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Back in the days of yesteryear, when the original PlayStation and
Nintendo 64 were battling it out, snowboarding games were everywhere.
It seemed that every company had to put at least one out, including
veteran developer Capcom among other big names. Most of these titles
were less than spectacular but despite that sequel after sequel
was produced year after year. When the PlayStation and Nintendo
64 were near extinction, the PlayStation 2 launched and with it
what would become the most successful, popular and quite possibly
the best snowboarding game ever; SSX..
A
year later, SSX Tricky, also known as SSX 1.5 or SSX 2, was released
on all three major platforms. While it was well received and definitely
a standout title, gamers were left longing for something more and
something different. SSX 3 promised to do this, by giving us an
abundance of new tracks and basically revamping everything except
the great gameplay we're all used to by now.
Unlike
the past SSX games, the third instalment takes place on one mountain.
While we're not exactly sure where this mountain is, we do know
that it has been designed specifically for the next SSX competition,
by adding racetracks, half-pipes, big air courses, and more. There
are essentially three modes of play from the start, which you can
select from the game's toned down yet great looking menus; Exhibition,
Conquer The Mountain and Multiplayer. Right now let's focus on the
meat and potatoes, as they say, Conquer the Mountain.
You
start off by selecting your character, either one of the six returning
characters or four of the new guys. The roster is as follows: returning
are Mac, Zoe, SSX1 and 2 coverboy Moby, Elise, and the ever-adorable
Kaori. New this year is the boy wonder Griff, big guy Nate, the
new covergirl Allegra and Mr. Comical relief, Viggo. Noticeably
absent from the previous titles are all the crazy characters such
as Eddie, Luther and anybody else who just didn't really seem to
fit on the tracks. Though these characters are still visibly in
the game, as you can purchase "skins" for your character to race
with, you cannot change their outfits and they race just like your
original character; it's just a new outfit for them, essentially.
After
selecting your boarding you're introduced to the game via a very
good and well done intro video, voiced by the DJ of the mountain,
Atomika. Yes, I did say DJ; SSX 3 comes built in with its own radio
of sorts, called EA Radio BIG. Atomika introduces you to the tracks,
or there's even a voiceover from the band members themselves in
some cases; he also talks about things happening on the SSX Mountain,
including weather, events and rider bios. Of course, if you don't
like this new addition you can simply turn it off. SSX 3 features
a large soundtrack from multiple styles of music, including rock,
techno and rap. Many of the tracks have been remixed for the game,
and in some cases it actually kills the song. Tracks last a whole
track, no matter what the length. The tracks are remixed to loops
without you noticing and they even change pace with your riding,
as in the previous titles. Getting huge air causes the music to
fade out until you land, while crashing and doing poorly will cause
the vocals to cut out. Shortcuts initiate a calmer, more relaxed
melody that still has the same feel as the rest of the song.
The
mountain is divided into three sections, Peak 1, Peak 2, and, you
guessed it, Peak 3. The first peak is obviously the easiest, while
Peak 3 is the highest in difficulty and also the most severe in
weather. Each Peak has a huge assortment of things to do, which
include multiple race tracks, Half-Pipe challenges, Big Air challenges
and even Tony Hawk style "BIG Challenges" where you have to collect
something on the mountain, hit certain spots with tricks, go through
a certain amount of hoops and more. Also included on each Peak is
a lodge, where you can save your game, purchase new equipment (such
as boards, gear and clothing), look at stats, view or purchase rewards,
and lots more. Though it's not required to go here if you want to
save your game, the only other way to do so is to quit Conquer the
Mountain mode (known as CtM from here on), and come back in if you
wish to continue.
Once
finishing a certain amount of things on Peak 1, be it races or Freestyle
events, you can a pass to Peak 2. However, before you get the pass
you must first finish a race or freestyle down the entire first
Peak. This takes you through multiple races and back areas with
zero loading time. Beat your opponent's time and win. It is here
where things pick up; on your way down courses you can feel wind
pushing against you and hints of the beginning of a severe storm;
a sign of things to come if you will. After you beat the Peak Challenge
here, which includes riding from the top of Peak 2 to the bottom
of Peak 1, you gain access to the big daddy: Peak 3. Unfortunately,
this Peak only includes one real race, titled Gravitude. Don't be
upset by that though, this is where things get heavy. Avalanches,
heavy weather, snow in your face and even snow cracking and falling
right out from under you. The final task here is to race down from
the top of Peak 3, all the way to the bottom of Peak 1, an adventure
that will take you over a half-hour.
