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The chances are that the first thing you did upon loading up this
review was to take a gander at the scores I've bestowed upon Capcom's
latest instalment, in a genre they arguably created. A perfect score
all around? Surely it can't be - this title isn't even online! Can
it possibly be this amazing? The answer is a very resounding YES!
I
played the original Resident Evil games on the PlayStation when
they were first released, in fact I vividly remember enjoying them
with some mates over in the dark hours of the night. However, I
never really considered the franchise one of my favourites and was
not nearly as big a fan of it as, say, AceGamez' Geoff Holland.
For this reason I didn't really pay attention to the hype going
into Resident Evil 4, taking little notice of the Gamecube remakes
and re-releases, or the original title Resident Evil Zero. I went
into Resident Evil 4 with no idea of what to expect and I have come
out with the memories of one of the greatest gaming experiences
I've ever had.
As
soon as you start up the game and enjoy one of the highest quality
cinematic scenes you'll find in gaming, you'll probably be in awe
for a number of reasons. The game looks just as good, if not better,
than many Xbox titles out there and surpasses anything the Gamecube
has put out in the past. When you first take control of Leon, the
hero of the piece, the atmosphere really stands out; what awaits
down the first path of the game, surrounded by a huge forest full
of bear traps and trip mines? The air is chilly, the ground is cold
and there is a great feeling of uneasiness, partly because of the
environment and partly because this is Resident Evil and you know
you're in for a wild ride.
As
you approach the first manmade structure in the game, you probably
won't know what to expect. The game does a good job of getting you
tense, by teasing you with a short cinematic of a man glaring out
at you. Inside awaits your first encounter with the new enemies
of Resident Evil. They aren't zombies, but something is most certainly
not right about them... As you progress, however, this feeling of
fear tends to level off considerably due to numerous reasons I will
get into later.
As
I just mentioned, Resident Evil 4 has done away with zombies, finally,
and has also done away with the whole Umbrella Corporation (but
has not forgotten about the past, as numerous references are made
to it.) You play Leon S. Kennedy, who you may remember from Resident
Evil 2 and probably will not remember from Resident Evil Gaiden.
Now an American special agent, he is sent to investigate the disappearance
of the president's daughter, Ashley. Though there are a couple of
possible locations, Leon is sent to the site of her last suspected
sighting, which seems to be in the middle of absolutely nowhere.
Much more is going on that what meets the eye and if you're worrying
about RE abandoning its gore filled, tentacle growing, bloody disgusting
roots, don't. Plenty of surprises and twists await you within the
excellent story and amazing cinematics, which rival even Metal Gear
Solid.
Resident
Evil 4 evolves the series to brand new heights, giving it a much-needed
change in numerous departments. Obviously the story has been changed,
abandoning almost everything Resident Evil has been known for story-wise,
except the characters; but the gameplay itself has been revolutionised,
to the extent that this is the game that sets the standard for action
gaming from here onwards. This is the game that all the Resident
Evil releases on the Gamecube have been leading up to.
First
of all, the camera has finally been completely redone. Instead of
each room having a different, usually stationary, camera angle,
the view always follows Leon from a third person perspective, or
when aiming, an over the shoulder view. The C-Stick adjusts it slightly,
but only slightly. Usually if there is something above or below
you that you need to look at, the game tilts the camera slightly
in that direction, but not to the point that it disorientates the
player.
Resident
Evil 4 also allows you to freely aim your gun from a beautiful over-the-shoulder
view when holding the R trigger. I'm just going to get it out right
now: this is perhaps the best gun system I have ever used. There
are so many reasons why; every gun has a laser sight, instead of
a bothersome floating crosshair in the middle of the screen; the
guns all feel completely different and authentic, plus the reload
animations are some of the best I have ever seen; reloading is actually
FUN! It makes battles tenser, it looks great and there's nothing
like trying to reload only to realise you're out of bullets. The
first time I fired the standard rifle I was in awe. Each shot released
a shell that flips through the air as Leon prepares the gun for
another shot and after emptying all the bullets, the animation for
reloading it simply blew me away, due to the incredible detail.
