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How many snowboarding games can you recall over the last, say, three
years or so... I'll give you a second to think it over.
Chances
are you said SSX and Amped, maybe you also said the very
underrated 1080 Avalanche . If I had asked you this question a few
years ago, you probably would have said Cool Boarders, 1080 Snowboarding,
ESPN's Winter X Snowboarding games, Big Air Snowboarding, Snowboard
Kids, Twisted Edge Snowboarding... the list goes on. Okay, so there's
a chance you wouldn't have said a good number of those, but the
point is, SSX has dominated the market and the only other game that
even attempts to take it down is the more realistic Xbox-exclusive
Amped - which is the snowboarding yang to SSX's yin, so it's hard
to actually consider them as competitors. Personally, I thought
SSX3
was about as close to an arcade snowboarding masterpiece as you
could get. It had it all: great interface, amazing gameplay, a good
single player, good use of music and even a decent online mode.
Sadly I don't quite feel the same way about the latest offering,
SSX On Tour.
On
Tour features gameplay nearly identical to the last offering, but
of course not without some minor adjustments. The main modification
to the game is the overall presentation, which is now displayed
through a sketchbook style of sorts, full of odd drawings and sketches
that clutter up the menus at all times in place of the clean, crisp,
feel good menus of SSX3. It's not a bad idea and EA Canada has pulled
it off remarkably well, but compared to previous SSX titles it just
doesn't seem to fit.
The
new look and theme represents a new direction for both the story
and music. Apparently every competitor in the SSX tournament now
has dreams of becoming what's called a Black Diamond Rockstar, hence
the name of the game. The menu also consists of bizarre sketches
that show slightly animated sold out stadiums and guitar playing
unicorns. The actual storyline is completely absent and you'd never
really know that these snowboarders were meant to be rockstars had
I not just told you. None of this really matters though, as you
aren't playing SSX for that; you're playing it for the boarding.
Or maybe the skiing.
The
biggest addition to the SSX gameplay is the ability to ride on skies
instead of a board now, despite the common understanding that the
two cultures, essentially, despise one another - like skateboards
and roller blades. You don't see Tony Hawk letting you get all aggressive
on some inlines, now do you? Despite the fact that some gamers will
be alienated, I welcome the addition and actually enjoyed the skiing
aspect quite a bit. Though they basically play the same, the varied
animations and overall feel of skiing contrasts the snowboarding
enough to make you want to switch between the two styles frequently.
Unfortunately you can't do this in the main Tour mode, which is
the mode you'll be playing the most...
In
this mode you create a boarder or skier by compiling various pieces
of a face to form a person and then compete in several official
and unofficial events on one mountain, similar to SSX3. Be careful
what you pick though, because you cannot have your player both ski
and board, despite other characters in the game doing it, which
is a huge let down that hurts the game a lot. You'll have to make
a completely separate character and play through the Tour with someone
else in order play both styles.
However,
my main gripe with the Tour mode is that it gives you everything
from the start. All the clothing, gear, boards and tricks to buy
are right there in the beginning, as is the entire mountain. Unlike
SSX3, where you had to compete on one specific peak before moving
to the next where you could find new tracks, clothes and the like,
you move across the entire mountain constantly and will race on
every track there is fairly quickly. Furthermore, almost every race
spans two or more different tracks, which is fun, but doing it right
in the beginning causes them to get old quickly. Since the mode
isn't short, it means you'll be completing events that you've done
over and over, or at least it will feel that way, just on harder
difficulties as you rank up to Pro and beyond.
Yet
another problematic aspect, and though this one is debatable, is
the multitude of new event types added to the Tour mode. You'll
still find the usual race and trick challenges, but even more common
are bizarre events like knocking over kids or other people on the
mountain, outrunning the ski patrol, staying off the snow as much
as possible (or the opposite), getting a specific amount of height
off a jump, etc. The events are still fun and often incredibly difficult
later in the game, but they overshadow the traditional and more
enjoyable events, which they simply shouldn't do. However, if you
don't like them you can easily just not do them and eventually they
go away, but if you're a fan of just the races there will be plenty
of times when you simply won't have a race event available.
This
translates to the Quick Play mode outside of the Tour as well -
when you pick a track you select from completed events from the
Tour mode, making it sometimes difficult to find just a basic race
on the track; if there is one that is, as most races span multiple
tracks down the mountain. A point in favour of SSX On Tour is the
fact that you can race or free ride down the entire mountain like
you could in SSX3, which is still a blast despite the mountain being
nowhere near as good as the predecessor. It definitely has more
personality, with other non-racers scattered about just riding around
(except for on the peak areas), but the tracks themselves don't
all vary like the ones from SSX3 - there's no more epic night-time
track that takes place in a big city covered in snow, and there
certainly isn't a Tokyo Megaplex track. A feeling of great height
once at the top of the peak isn't there anymore either, as there
are always much bigger snow-capped mountains in the distance.
To
match the new direction of the series, all the tracks have names
similar to crash junctions in Burnout: names like Half-Banked, On
The Rocks, Last Call, Hot Dam, and Son of a Birch. The tracks are
definitely cool and packed with variety, but don't have the personality,
the same amount of huge air (however there are definitely some HUGE
air bits!) and bright colours that SSX is known for. A few great
moments of real-time events make it even more exciting, but there
just are not that many. Expect plenty of multiple routes, way more
than ever before (even some that aren't meant to be a route but
can be), and some signature sections that will definitely stick
with you... the problem is, you may have trouble telling which bits
are on which track, since almost every race event contains a number
of the 12 tracks in one run.
