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As
one of the most successful series in gaming history, the next-generation
Resident Evil has surely been the most eagerly anticipated release
of the year. It certainly has for me anyway and I'm delighted (and
frightened) to say that it was most definitely worth the wait.
Surely
there can't be anyone left who knows anything about games but doesn't
know what Resident Evil is? But, for the benefit of that one person
who fell down a crevasse and has survived deep beneath the Earth's
crust for the last seven years, only to resurface recently, here's
a quick rundown for you. Resident Evil is the original survival
horror game. Your character is trapped in a location crawling with
flesh-eating mutants of a revolting nature. With a very limited
supply of ammo and medical help to hand, you must use skill, wits
and guile to explore the area, solve puzzles, dodge and kill zombies
and survive long enough to find a way out of this nightmare. Resident
Evil also introduced the usage of movie-like camera angles in a
game. Rather than viewing from behind your character, each room
is viewed from several set camera angles that change depending on
your location in the room. This serves to make the game feel more
like a film and also creates tension as you can't always see around
corners until you walk around them. However, the original Resident
Evil was a PSOne release and as such was not really graphically
advanced enough to produce that many big scares (although it managed
a few, believe me). With the advent of this new release the rules
have changed.
Resident
Evil is a visually revolutionary game. It is the best looking game
around. Although comparisons are perhaps unfair due to the different
nature of the games, Resident Evil is in some respects graphically
superior even to the astonishing Halo on Xbox. Never have characters
looked more lifelike. Never has animation been so realistic. Never
has character detail been so stunning. But that's not the best part.
The mansion where the game takes place has been reinvented and looks
pretty much real. Thunder booms outside and lightning flashes through
the windows, lighting the room and momentarily creating shadows
of all the objects and people in sight. Flickering candles and crackling
fires cast eerie shadows across the walls, ceiling and floor. Dust
flies up from the carpet as you run. In the several new outdoor
locations, the moonlit trees and grass blow gently in the wind,
as if real. Mist hangs eerily above the ground. I cannot emphasise
enough how stunning this game looks.
But
it is the combination of graphics, sound and music that creates
the most tense and tangible atmosphere ever to exist in a game.
The sound effects are absolutely real. Your footsteps on carpet,
stairs or marble floors are totally authentic and whilst the carpeted
footsteps are muffled, the marble footsteps echo. The opening of
doors, firing of weapons and sounds of the creatures you find are
totally convincing. Add to this the familiar soundtrack rendered
with real instruments and stereo sound and the atmosphere is complete.
Now, more than ever, it feels less like a game and more like you're
really there. And that means that when dogs burst through windows
and super-fast zombies burst through doors (yes folks, they've learned
to use door handles) it really is scary. When you can see the rotting
flesh hanging from a zombie's skeletal face as its blank, white
eyes widen and it lurches forward to sink its teeth deep into your
shoulder, it is pretty disturbing and unpleasant. And the sound
effects that go with the flesh chewing sound very real.
It
is not just the presentation that has been changed either. Although
the control and inventory systems remain the same, there are new
additions that improve the gameplay, making it easier and harder
at the same time. The improvement in your favour is the addition
of defense items. These come in the form of daggers and flash grenades
that are littered around the game and you carry them separately
to your inventory, so they don't take up those precious item slots.
When attacked by a zombie, you can use these weapons to prevent
it biting you. Just as it lurches forward you either whip out a
dagger and stab it into its head, or you shove a flash grenade in
its mouth and get far enough away before its head explodes! This
is a very useful addition that gives you a second chance when a
zombie grabs you. However, the bad news is that the zombies don't
stay dead any more. You must either blow up their heads or burn
their corpses. If you don't do this, in time they will come back
to life and this time they are superfast psycho-zombies. I'm not
kidding you, they tear down the corridors before you can react and
swipe at you. It's very scary, especially if you don't have any
ammo at the time! You can burn their bodies by filling a gas flask
with fuel and setting light to them, but you are given time to find
the flask and fuel cannisters before the ones you've killed start
coming back to life.
The
weapons and monsters from the original are all here, plus some new
ones. I don't want to spoil the surprises, but a lot of the mansion
has changed and been extended, with many objects in different places
and a lot of old puzzles being replaced by different ones. There
are also many completely new areas with brand new puzzles and objects
to find. It's certainly different enough for fans of the original
and the additions and extensions work extremely well. New movie
segments expand the plot of the original game as well. There are
two different versions of the game, as before. You can play through
as Chris Redfield or Jill Valentine and each character must carry
out similar tasks and puzzles, but meets different characters and
follows a different part of the story. Only by playing through the
entire massive game (and it is massive, believe me) with both characters
will you piece together the full story, from the people you meet,
the notes and files you find and the puzzles you solve.
The
only criticism I could level at the game is that the control method
is still a little fiddly and annoying at times (but how else they
could do this and whilst keeping the multiple camera angles I'm
not sure) and the puzzles can be a little too easy on occasion,
but neither of these minor points detract in any way from the experience.
Like the virus that created the range of disgusting zombies and
monsters in the game, Resident Evil has mutated into something far
more fearsome than its predecessor. Featuring the most lifelike
and astonishing visuals and sounds you've ever seen, the spookiest
atmosphere you could hope for, a gripping storyline and a vastly
extended and redesigned location, this is without doubt the Gamecube's
new number one, must-have title. Everyone who owns a Gamecube should
buy this without delay and everyone without a Gamecube now has a
rock solid reason to buy one.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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