All
the guns have an incredible impact and all the enemies are loaded
with hit-specific zones; if you shoot an enemy in the leg, he falls
to his knee; if he is running and you shoot his leg, he falls flat
on his face; if you see an enemy charging at you carrying a weapon
and you fire a few shots at his arm, he drops it. So much strategy
is needed when being attacked by numerous enemies, especially if
you're limited to a less powerful gun. Who should you shoot in the
leg, the arm, or the head? Maybe the torso? A lot of quick thinking
is needed and quick trigger fingers too. Don't worry about ammo
with your guns, either. Unlike previous Resident Evil titles where
Capcom was waiting with a sinister grin for you to run out of ammo,
here they practically shove it down your throat. Ammo awaits you
in almost every cabinet, every drawer, plus enemies drop it by the
boatload and even shooting animals usually leaves you ammo.
One
thing about Resident Evil 4 that will really throw a lot of players
off their game is the fact that Leon cannot sidestep. In fact, he
cannot walk at all while aiming his gun and at first this seems
like both a huge disadvantage and a big mistake. However, upon playing
more you'll come to realise how much suspense this adds to the game,
which it really does need. First, you have to find a good spot to
fire from and as the enemies continuously approach you, you'll start
to second guess yourself and wonder if you can take down the villains
before they reach you. If they do get to you, you have to quickly
stop aiming, turn around and make a mad dash for it to find a better
spot to fire from. Sidestepping may have been a welcome addition
that wouldn't have taken away from the stress level, but you'll
get used to it sooner rather than later. I should also make note
that as great as the location-specific areas are, when wielding
heavy firearms like a shotgun or Broken Butterfly revolver, these
zones mean absolutely nothing, because wherever you shoot the enemy,
the shot completely obliterates them.
All
these changes to the system make Resident Evil feel a bit different
and certainly more action oriented, but it really makes for a better
game. Veterans of RE should worry not, as there is a perfect balance
of new and familiar elements, with the more tedious aspects of RE
removed. For instance, the puzzles are nowhere near as challenging
as in the past but it at least helps keep the game moving. There
are still some instances where you'll have to go find a couple of
keys to combine for use in a door of some sort, but the back tracking
isn't bad at all and the game is so amazingly fun you won't care
if you have to go back and forth a few times. Leon really controls
more like an actual human now and not a toy swivelling back and
forth; in fact, one thing that kept me coming back was just the
great feeling of controlling Leon. He feels like a true special
agent from the way he runs with his gun to how he aims and fires,
plus he can do a variety of new things, which include kicking nearby
enemies, leaping off rooftops, attacking with his knife and even
suplexing dazed foes, shattering their head on impact!
Inventory
management has always been very important to Resident Evil and it
still is, but it's thankfully not nearly as strict. The inventory
screen is set up to look like a carrying case and has vertical and
horizontal lines going through it, forming a grid. Each item in
your inventory takes up a specific amount of squares on the grid
and each item can be rotated and placed anywhere inside your case.
It really is great to find a large item you'd really like to keep,
for instance a huge fish for health, then arrange your items in
the case so it can fit in just right. This is plain brilliant and
the case can be replaced by a larger one by purchasing a new one
from the ever-present merchant.
This
mysterious merchant is found in almost every zone of Resident Evil
4 and you really shouldn't question how he gets to these areas before
you do, because there is no explanation; it's just something accepted.
This guy sells a variety of guns, will buy valuable items or just
about anything from you and can tune up and upgrade your guns to
make them more powerful, give them more ammo capacity, as well as
increase the reload and firing speeds. For me, this merchant always
became a sign of safety - he was never nearby any enemies and almost
always near a save point (which are almost always accompanied by
a very soothing and safe feeling music track.)
The
save points are represented by typewriters and the presentation
for saving and loading is fantastic, with the music during these
actions being so great that it will stick with me for quite some
time. It just gives you a feeling of comfort for a brief period
where you know you can rest safely without some creeping villain
coming at you.
And
these enemies are creepy, not just from how they look, but how they
act. There is really no hiding from them any more; if they're around
then they will find you. You can climb a ladder and then push it
down to the ground while you wait somewhere high, but they will
put it back up and climb up after you. Some enemies find ways to
attack you even while they're knocked out on the ground and some
will surprise you with their weapon abilities. I once felt safe
because I was a good distance away from the villains, when suddenly
one of them threw a hatchet right at my face, impaling me. Creeps
with bags on their heads barge into rooms with a chainsaw, attempting
to decapitate you with one swift swipe. Though there are some issues
with their AI, mainly their response times to when you first show
up, overall they're extremely impressive and will constantly surprise
you with new abilities until the very end of the game.