The
mountain also has no more peak-specific gear shops or giant signs
pointing you in a certain direction and DJ Atomika, who gave personality
to the tournament and gave the game a feeling of updating in real
time, is removed completely with no replacement. Unless you count
the astonishingly irritating announcer before each event who you'll
be desperate to turn off only to find out that you can't. Worth
noting is that for a long while you won't be racing against familiar
SSX characters, but random competitors on the Tour who are trying
to achieve the same rank as the classic SSX veterans (which include
seven returning and three new ones... and yes, for some reason the
very first SSX cover boy Moby is now completely gone)
All
these complaints aside, it's impossible to deny the addictiveness
and pure joy that is the SSX gameplay. It's changed very little
from the last version and all the changes that have been made are
for the best. For instance, when you do an uber-trick (now known
as a monster trick) the game slows down a bit and the sound cuts
out so you just hear the air whizzing by, making for a fantastic
effect - the camera even rotates around and makes for a very dynamic
looking stunt. You can now go off course a lot further than before
and usually you can easily get away with it and create a makeshift
shortcut without being reset, while the sense of speed is better
than ever thanks to some Burnout-like blur effects.
SSX
On Tour is certainly worth it if you're looking for more of the
same great SSX gameplay; there is a reason snowboarding games are
hardly around now... if you're looking for arcade snowboarding fun
then the racing events in SSX are as good as it gets. It's just
the overall package that disappoints when compared to the wonderful
SSX3. Other minor changes have been made from version three and
while they don't individually hurt the game much (some better it),
you will want to know about them...
Such
as the voices: not only are voices during races much less frequent,
just about every character's voice is drastically different. Mac
sounds very different, Kaori doesn't speak in Japanese anymore and
Zoe is no longer voiced by the wonderful Bif Naked, who fitted her
character perfectly. Not that the new voices are bad, but fans of
the last three games will probably be caught off guard. As I mentioned,
the DJ is gone and the choices of gear, tricks and clothing to buy
have been reduced by quite a bit. The music no longer changes during
shortcuts, however it does fade out when you get huge air and pound
back in when you land, which sounds very cool, but it no longer
plays a dynamic role like SSX was always known for, particularly
in SSX and SSX: Tricky. The same track loops continuously on one
course until you reach the next section, however, but this it isn't
quite as noticeable.
The
biggest departure isn't something like the boost meter being moved
to the bottom of the screen or the monster tricks being controlled
solely with the right joystick though, instead it's the shocking
removal of any sort of online play. Of course, this doesn't affect
Cube owners, as they would only have had the split-screen multiplayer
anyway, which comes with plenty of options, but EA Canada opted
to not even bother improving the online this year and focused more
on changing the overall gameplay. Well, they didn't really do that
a whole lot and instead put the main focus on the presentation and
visual style (including the icons you pick up on the track, which
are no longer snowflakes). While the new style is original for sure,
I don't feel that they made the right decision. If anything, On
Tour is a step backwards for the series and takes it in a totally
new direction that I can't say is for the better. As you won't be
missing out on online play, those gamers with multiple consoles
might want to pick up the Cube version to use Mario, Luigi and Princess
Peach in the game, just like you could in NBA Street V3.
I
haven't touched on the music yet, which tries to play a big role
in the game. Fitting with the rockstar theme, it is rock influenced,
with the menus comprised of sections of in-game songs that are basically
rhythm guitar loops. Plenty of classic rock tunes from the likes
of Dio, Scorpions, Def Leppard and Motorhead are featured, as well
as newer rock bands such as Avenged Sevenfold, Louis XIV, Hot Hot
Heat, OK Go, Pennywise, Queens of the Stone Age and even some hip
hop artists. While the music is good and definitely fits the new
theme, style and presentation, it is a far cry from the beat-box
and electronic music that made the original SSX famous and plays
nowhere near the same unique role it did in that game and its first
follow up. Like with any licensed music, it's up to the player if
they like it. Overall though, the music and sound is really well
done, especially the ambience (when you can hear it) and sense of
speed the wind and trees rustling create.
Fans
of SSX should definitely check out SSX On Tour. The gameplay remains
the same and is just as much fun as it always has been, but don't
expect it to exceed SSX3 in terms of the overall package. It does
very little to take the series anywhere it hasn't been, despite
the drastic changes to the look and feel, which to me just isn't
what SSX should be. The third version in the series captured the
SSX vibe perfectly; it was clean, clear and gave you a feeling of
a snowboarding game. On Tour goes after the teenage grunge crowd,
those who combine snowboarding and a rock and roll lifestyle, but
at the same time have perhaps alienated much of the original fanbase.
The addition of skiing is nice, but doesn't play as huge a role
as you might expect and feels more like an extra bonus quietly tossed
in that you'll probably forget is there most of the time (unless,
of course, your custom character is a skier!) You'll definitely
enjoy the On Tour mode for a good while, but don't expect to love
the entire game like you might have loved the previous titles in
the series; it feels more like an odd but amusing experiment for
the series that won't be back for the next iteration, which will
most likely return to the roots that the series was most successful
with.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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