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2005
might just be the year of the gladiator - games plundering our ancient
history for inspiration have been plentiful this year, but few of
them capture the epic scale battles like Spartan: Total Warrior
does.
Unlike
games that break you in gently, Spartan throws you straight into
the action as you enter a huge scale battle that is without doubt
one of the most impressive opening levels I've ever played. You
are a young and inexperienced Spartan warrior, one of thousands,
charged with defending the sprawling city of Sparta against a seemingly
unbeatable mass of Roman soldiers. As the king rallies his troops
to battle with an inspiring speech, a strange booming voice echoes
in your mind, declaring itself to be the voice of Ares, the Greek
God of War. Ares promises to help you realise your true potential
and change the outcome of history forever. And so as the invasion
begins, you charge into battle with your comrades.
The
battlefield is truly epic - the city of Sparta, like every location
throughout the game, is beautifully rendered with detailed textures
and intricate fixtures. The animation of every man, both allied
and enemy, is also excellent, with realistic and smooth movement.
As you and your troop follow your captain to battle, fireballs rain
down around you, exploding and wiping out entire troops of your
allies with a single hit. Bodies rain down all around you and craters
are left in the ground - and you haven't even reached the enemy
yet! Your first job is to take care of the mobile towers through
which the Romans are pouring into the city. You must focus on the
Centurion leader of the each tower, then guard a sapper running
with a big bomb on his back, so he can make it to the tower. You
light the bomb, then with a spectacular and fiery explosion, the
towers are taken out, one by one.
While
the first thing that strikes you about the game is the spectacular
graphics and epic setting, the first thing that you'll notice about
the gameplay is that the combat is somewhat limited. You have only
two attack types - regular attack and charge, where you poise for
attack and then launch into a group of troops, hitting several of
them at once. There aren't any special combos to master, yet this
doesn't make the gameplay any less enjoyable, thanks to a well thought-out
combat system. When you block, you can also knock back an individual
enemy or a group of enemies - and you'd better learn to block too,
or you'll be dying a lot. With tougher enemies, a good strategy
is to knock them back and then charge forward and swipe before they
regain their balance. You can also execute a fatal kill on any enemy
that has been knocked to the ground or use arrows, targeting a single
enemy or firing a spread of five, especially effective with flame
arrows, which can also be used to blow up explosive barrels to great
effect.
Best
of all are the power attacks - as you strike enemies, a circular
meter builds up with energy and when it flashes you're ready for
a very powerful move, which you can focus on one enemy or use on
a whole group. Initially you have only a sword and shield, the power
attack here allows you to either impale a single enemy and fling
him away, or charge into a group, swinging your sword almost too
fast to see - you do see the result though, as heads fly, blood
spurts out of neck stumps and bodies stagger then topple to the
ground. This is one bloody game, with excellent gore effects and
lovely death animations! I never tired of pulling off the power
moves and watching the body count rise - unlike most games, the
bodies stay on the battlefield and it's quite awesome when the enemies
finally stop coming in and you can look at the scene of carnage,
with dozens of bodies littering the area. Equally impressive is
the number of men on screen at once - in some scenes you'll have
armies of fifty or more on each side charge into each other and
clash, almost like a scene from The Lord Of The Rings or Troy. No
matter how many enemies there are, there's never even a hint of
slowdown and considering how polished the graphics are, this is
a real feat of programming on the part of the developers.
As
you progress through the opening level, you have a range of objectives
to fill in various scenes - protecting the king in combat, letting
allied troops in by pulling a lever to open a gate, guarding ballista
emplacements against enemy attack and then firing them when the
sappers have readied the ammo, pouring boiling oil on enemies below
- the range of scripted objectives throughout each of the large
levels is excellent and this keeps things feeling varied, despite
the combat being essentially the same. You even face off against
a massive bronze statue in this level, having to ensure that the
ballistas take it down before it reaches you. Watching it topple
back onto a crowd of fleeing Romans is most satisfying.
Once
you've fended off the initial Roman attack, you take the fight to
them, bringing companions Castor and Pollux right into the Roman
camp, stealing a pair of mythical swords from under the enemy's
nose, freeing some prisoners and there are even optional objectives
of poisoning water supplies and destroying ballistas. It is here
that you meet your other ally, Amazon warrior Electra, who aids
your escape, which culminates with a massive battle where you must
shoot hundreds of charging Romans with explosive ballistas while
sappers prepare explosives to blow the bridge.
The
story in Total Warrior takes you far beyond the borders of your
city, to several other locations, such as the barbarian infested
wastelands, where you end up protecting innocent villagers from
this deadly scourge, and the ruined city of Troy, where you must
battle your way deep underground to recover the spear of Achilles,
which Ares has commanded you to obtain if you wish to gain final
victory. Each new environment looks as lovely as the last and you
really do feel like you're back in ancient times, even though the
story doesn't attempt to be historically realistic; you get to fight
the many-headed Hydra and the Minotaur, as well as facing off against
two Roman leaders, one of whom uses powerful sorcery including raising
an army of skeleton and zombie warriors, while the other has channelled
Medusa's deadly gaze into a powerful weapon. The battlefield where
the Medusa beam rains down and petrifies all men, on both sides,
who are caught in the blast radius, is one of the most impressive
sequences in the entire game.