Resident
Evil 4 is full of gameplay moments that will almost certainly stick
with you for a long, long time; in fact the first boss encounter
in this game ranks up near the top of the list of my fondest gaming
memories. Unlike a lot of games where I dread boring boss fights,
I welcomed the ones here. I once died because I looked up at a giant
boss-creature in awe of the detail and expressions on his face:
he looked absolutely incredible, until he crushed me with his fist.
The cinematics in RE4 are seamless and come up with no loading times
at all; in fact. most of the game is this way except for switching
between zones here and there, which takes very little time. Not
only are the cut-scenes perfectly directed and engaging, but also
interactive, with quick Shenmue style button commands that can really
catch you off guard and result in a quick death. The whole story
is incredibly engaging and full of memorable moments that make up
for the linear feel of the game 100%. Every chapter has at least
one unique moment different from any other part of the game and
though they aren't particularly challenging, they're all loads of
fun.
This
is one part of Resident Evil 4 that might put some gamers off. The
game is surprisingly easy most of the time and even the hardest
boss fights can be won easily, assuming you prepared yourself with
the right equipment beforehand. A lot of powerful weapons have to
be paid for at large prices but currency is so incredibly easy to
come by that it should never be a problem. Even the scare-factor
and tense feeling that Resident Evil is known for seems to vanish
around the midway point, mainly for two reasons. First, as I mentioned,
even if a monster suddenly comes out and scares you, it probably
won't be too much trouble to take down. Secondly, whenever you are
killed, you restart in an area that is usually very close to where
you died, which really kills any reasoning to take it slowly and
cautiously. It's nice that you don't have to constantly restart
from way back in a level, but it also only makes the game's challenge
level go down even more.
Finally,
throughout your adventure you'll have to lead a partner around specific
areas, which leads to all new and different possibilities. You'll
have to help them out a lot, as well as keep them safe and thankfully
the AI of your companions isn't too shabby at all; in fact, I was
quite impressed. If you aim your gun in their general direction
they duck under your gunfire, making it difficult to kill a friendly.
Resident Evil 4's gameplay surprised me in so many departments and
even though it doesn't take the crown of scariest game ever from
a game like Fatal Frame 2 or Eternal Darkness, it can easily steal
the crown of best survival horror game ever and it only seems right,
as it comes from the developers who created the genre.
Back
when a video of some flowing cloth was revealed, everybody knew
that Resident Evil 4 was going to look absolutely stunning. This
title pushes the Gamecube to the max, surpassing anything ever seen
on the console, pushing beyond every PS2 game out there and a good
majority of Xbox titles as well. In fact, there is so much content
in the game and it looks so incredibly good that it is spread out
onto two discs, something rarely seen after the PSOne retired. You'll
travel to many different locations, each of which will astonish
you and immerse you into the game even more. From calm, serene water
in a huge lake with fog gently flowing above it to ancient, sand
filled-ruins to a deep verdant jungle, every location you visit
looks the best that it can. However you do travel between these
areas rather quickly and seamlessly, so much so that you'll probably
forget how you managed to get from a lake nestled outside a forest
to a huge castle.
RE4's
character designs are truly impressive, from Leon and his supporting
characters to all the villains, including both the lead enemies
and the look-a-likes you'll constantly run into throughout the game.
Their designs, back-stories and attacks are all superbly crafted.
However, there is one particular villain crucial to the story that
I am not fond of at all... I won't explain why, or who he is here,
but you'll probably know him once you see him. The animations throughout
the game are just as impressive as everything else, especially,
but not limited to, the reloading of your weapons. The way Leon
kicks, struggles to climb a ladder, dives out windows, jumps over
barricades - it all looks great and the enemies reactions' to being
shot could not possibly be any better.
Many
picky players will be quick to point out clipping issues with the
game; for instance, enemies and Leon himself often run through each
other or briefly through other items and interaction with things
lying around the environment is limited strictly to what you're
supposed to shoot. The very first thing I tried to do in the game
was slice a tree with my knife and I was shocked to see that Leon's
hand actually went through the tree. I started to worry when this
happened, but I completely forgot about it after being blown away
by every single other aspect of the title.
