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I don't tend to dislike any of Sonic Team's releases. I enjoyed
most of the Sonic games - including those on the Megadrive; I am
a big fan of the repetitive yet addictive Phantasy Star Online and
even Chu-Chu Rocket touched my heart on arguably the best console
there ever was - the Sega Dreamcast. Puyo Pop Fever is a 2D puzzle
game similar to Tetris. It doesn't show any signs of the spiky haired
blue wonder but if it was anything like the highly addictive Chu-Chu
rocket then I would have been very pleased.
Unfortunately
it isn't. It isn't anything like. It doesn't have the beaty, party-like
music, it doesn't have the beautiful modes, it isn't original and
it certainly isn't fun. You're basically trying to beat the opponent
next to you, making up a line of four colours, just like that old
classic game Connect 4, in fact.
Every
match consists of the same thing - dropping coloured blobs down
a narrow screen in an attempt to eliminate one colour. And while
its charm might last five minutes, once you've seen past these dated
mechanics there's nothing else to do! The difference with Puyo Pop
Fever to any other Puyo Pop game is that this has a fever mode.
When you playing a boring round and you get enough strings of eliminations,
the background flashes, the music will turn from drab to mediocre
and you're in fever mode for fifteen seconds. All your blobs change
and they set you up for a massive combo - your job is to look at
the blobs you have been given and try to get a big combo to inconvenience
the other player.
When
you're doing very well, the other player is doing very badly because
of the inconvenience Puyo Pops. These are see-through Puyo Pops
that land on your combos-to-be and basically ruin everything. With
this revolutionary feature I find it hard to make a comeback when
the other person is doing well. It may be fun when you're playing
an equally matched friend but when you're playing against a computer
character and they're lighting the stage with their flamboyant moves,
making your game fill up with inconvenience Puyo, well it just ruins
it for me.
Other
exciting modes consist of the same thing - let's have a look at
them. Single Puyo Pop, which consists of matches against computer
players, plus a very sparse tutorial that tells you absolutely nothing.
Double Puyo Pop is if you want to lose your friends, due to the
boring nature of this game. But you wouldn't put your friends through
this, would you? And the worst mode, the nightmare of all modes
- Endless Puyo Pop! Nooooooo! Any minute now, I'm hoping to wake
up in a cold sweat - how could anybody play this game forever? [Maybe
that's what bad reviewers will have to do when they die! Ed] I think
this mode has been put in as a punishment, so prisons can use this
game to bore the convicts to death as a new method of corporal punishment.
Within
the Endless mode there's a mission mode, which is to be played on
your own - not against any computer player or human player. The
unfriendly 2D animated characters give you tasks, which add to your
playtime. However, I purposely go against what they tell me to end
the endless mode quicker.
Graphically…
well it's appalling. It has to be said. Sonic Team has made some
beautiful games with luscious graphics in Sonic Adventure and Billy
Hatcher. So why resort to 16-bit colour and 16-bit graphics? Was
this game originally designed for the Megadrive? Even the 2D Sonic
games looked better than this and I'm not joking when I say this.
The
sound will drive you mad; I've never used my mute button on my TV
until this day. It sounds like Christmas music, with bells and glockenspiels.
The dialogue is bare and the comments that the characters occasionally
come out with are either foreign or are in English and don't make
sense. I cannot get my sisters off it though and for that reason
this game is a godsend; if it gets them out of my hair for an hour
then I'm grateful and it keeps them off my elite games, which they
always want to play.
Now,
I like my sisters but they really are a pain when they come into
my room and leisurely pick up my controller, insert one of my games
and start playing a game without my consent! I might let them off
at times but when I'm in the middle of reviewing a game it can become
annoying. However, the strangest thing happened when I was playing
Puyo Pop Fever - I put the controller down and paused the game to
make some harsh notes about the repetitive game mechanics. My sister
came in, un-paused the game and played it like it was second nature
to her. She then said, "This is a great game Dex! What score are
you giving this?" And so my sister's childlike perspective shone
a whole new light on the game for me. I picked up another controller
to play a two-player game with her and although I wasn't having
much fun, she was. It was unbelievable. Obviously, I let her win…
or did she beat me five times in a row without my helping her? I
can't remember, that part of the experience is hazy to me. She even
made a favourable comment toward the graphics and she's only eight!
Assuming that she doesn't already have aspirations to become a reviewer,
I'm going to take a small leap and suggest that this game might
just be aimed at the kids.
Puyo
Pop Fever is a real letdown, especially coming from the highly acclaimed
Sonic Team. There are a number of other puzzle games out there and
almost all of them are better than this [Except Bust-A-Bloc, trust
me on that! Ed] This game has been released on budget but you're
going to have to seriously think about it before you go and spend
your pocket money. If you have a younger brother or sister though,
then this might just get them out of your hair for a while and surely
that's worth a tenner of anybody's money? Still, as far as us "grown-ups"
are concerned, I expect a lot more from my puzzle games, especially
when they come from the normally creative genius that is Sonic Team.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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