The
course design this year is excellent and it will take many runs
through to find all of the ways to go. Big Air and Half-Pipe mode
are good fun to see just how big a score or combo you can get before
reaching the finish whilst Freestyle runs have you go down some
of the race courses, but instead of aiming for first you aim for
the highest score. The most unusual game type for this installment,
however, is the BIG Challenges, which will take you a while to complete.
If this weren't enough, there are also little goals to complete
but they can be done anywhere at any time. They include thing such
as clearing a certain height of air, grinding for a given amount
of time, holding lip tricks and doing huge combos.
Once
finishing CtM mode, you can purchase all the unlockables you want
and new gear but only for that character. Starting a new CtM with
a different character will start you over completely from scratch.
To help the mountain feel real, like a living, breathing environment,
you are given an MComm. This device lets anybody on the mountain
send you messages, including the voice of the mountain, DJ Atomika.
However, the messages and indeed the DJ do get repetitive after
a while. The MComm menu also allows you to transport anywhere on
the mountain, assuming you've unlocked those areas. Once on a track
you can even transport to a session on that track, basically placing
you on varying points along the course. If you don't like the idea
of transporting, it is possible to ride the back areas of the mountain
until you reach your destination and while this may take longer,
it makes the experience feel more real and the mountain more alive.
Gameplay
has been tweaked slightly for the third installment. Now you have
the ability to do liptricks and anything grindable, and even manual.
Combos are now here in full-force but aren't quite the kind you'd
expect from Tony Hawk's. You get points for landing moves while
still in a combo, but not a lot. Once you actually land the combo
you get the big amount you've been storing up and adding to in that
combo. Just like with other extreme sport games a multiplier is
used, the difference from most combo systems is that you can actually
come out of a combo and ride normal for about 2 or 3 seconds before
doing your next move. A small timer appears while out of a move
and if you start another move before the timer runs out your combo
will continue. This system is used, most likely, due to the difficulty
in keeping manuals going for long amounts of time. The Uber trick
system has also changed slightly. The trick's equal boost gameplay
is still there but the big Ubers require some work. Written above
your boost meter is "SUPER UBER". Once you reach Uber mode, you
can do Ubers just like before but the first four times they will
be small, not very spectacular tricks. Every Uber you land fills
in a letter, starting with UBER; once that is full, you can do the
big Uber tricks (which are changeable via the lodge, where you purchase
new Uber moves). Filling SUPER UBER allows you to have infinite
boost for a long period of time.
As
amazing as SSX 3 is, it is not without its problems; unfortunately
many of these are the exact same ones from the previous SSX titles.
Getting stuck in corners, hanging upside down on rails but still
grinding them and other small hassles are still present. Going out
of bounds is more frequent this time around and sometimes the shortcuts
even lead you right out of bounds, causing an instant respawn and
destroying any combo you had in the process. New to the series is
the inclusion of online play, but only for the PS2 version unfortunately,
so the rest of us miss out, which is a real shame and so a minus
point to this version. You can get your multiplayer thrills split
screen, but it's obviously not half as convenient or easy playing
full screen against someone else who is comfortably sat in their
living room whilst you sit comfortably in yours.
Graphically,
this is the best-looking SSX so far, as it should be. The snow looks
great and interacts with you when you land moves, slide in it, or
just ride along. Weather effects are stronger than ever; you can
feel the force of the wind and snow hitting you in the face as you
fly down the course. You can feel the rumbling of the snow beneath
your board as it gets ready to completely drop out and form an avalanche
too. Other course items look good, including trees that are sometimes
struck by lightning and fall in your path. If this weren't enough,
the backgrounds look absolutely gorgeous. As you get higher up the
peak you'll notice your view of the mountains in the far distance
becomes even clearer; the backgrounds are just beautiful. Characters
also look much better this time around and all have new looks and
even hairstyles, which are changeable if you don't like them, as
every character has a large assortment of gear, hair styles, and
other wacky items to buy and put on your rider if you wish.
A
true sequel to SSX, SSX 3 delivers everywhere we expected it to
and more; a huge mountain, good characters, over 1000 unlockables
including posters, art gallery, cards, and even toys, fun multiplayer
and a long lasting, replayable game. SSX 3 is an outstanding title,
the best SSX yet... and, dare I say, the best snowboarding game
yet.
Reviewed by Chris Martin for AceGamez (All Rights Reserved).
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