Great
graphics need to be accompanied by great sound. For me, having one
is good, but having both is great. It seems like a lot of developers
drop the ball with sound, failing to realise just how important
it is to a gaming experience. Fortunately, Capcom is not one of
these developers. Guns have incredible impact and Leon's footsteps
as he runs along sometimes make you second guess if it is him or
an enemy nearby, to the point where you may end up stopping a few
times to make sure it is indeed your feet that you can hear! After
a lot of time sprinting, Leon can be heard panting and enemies can
be heard groaning from a distance. You'll find yourself stopping
to make sure you heard right and start to slowly back up and look
in every direction to see where the sounds are coming from.
The
music here is often haunting and plays an important factor in letting
you know when enemies are nearby. If you fire a round off in the
middle of nowhere and suddenly creepy music starts to play, then
be on guard. Likewise, after a long gunfight with multiple enemies
you'll know when they're all cleared out, thanks to the music. However,
for long battles, the haunting music can end up feeling a bit repetitive
and maybe even irritating, though you certainly will not forget
what it sounds like as soon as you turn off your console, something
that can't be said about a lot of other games.
As
I mentioned earlier, the music sometimes takes a turn in a different
direction when you're in safe-zones (around a save point, usually),
giving you a brief feeling of peace before you continue your blood
drenched adventure. Walking into a room and hearing that music is
really quite something and often a relief after a long battle.
I
find it difficult to come up with and actually complain about problems
in Resident Evil 4. Okay, there are issues with graphical clipping
and some more interaction with scenery would have been nice. Sure,
the music may get a bit tiresome in long battles, but at least it
is memorable. The difficulty is not very high on the normal setting,
but you can unlock a harder setting once you beat the game. The
only real problem I can come up with worth really going on about
is the issue of fear being almost absent throughout a lot of the
game, offering only a couple of jump moments near the beginning
of the title. None of these issues change the fact that Resident
Evil 4 is simply a phenomenal action adventure game, with one of
the best shooting systems I've ever seen and lots of hectic situations
where you will doubtless find yourself on the edge of your seat.
A
lot of single player, linear action games have a big problem and
that is with replay value. Once you beat them, it's rare you'll
want to play it again anytime soon. This game is an exception, which
is surprising, because the game can easily take you 20 hours alone
to beat the single player (I clocked in at about 18 hours and 30
minutes.) Once you beat the game, though, you'll still want to play
it and it will most likely be largely due to the fun of running
around shooting enemies. Capcom knows this and sticking to tradition
had included lots of things for you once you beat the game, including
things that make playing the story worth it again. There is also
a brand new mode that puts you in the shoes of another character
and shows you events that took place during your quest as Leon,
plus a mode that does just what you probably want: lets you blow
the crap out of hundreds of enemies in four different battle zones
with up to five different characters and a variety of character
specific weapons, lots of which you will not have used in the standard
story mode.
Once
you complete the game, the things you unlocked can easily add over
10-15 more hours of play to the game. It's rare that I still want
to play a game after spending nearly 20 hours beating it, but here
I am. Keep in mind that you probably won't even do everything you
can on your first go around - you certainly won't upgrade all your
weapons or buy everything in the shop, you probably won't take every
path available and there will surely be rare items you left behind.
August
of next year will mark the 10th anniversary of the original Resident
Evil's release and it is about time the game was reinvented in the
right way, after numerous embarrassing spin-offs. This instalment
takes not only the RE series to new levels, but the survival horror
and action/adventure genres as well. You may say I'm just caught
in the moment of the game with all this praise, but I have beaten
it. I have played the hell out of it even after beating it and experienced
probably everything it has to offer. And I still can't express how
much I love it and how much I want to revisit the world again. Capcom
has stepped everything up and have given the competition the new
game to imitate for the next few years - and that is a good thing.
Resident Evil 4 shows us what all action games on next-generation
consoles should have been like all along; the amount of detail in
this game is staggering. This is, in my opinion, the best single
player adventure to come along in a long, long time. Think about
it; this game is linear, you almost always go along a straightforward
path and it is rare that you find yourself confused about what to
do next. In fact, most of the game is just shooting things! Now,
imagine how damn great Resident Evil 4 must be to get as much praise
as it has been under these circumstances. This game has started
2005 off with a blast and surely come the end of the year will feature
on dozens of Best Games of 2005 lists.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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