with my characters having to hang on to their last bits
of HP while the boss powers up for a final blow that would probably
eradicate my whole team in one swift movement of his arm (the hardest
battle in the game lasted a good twenty minutes!). However, despite
my disappointment in how easy the final boss is, Tales of Symphonia
is still a game well worth playing and there are a lot of bosses
and monsters that more than tested my skill and determination before
the end.
Once
you have completed the game, you can start again with extra bonuses,
such as allowing you to play again with the same amount of money
that you had at the end of your previous play, or keeping all your
acquired Tech moves, or keeping all the recipes you have collected;
this allows constant playability and means that you can play Symphonia
more than once over without getting bored.
Tales
of Symphonia can easily be put into the hall of fame of great role-playing
games; it's another masterpiece by Namco and a more than welcome
addition to Namco's ever growing 'Tales of' series. Forget about
the power and domination of PlayStation 2 and Xbox; when it comes
to games that never fail to entertain, Nintendo is always number
one on my games list.
Reviewed by Nathaniel Folayan for AceGamez (All Rights Reserved).
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