Once
you get hold of the dual swords, you get the other aspect of the
combat - magic attacks. You build up your magic from the blue, glowing
souls of your victims, which float towards you when you run past
them. The magic attacks can again be used either on a single enemy
or a group and the dual swords use the power of thunder to electrocute
a large area of enemies or zap a single one - handy for particularly
tough enemies and boss fights. The Medusa shield allows you to temporarily
turn every enemy on screen to stone, while the Hammer of Beowulf
knocks creates a massive shockwave that knocks every enemy to the
ground, killing the weaker ones outright. Most useful of all though
is the Spear of Achilles, which sets you aflame, then every enemy
that you touch is set on fire and runs around screaming, while you
hack your way through hordes of enemies, executing one power attack
after another and beheading a couple of dozen troops within as many
seconds. These magic attacks are the highlight of the combat system
and they are both spectacular to watch and tremendous fun to use,
while each of the four weapon sets vary in speed and power, meaning
that certain weapons are ideal for certain situations or types of
enemy.
Unfortunately,
while the story is reasonable, the cut scenes are somewhat marred
by some questionable voice acting - the Greeks have macho American
accents, while the Romans are either laughable Cockneys or overdramatic
Thespians, which makes you laugh for all the wrong reasons. Still,
this is the only weak aspect of the sound - all of the effects are
excellent, with the sounds of swords hitting armour all around you,
meaty explosions, great noises for when you slash throats and cut
flesh, and plenty of speech during levels, where people are screaming
in pain, sounding battle cries or shouting instructions to you.
The
music is outstanding - it's up there with Halo in fact. A mixture
of haunting male voices, full orchestra and modern drum beats make
for a refreshing soundtrack that's as epic as the game; it totally
fits the action and the setting and at times has an Enigma vibe
going with its grand themes, usage of choir-quality voices and powerful
drum beats. Every new tune is a pleasure to listen to, whether they're
fast-paced and grand or a little slower and more atmosphere building.
In fact, the music is so good that I'd happily buy the soundtrack
if it came out on CD and I'm listening to the title screen theme
tune right now, thanks to my wireless headphones.
While
the action is intense, satisfying and very addictive, it is sadly
somewhat short-lived. This isn't a huge game and you will probably
hack your way through it in around ten hours - you might enjoy replaying
on a harder difficulty, although the Normal mode is pretty tough
and there were plenty of times when I died repeatedly before scraping
through a level with minimal health. There are handily placed shrines
to pray at for limited health and magic replenishment, which are
often a godsend when you've just made it through one tough battle
and are about to enter the next. Also the action is repetitive,
despite varied objectives and frequent changes in location. However,
while some may find that the novelty wears off, the big scale battles
and huge number of troops on both sides kept my interest throughout.
Plenty
is done to keep things interesting though - halfway through the
game you reach the Roman-occupied city of Athens, where you must
protect Archimedes as he makes a speech to rally the people, by
killing assassins before they can shoot or stab him. There are many
objectives to complete in the huge city and a great number of missions
to undertake, including additional objectives of burning out Roman
houses and defacing posters of Emperor Tiberius with graffiti! There's
something you weren't expecting!
One
of the most incredibly frustrating missions in the entire game sees
you escorting Archimedes to safety - I must have died over thirty
times on this and it took me about an hour to finally complete.
The problem was, to prevent Archimedes from getting killed you had
to wade in with no concern for your health - protect yourself too
much and Archimedes is soon killed, but just helping Archimedes
sees you dying pretty fast. In the end I just scraped through with
strategic usage of certain weapons and magic attacks, but I was
ready to kick the TV screen in by the time I was done! Another level
near the end of the game takes you into the Roman sewers and while
this is different to most levels, the lack of big battles and stupid
toxic gas vents throughout make it one of the least enjoyable levels.
Still, it's probably the only weak level of the whole game and it
does end with the awesome Minotaur battle, so it's not a big complaint.
To
expand the lifespan a little more, there are a few chests on every
level to find and open, which unlock Arena items and concept art,
but they're not that hard to discover and the incentive to replay
levels to get them all isn't high. The Arena mode itself sticks
you into a variety of arenas against an endless onslaught of increasingly
tough foes, if you really want to cripple your fingers! This is
a nice addition to the game but again not something that's going
to boost the lifespan very long. As well as outstanding and very
professional animation throughout, I also take my hat off to the
developers for creating long, sprawling levels without a single
load time - the only loads are between levels and the gameplay is
intense and long-lasting each time, so the load breaks never feel
intrusive and actually give you a nice breather!
Spartan:
Total Warrior is a spectacular and epic slash 'em up, which throws
you into a huge conflict and never lets up for a minute. The combat
is satisfying, the setting is grand and the amount of troops on
screen is amazing - this is war on a scale rarely seen in games
and it puts the likes of Dynasty Warriors to shame for its combination
of sheer numbers and exceptional graphics, with an outstanding soundtrack
that completes the atmosphere of this historical adventure. Although
the combat is a little repetitive and the game finishes a sooner
than I'd hoped, the constant change of location and varying objectives
should keep you entertained and addicted until the end. Master Chief
had better watch out - he's no longer the only Spartan in the gaming
world that's nothing but warrior!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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